Regarding pathfinding and formations
from
Sins Forums
I cycled trough the forum and i was surprised that there was no post on the pathfinding issues here.
I for one like to play at the begining with light figates, then i make a big fleet-about 8-10 - capital ships and a dozen heavy frigates.I also have at least 2 secondary fleets(2-3 capital,4-5 keavy frigs).
I adress an issue that is of most importance.Some of my capitals are coliding with others!!!!I was very surprised ideed!!
When i give a move order to the oposite direction in witch the fleet is moving, allmost every time 2-3 ships colide with others.That's just wrong!!
I suggest that the 3D space must be used more often.I mean, if the ships doesn't have any room between others in 2D, it colides with them sometimes!?!Use the 3D space pls, it is a space rts...i understand that this is a beta one kenobi version , but i am afraid that these things might get overlooked.
And regarding the pathfinding...homeworld is a great example for space movement,H2 more exactly.
I advice also the implementation of complex formations(complex in the fact that the main design for the formation would be around the strongest ships),and simple frigate/capital formations.That would give a sure boost to the pathfindig also.
I never did understood why can't i go with a huge wall of ships and hit the enemy like a hammer.Instead i jump 1-2 ships once.If the enemy has amased a big fleet at the entry point there, is time enough to chew those ships until the last one arrives to suport them.I mean, it's just plain isulting that in space one should have a row of ships...atacking in row formation:))))
And also regarding pathfinding..PLEASE MAKE THOSE SHIPS GO ARROUND AND FIRE AT THE ENEMY, NOT FIRE THROUGH FRIENDLY SHIPS AT THE ENEMY.One may say that those are ghost ships.
I for one like to play at the begining with light figates, then i make a big fleet-about 8-10 - capital ships and a dozen heavy frigates.I also have at least 2 secondary fleets(2-3 capital,4-5 keavy frigs).
I adress an issue that is of most importance.Some of my capitals are coliding with others!!!!I was very surprised ideed!!
When i give a move order to the oposite direction in witch the fleet is moving, allmost every time 2-3 ships colide with others.That's just wrong!!
I suggest that the 3D space must be used more often.I mean, if the ships doesn't have any room between others in 2D, it colides with them sometimes!?!Use the 3D space pls, it is a space rts...i understand that this is a beta one kenobi version , but i am afraid that these things might get overlooked.
And regarding the pathfinding...homeworld is a great example for space movement,H2 more exactly.
I advice also the implementation of complex formations(complex in the fact that the main design for the formation would be around the strongest ships),and simple frigate/capital formations.That would give a sure boost to the pathfindig also.
I never did understood why can't i go with a huge wall of ships and hit the enemy like a hammer.Instead i jump 1-2 ships once.If the enemy has amased a big fleet at the entry point there, is time enough to chew those ships until the last one arrives to suport them.I mean, it's just plain isulting that in space one should have a row of ships...atacking in row formation:))))
And also regarding pathfinding..PLEASE MAKE THOSE SHIPS GO ARROUND AND FIRE AT THE ENEMY, NOT FIRE THROUGH FRIENDLY SHIPS AT THE ENEMY.One may say that those are ghost ships.
)) formation, very slowly goind towards my goup that jumped from the front.I jumped the second fleet(3 KOL BS, 2 DUNOV CR) when the first enemy capital reached targeting rage of front fleet.
and the fact that they wanted to turn on the new threat... but dind't know how:))).BTW they had like50or so frigates, i only had ten heavysthat jumped with the front capitals.I lost 4 capitals and all frigs.That Dunov is a hell of a ship.In fact...it is the best ship around if u ask me;).