Multiplayer Game Player Handicapping

Just a proposal for discussion -

When setting up a multiplayer game, will there be a provision to adjust the relative difficulties for the various players - Set a base difficulty, (which will guide any AI players and general game conditions) and then allow either harder or easier offsets (or settings) for the individual human players. This would open up a particular game to more folks without either boring experienced players &/or discouraging new ones [particularly local LAN games, I would expect].

For example: 1 experienced player and 3 new players - base setting easy (for the AI's) high resources, etc. - individual setting for the experienced player could be -2 (or low) resources, and +2 difficulty[hard] (maybe not effect the AI routines, but maybe impact the initial positioning and increase the AI's awareness of the player/aggressiveness towards the player)

Or

3 experienced players and 1 not so - base setting hard, but a -1 difficulty (including threat assessment by the AI) and a +1 resource adjustment for the less experienced player.

Another way to handicap (plus and/or minus) would be to give or take bonuses that the AI gets at the various levels to the appropriate player(s).

Details above are only for illustration purposes - what balance items could be safety tweeked for handicapping and how is really up to the devs.

Of course, any scoring that would result from a game would have to reflect the handicap.

11,195 views 17 replies
Reply #1 Top
I dont like that idea, no offence

It could be a mod, but not like a default option.
Because i dont like the idea, is that i believe that everyone should fight on equal terms, no matter what. If someone gets +2 on something, so should the rest.
Reply #2 Top
Every game i've seen so far, had a handicapping function. Usually it slowed buildtime. I asume Sins will have the same.
Reply #3 Top
Ditto, every game I have seen also has the option. Although I have never seen it used.
Reply #4 Top
eh?
only game i seen this happen to, is a fighting game, where one could have more health then the other.
But for a RTS i never seen it..
Reply #5 Top
meh I've seen this also, NEVER used it....
Reply #6 Top
Handicapping is never a bad thing in games between friends.
Reply #7 Top
Handicapping is never a bad thing in games between friends.


true, but for ranked it should be on equal terms

Can you guys name a few games that have this option?
Because i havent seen it in SotS, MOO series, supcom, Total war series.
Reply #8 Top

Handicapping is never a bad thing in games between friends.


true, but for ranked it should be on equal terms

Can you guys name a few games that have this option?
Because i havent seen it in SotS, MOO series, supcom, Total war series.


Of course ranked games should be on equal terms.
but between friends it's nice to be able to say "You beat me 4 times in a row, houw about you take a 20% handicap?"

some examples include, C&C games, Empire earth, all Age of Empires.

Reply #9 Top
In Total War, anyway, handicapping someone is as easy as giving them less money.
Reply #10 Top
Handicapping isn't needed, I mean you guys will be playing against people like Multianna...

** runs and hides **
Reply #11 Top
remember this you faul creature, your an official enemy of the VASARI... as soon as we arrive...
*shakes fist*
Reply #12 Top
Reply #13 Top
faul


"foul" as in evil, bad, stinky, and generally socially unacceptable or "fowl" as in chicken and pretty good deep fried?   
Reply #14 Top
Rise of Nations had handicapping in an RTS context. It was very rarely used for online pickup games with random people, but it was handy for games with friends where you could get a feel for relative skill. Naturally, the functionality was disabled for ranked competitive games.
Reply #15 Top

faul


"foul" as in evil, bad, stinky, and generally socially unacceptable or "fowl" as in chicken and pretty good deep fried?   


I cant say lordkosc taste good, cause i will NEVER taste him... NEVER!!!

Reply #16 Top
Reply #17 Top




Ya thats right you "foul" creature.. its like eating a chicken that are to old...