David Craddock from ShackNews managed to get Ironclad and Stardock on the phone for a detailed interview about Sins of a Solar Empire. Check out the full interview for new details on the Vasari, Advent and much more.
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Reply #1 Top
gives Yarlen a big *HUG*

now what about beta2...
Reply #2 Top

Blair Fraser: Anyway, this thing is basically a mobile city. A good chunk of the Vasari live on these colony ships, and one of the great things about the Vasari is, they've had to learn how to survive in space. This thing has a huge maw, a turbine type thing, on its front, that, when it goes up to a planet, it literally sucks resources straight out of the planet, through the atmosphere, and into the ship's maw. That's one of the great advantages the Vasari have with this ship.

GIVE US THE VASARI NOW!! haha

so if i build like 10 or 100 mobile citys and start harvesting a planets, will the planet run dry at some point?


Blair Fraser:
One thing we've really been looking into is Sins single-player. Playing the AI can be a long experience. That's the first thing you want when you play a grand strategy game--you can save the game, pick it up another day. Depending on the galaxy creation parameters, it could be a really long game. If you create four solar systems with tons of planets, you could be playing for days. Obviously, that sort of thing won't work in multiplayer, so what we have are separate multiplayer galaxy creation parameters that can, for example, restrict the game down to a quick deathmatch, where you basically send your fleet against someone else's fleet.

Nice to know, you guys still think hard about single player. I feel its a very importent part of a game. When you want to get in the mod and feeling of the story and its univers
Reply #3 Top
Blair Fraser: [Laughs] Yeah, they don't really care what happens, they just need to get resources quickly and then move on. This is one of the ships that does that. Oh, one of their other really cool ships--I don't want to give too much of its special functionality away--it's called the Marauder. What it basically has on it is a portable phase gate. One of the mechanics in Sins, there are specific areas in space that are like phase nodes. That's the area where you're allowed to jump between planets. This ship has its own portable phase gate, so you can jump it into a target area, activate the portable phase gate, and bring in all the other ships, bypassing any potential bottlenecks, defenses and whatnot. You can get in behind enemy lines and trash stuff, do some espionage and stuff.

.......

One of the less tactic abilities that the Advent have is to project this huge psychic aura onto the planet, and it causes everyone on the planet to riot and kill each other, destroy structures, and whatnot.


So much for "impenetrable" planets   
Reply #4 Top
GIVE US THE VASARI NOW!! haha

so if i build like 10 or 100 mobile citys and start harvesting a planets, will the planet run dry at some point?

I suspect that the mobile city ships will have an "limit" number of being able to suck up due to antimatter for balance reason. You don't want to make every planet disappear from the face of the universe now would you? Especially if planet help you build up an army.
Reply #5 Top
We the VASARI dont really care, we take what we need, and move on. And when we dont got anything left, we take yours...
Reply #6 Top
In the screenshot where the TEC and Advent fleet square off in front of the terran planet. The TEC ships foremost in their fleet formation, never seen their Icon. Are they a new frigate if so will they be in the beta 2?
Reply #7 Top
I don't recall that Icon either, maybe its a new version of the scout icon? As the fleet is in formation, scouts to the front would make sense...
Reply #8 Top
That made me laugh. This stuff is like impressive and whatnot.
Reply #9 Top
Aren't the scout icons in the back before the capital ships? And it looks like you can see one or two of the ships in the front. They don't look like anything we have seen so far.
Reply #10 Top
That Phase Gate ship will need to be able to jump through Phase Space Inhibitors to be of any use.
Reply #11 Top
true. probably will to.

I'm starting to like the Vasari.
Reply #12 Top

I'm starting to like the Vasari.


yes yes, come over to the dark side my friend
Reply #13 Top
still not as much as the advent!
Reply #14 Top
TEC all the way.

TDN Titunev?
TDN Karamazov?

There's no way the Vasari or the Advent will possibly be able to sound so cool. >.>
Reply #15 Top
the Advent had better have the myriad of names ending in -aon -on -alon and beginning with Ar's

Archalon, Armachon, Ardechalon etc.

of course, if they do that they will certainly sound much cooler.
Reply #16 Top
I must say, I'm a little frightened of the Advent. I mean, psychic powers causing the whole planet to riot and destroy themselves? I'm getting mental pictures of people clawing their eyes out...
Reply #17 Top
Just get them to wear tin foil hats...

To be honest I would be more frightened of a nuke or being sucked into that Vasari maw.
Reply #18 Top
The ships move slower, and we're probably going to make them move even slower still, according to some of the results from the beta.


Woohoo, no more extremely fast frigates

as you build a fleet, you can send that off and they'll take care of themselves.

Ok, that must mean MAJOR imporvement in beta2, because they suck at that now.

I've asked a lot of the players about this--they were only playing one human versus one AI Now, that's what you'd normally expect in a typical RTS because the AI usually gangs up against you


Uhh, sorry Blair, but we're not.Most of us are playing against several AI, we just take em down one-by-one.

Reply #19 Top
To be honest I would be more frightened of a nuke or being sucked into that Vasari maw.

your frights are poorly placed
Reply #20 Top
Brian Clair: Yeah, you're definitely going to like this game. In a way, this game has a lot of similarities to Homeworld. Homeworld took place around one system, whereas in Sins, imagine if Homeworld could encompass not just one planet, but dozens of star systems. That's the kind of scale we're talking. You can zoom in and see detailed shots coming out of a carrier, and then zoom out to see dozens of star systems, each with their own solar systems. You could have so many fleets battling around the galaxy, colonizing planets, mining resources. If you like Homeworld, then yeah, just think about it--everything that happened in Homeworld, picture it happening on just one planet, in one star system.


Does this mean we will be able to play on more than 4 systems?
Reply #21 Top
It looks like that will be the case
Reply #22 Top


I've asked a lot of the players about this--they were only playing one human versus one AI Now, that's what you'd normally expect in a typical RTS because the AI usually gangs up against you


Uhh, sorry Blair, but we're not.Most of us are playing against several AI, we just take em down one-by-one.


Yep, same here, only played 1 on 1 once, but mostly 4 ffa or 10 ffa
Reply #23 Top


I've asked a lot of the players about this--they were only playing one human versus one AI Now, that's what you'd normally expect in a typical RTS because the AI usually gangs up against you


Uhh, sorry Blair, but we're not.Most of us are playing against several AI, we just take em down one-by-one.


Yep, same here, only played 1 on 1 once, but mostly 4 ffa or 10 ffa


With the way the AI fights right now, even in a 10 FFA..I still feel like Im fighting one AI. They love to throw their one scout at me..most of the time. Sometimes they come from two directions! Woot.