I love:
- The ability to name your planets, and importantly, your ships. Oh boy have I been waiting for a game where I could have fleets led by the EAS Behemoth or the Ajax Excelsior and have them launch from the shipyards orbiting the planet Gallanighor... I would love a few more (like just 5) character spacings if possible!
- The relations between CapShips, frigates, and cruisers. None can work without the other, and they combine so well on so many levels. Every ship has a job to do, and if you don't include variety, you're leaving your fleet open to attack. The CapsShips are your game-breakers and do a very good job of that.
- The fact that CapShips have different weapons on all sides. There's nothing better than seeing a Kol unleashing broadsides at passing ships while its cutting beams slice open whatever is in front of it, or watching a Sova slowly turn to present its broadside laser batteries... Or in contrast to that, the uniqueness (and tactical vulnerability/strength) of the Marza with its huge forward-firing DPS with bank upon bank of different weapons blasting out, combined with its complete vulnerability when flanked by smaller, faster ships.
- The Advent weapon sound effects. I love them so much! Got to be some of the very best laser sounds in sci-fi history there.
- Fighters and bombers, at the appropriate tiny size, and in squadrons! Also the fact that they can be built on a variety of Caps (completely realistic) but of course specialised with carriercaps and smaller carrier cruisers. Another thing I've waited so long for a sci-fi game to do properly.
- The music. Reactionary, and very nice. Calm and ignorable when managing your empire, dramatic and orchestral when zoomed into battle. The sound in the game is of the highest quality, except, for me, the ship responses. I don't want to order a ship around and have the captain grudgingly agree to do what I told him like he is allowed to have an opinion on the matter. I want him to formerly/grovellingly 'Yes Sir!' me when I tell him to empty the trash bins! Also, the Marza captain, while appropriately brutish for his ship type, sounds like he can barely tie his own shoelaces, let alone command hundreds of crew on a ship half a mile long...
- The fact that I can play it without a disc.
- No invasive spyware DRM on my pc.
- The general attention to detail (the sun reflecting off things correctly, general use of lightsourcing, planet traffic, gibs). I would love to see a little more progressive damage graphics on ships (the smoke and flames look great but how about some buckled armour plates?), but I'm aware that this is something only the very closest zooms would see and therefore probably isn't regarded as important.
- Research queuing. Brilliant idea, saves me so much time and concentration.
- Saveable multiplayer games. This is completely revolutionary. There are so many games out there I and my friends love but never bother trying to play multiplayer because we know the games will take too long to complete (Supreme Commander is a prime example, a waste of one of the greatest RTS games ever made). With Sins, we can come back to our games whenever we have a spare hour or two, and even replace one of our players with an AI if they can't make it to finish the game. This feature is absolutely massive, massive for me and people I know.
- The dev support. It's often mentioned but it can never be said too much how important and appreciated it is that the dev team actually engage with their player-base and talk directly to them. Not only that, but it seems ideas are taken on board and genuine engagement leads to changes players actually ask for. I know one of Ironclad's statements said something like 'we're creating a product that our customers actually want, that's why we're successful', and that couldn't be truer. Could there be a more obvious, common-sense approach to business-modelling? You produce what people want to buy, not whatever franchise you are obsessed with pushing at that moment. And you avoid scaring people off by making your game support a wide range of hardware, you don't try and peek and pry through people's computers, and you don't make them jump through hoops to activate their game then make them connect to the internet in order to be allowed to play it...
All in all, I pretty much love all of Sins, and I'm desperate for more of it!