Schod Schod

should the cruisers have guns?

should the cruisers have guns?

lets see...

take a step back and do some straightforward analysis.

Frigates are obviously the military meat. they provide both the stomach and the muscle of the TEC armada, their focus is on damage and elimination of enemy weaponry.

Capital ships are about providing powerful backup and damage, including the marza incendiary shells and the Kol railgun. ships such as the dunov and the akkan provide backup while the sova is purely fighter support. these ships are meant to become the powerful forward weaponry of your battlefield meant to eliminate, enhance or protect key ships or broad forces.

the role of Cruisers is pretty damn obvious. their abilities are far more mundane than the powerful capital ships, however their relative cost allows far more of them to be produced making them perfect to spread ship enhancements over large forces.

I've really had it up to here

with the whining that "cruisers suck".
yes, they arent exactly offensive based. but if you are fielding them as forward forces meant to provide a stronger arm than your frigates, or a more mobile force than the cap ships, you are getting what you deserve!
if you use the cruisers correctly you will find that they are quite the godsend. just dont mistake what their purpose is and you'll find out how really good they are.

they are far from perfection, but when used correctly they are well worth the investment.
30,030 views 82 replies
Reply #26 Top
Actually downsizing the guns on cruisers (like the Arcova) and renaming them to support units would put some discontent at ease. As of right now, the term cruiser is very misleading. I still think the Kodiak in large numbers are still better then the Cobalt, but then again anything in large numbers is better.
Reply #27 Top
If you remove the guns on the cruiser class and rename them support ships. I'll shut up, but don't call them cruisers and not expect people to ask why the hell they don't have weaponry greater than a frigate.
Reply #28 Top

Cruiser

So far cruisers in Sins do no deserve to be listed as "Cruisers". Renaming them to "Support craft" will put the entire issue of armament to rest. If they are to remain "Cruisers" most of them need some loving.


How about the cruiser designation is changed to Light-Cruiser and a minor flak gun added to them across the board for anti-fighter self defense. These ships in their own right serve a support function already. The major problem seems to be their designation,they don't "act" as many believe Cruisers should be able to according to our preconceived idea of what a Cruiser should be.
Reply #29 Top
Although I think cruisers are fine as they are generally speaking, i think they could stand to toss on a few guns purely for graphical reasons, particularly on the command and carrier cruisers. The command cruiser is a pretty sleek looking warship but it took me like 30 seconds of searching to find its very small armament.
Reply #30 Top
I still think the Kodiak in large numbers are still better then the Cobalt, but then again anything in large numbers is better.

well if you mistakenly consider them in equal numbers, duh, the kodiac wins. but in terms of both cap cost and resource cost, the cobalt is stronger.
If you remove the guns on the cruiser class and rename them support ships. I'll shut up, but don't call them cruisers and not expect people to ask why the hell they don't have weaponry greater than a frigate.

what to call them then?
support ships sounds stupid, and cruisers need not always apply to the history of... cruisers.
they don't "act" as many believe Cruisers should be able to according to our preconceived idea of what a Cruiser should be.

and if we all acted according to how we view heavy cavalry, we'd be screwed if we fought with tanks.
Although I think cruisers are fine as they are generally speaking, i think they could stand to toss on a few guns purely for graphical reasons, particularly on the command and carrier cruisers. The command cruiser is a pretty sleek looking warship but it took me like 30 seconds of searching to find its very small armament.

I like them as is. the only issue I have is that the command cruiser actually has a gun.
Reply #31 Top


I still think the Kodiak in large numbers are still better then the Cobalt, but then again anything in large numbers is better.

well if you mistakenly consider them in equal numbers, duh, the kodiac wins. but in terms of both cap cost and resource cost, the cobalt is stronger.
If you remove the guns on the cruiser class and rename them support ships. I'll shut up, but don't call them cruisers and not expect people to ask why the hell they don't have weaponry greater than a frigate.

what to call them then?
support ships sounds stupid, and cruisers need not always apply to the history of... cruisers.
they don't "act" as many believe Cruisers should be able to according to our preconceived idea of what a Cruiser should be.

and if we all acted according to how we view heavy cavalry, we'd be screwed if we fought with tanks.
Although I think cruisers are fine as they are generally speaking, i think they could stand to toss on a few guns purely for graphical reasons, particularly on the command and carrier cruisers. The command cruiser is a pretty sleek looking warship but it took me like 30 seconds of searching to find its very small armament.

I like them as is. the only issue I have is that the command cruiser actually has a gun.


Bud,
I have attempted to reply to you in a reasonable manner which basically agrees with your position. You then take your normal get snarky tack and dismiss my point and post quoting its weakest line.

I will restate:
1) Re-name all Cruisers to a Light-Cruiser designation thus removing 50%+ of the objections we are seeing.
2) Put some form of flak/point defense on all the (cruisers) as they are then leave them alone.
3) If you must give the command cruiser a weapon make it a standoff weapon such as a missle launcher.
Reply #32 Top
Thats SentientSchematicsofNinjas normal way of treating someone, many of us await the day when we will meet him on the field of battle (in multiplayer!)

Reply #33 Top
1) Re-name all Cruisers to a Light-Cruiser designation thus removing 50%+ of the objections we are seeing

and create 100% of "where are the heavy cruisers?"
2) Put some form of flak/point defense on all the (cruisers) as they are then leave them alone

if it avoids using it against ships, this I'm fine with
You then take your normal get snarky tack and dismiss my point and post quoting its weakest line.

would you like accolades? I'm sorry, not used to giving them.
I'm straightforward, the reason I adressed your weakest point is because I'm mostly fine with the rest.
many of us await the day when we will meet him on the field of battle (in multiplayer!)

from the way you guys whine about game balance and the capacity of pirates, I dont think you'll appreciate the pounding I'm just itching to give   .
Reply #34 Top
Cruisers definitely need to be renamed. Modern day cruisers are actually the most powerful ships that at least the US has in it's arsenal as far as naval firepower goes. I also however agree with schem, "support ship" is a bit wussy. Perhaps "support cruiser."

From the US Navy's site:

Cruisers - multi-mission warships capable of engaging multiple simultaneous targets and employed in force support or independent action

"In force support or independent action" and capable of "engaging multiple simultaneous targets." Sounds like a warship with weapons to me.

Also, looking further into it:

Description
Large combat vessel with multiple target response capability.

Frigates on the other hand:

Frigates - warships designed to protect other ships and as anti-submarine warfare combatants


And for Cruiser armament:

MK41 vertical launching system Standard Missile (MR); Vertical Launch ASROC (VLA) Missile; Tomahawk Cruise Missile; Six MK-46 torpedoes (from two triple mounts); Two MK 45 5-inch/54 caliber lightweight guns; Two Phalanx close-in-weapons systems.

Now I never want to hear you say a cruiser is merely a support ship ever again.

And a frigates armament:

Standard Missile (MR); Harpoon (from Standard Missile Launcher); Six MK-46 torpedoes(from two triple mounts); One 76 mm (3-inch)/62 caliber MK 75 rapid fire gun; One Phalanx close-in-weapons system.


So there you go, modern day cruisers are more powerful than frigates. Although, I will admit, sins does take place in space, and they have battleships, which the US Navy no longer uses (as in they've all been decommissioned).

I could go on, but I think I have made my point. Although I will also point out, that although they are combat vessels, they are capable of serving support roles, however, arguing that they should have no weapons at all and still be called cruisers is...well, out there.

(again, this is all from the US Navy, although I find it hard to believe that there is a navy that uses cruisers as nothing but support and doesn't arm them; also I again confess that sins is not modern day, however, if sins more or less follows modern day, I would think in space something called a frigate would remain outclassed in firepower by something called a cruiser).
Reply #35 Top
Someone who has common sense has arrived. Completely agree with you Advalary.
Reply #36 Top
Cruisers definitely need to be renamed. Modern day cruisers are actually the most powerful ships that at least the US has in it's arsenal as far as naval firepower goes. I also however agree with schem, "support ship" is a bit wussy. Perhaps "support cruiser."




I could just as equally argue that cruisers should be fast, long ranged ships that could preform specific roles as they did in until after WWII. There were AA cruisers, scout cruisers (ussally carrying a scout plane), and just general cruisers. Earlier there were Protected and Armored Cruisers, and even before that it just meant a smaller, faster ship-of-the-line. Definitions change, heck, a frigate at one point was anything short, long, and with a small armament. During WWII it was used to describe ASW ships larger then corvettes but smaller then destroyers.
Reply #37 Top
Modern day cruisers

key word.

modern day cavalry aren't the same as medieval cavalry. rules change, so do names.
Someone who has common sense has arrived

right... common sense that flys in the face of millenia of historical evidence
I could just as equally argue that cruisers should be fast, long ranged ships that could preform specific roles as they did in until after WWII. There were AA cruisers, scout cruisers (ussally carrying a scout plane), and just general cruisers. Earlier there were Protected and Armored Cruisers, and even before that it just meant a smaller, faster ship-of-the-line. Definitions change, heck, a frigate at one point was anything short, long, and with a small armament. During WWII it was used to describe ASW ships larger then corvettes but smaller then destroyers

your (relatively) vast knowledge of anytime before the previous 10 years is much appreciated   
yes, I'm being bitterly nasty, but if you knew anything about the military pre-modern, you wouldnt tell me the "cruiser is a..." arguement is remotely valid.
Reply #38 Top
i have to agree the only weapon that should be added to the cruisers are flak guns for use against fighters and/or missiles
Reply #39 Top
It should be noted that the Kodiak does seem to hit much harder against heavily armored targets like gauss cannons, so the cobalt isn't purely superior at damage for cost.
Reply #40 Top
The Cobalt and the Kodiak use two different weapons. The Cobalt uses lasers, the Kodiak uses autocannons.
Reply #41 Top
the kodiak has the best pure damage, but its bogged down by three huge issues:
1) supply cost
2) resource cost
3) recharge time

these are all offensive-specific, and all are excelled at by the cobalt.
It should be noted that the Kodiak does seem to hit much harder against heavily armored targets like gauss cannons

LRMS are used for those armor-piercing missions.

the kodiak has its uses, its just not the damage dealer.
Reply #43 Top
If we want to keep the cruisers the way they are, then the Kodiak does need a boost in firepower because it is obviously a combat oriented cruiser. And the others could benefit from anti fighter defense.

Also the Kodiak's special ability: Intercept. Doesn't seam all that effective, is it just me or does the speed increase seem futile?
Reply #44 Top
Also the Kodiak's special ability: Intercept. Doesn't seam all that effective, is it just me or does the speed increase seem futile?


I agree, its ability as it is seems useless...
Reply #45 Top
While i agree there should be at least some limited anti strike craft defense on cruisers, and cap ships. The main issue is to fix the fighters AI so they will attack enemy bombers/fighters on sight. Thats for another topic.

If you combine Kodiaks, and Colbalts, and a Command Cruiser all 3 together are almost unstoppable unless you counter them with lrm's/bombers. I havnt seen intercept put into any use at all. IMO if it does boost speed it is counter productive for me because i like to keep my fleets in nice tight groups to concentrate firepower. The Kodiaks are not the end all of frigates (cruisers), but they are a nice addition to your forces.
Reply #46 Top
is it just me or does the speed increase seem futile?

it seems to me like it could be useful early game when you're constantly chasing fleeing ships... but not late game no.
if they want it more damage specific it should simply have a burst weapon that fires a single powerful shot (like the kol gauss cannon) that would allow a microer to do extensive damage (the AI would need to be very well programmed to avoid all using it on one target though)
Reply #47 Top

is it just me or does the speed increase seem futile?

it seems to me like it could be useful early game when you're constantly chasing fleeing ships... but not late game no.
if they want it more damage specific it should simply have a burst weapon that fires a single powerful shot (like the kol gauss cannon) that would allow a microer to do extensive damage (the AI would need to be very well programmed to avoid all using it on one target though)


A large cannon would look very good on the bottom arm of the current cobalt model, if they do decide to switch the models. Also, a high damage weapon could work really well with intercept: Chase down a fleeing, damaged enemy ship, and finish it off with one heavy shot.
Reply #48 Top
its been stated that kodiaks intercept is intended to counter some particular units; presumably these are long range kiting ships possessed by the Advent or Vasari. Currently, you could use them to ravage carrier and missile frigates with high efficiency. Another use would be rapid destruction of an interdictor.

Reply #49 Top
I'm gonna agree mostly with Schem. The cruisers are ok as they are. The carrier could stand to have limited anti-strike craft capabilities (like maybe 1/4th the firepower of a flak frig) but then again if enemy bombers are a problem for you then maybe you should be building more fighter squads instead of so many bombers. The robotics cruiser does have a gun and some more teeth with its destructor bots.


But I will admit that the name "cruiser" did throw me a little bit at first. I was somewhat surprised to find them to fill a supporting rather than combat role (except for the Kodiak of course).
Reply #50 Top
I think the cruisers are fine, but Kodiak needs some more firepower. And would like that extra firepower to include a few autocannon turrets. One of the coolest weapons the TEC have, yet only found on one ship.