Game Improvements & Ideas

Post your ideas for better gameplay.

I have just a few

-The pirates in natural planets territories should be optional.
-Dead astroids planets could have other uses. They do not provide Tax, Pop, or Structures.
-Crystal Resources are very low.
-There should be a new unit a Phase Disruptor could be a Capital, Cruiser or
ability.I hated when the enemy forces try to run.
-Planets should give Metals and Crystal. New Planet ability Mine Development.
-Researching is really bad. Low crystal resources makes researching hard.
-traveling between solar & star systems is very time consuming. What about adding a new reseach ability to speed up everything.

Theses are my opinions.
24,795 views 16 replies
Reply #1 Top
some of your points have been raised already, but as for travelling between stars is very slow, and quite annoying, while I like the ideal of having stars, there really needs to be a faster way to get there, maybe something like being able to found or create jump gates?
Reply #2 Top
I like that idea. Another way would be to find wormholes.

I got a good feature to add Space Stations. That would be realy cool
Reply #3 Top
Researching is really bad. Low crystal resources makes researching hard.

hear hear, I have two ice planets (all of the ice planets in the whole 20 planet solar system, yay me) and I've run out of crystal.
traveling between solar & star systems is very time consuming. What about adding a new reseach ability to speed up everything.

its meant to be so and I want it to remain that way. if you want to change that find the phase enhancer relic, it will half your travel time.
Planets should give Metals and Crystal. New Planet ability Mine Development.

I like this idea, it shouldnt be the major source of resources, but it should be there in case someone plans just to raid all of your supply stations.
Reply #4 Top
Planetary mines seems entirely redudant; we already have asteroids and refineries...

Although I believe the Vasari are able to rip up planets from orbit for resources.
Reply #5 Top
damn the Vasari, damn multianna!!!!!!!

/calms down , and eats a cookie....
Reply #6 Top
I just though of a good unit a marine ship for planet takeovers. although u would suffer in tax income from the planet. Or just make it a unit ability.
Reply #7 Top
If you don't buy crystal off the black market then it's almost impossible to do a lot of things. Be a little bad, buy off the black market! Arrr...
Reply #8 Top

If you don't buy crystal off the black market then it's almost impossible to do a lot of things. Be a little bad, buy off the black market! Arrr...


what he be say'n is true matey... arghhhhhh......
Reply #9 Top


Although I believe the Vasari are able to rip up planets from orbit for resources.


I can't wait *need drooling smiley*
Reply #10 Top
I don't mind the crystal situation...I periodically sell metal to buy crystal. I'm not sure how much good my orbital refineries are doing, but I'm never short anymore on crystal.
Reply #11 Top
I always fiddle through the after-game stats for info on that sort of thing. Bear in mind that its not necessary, required, or wise to research out the whole tech tree.
Reply #12 Top
I will say I like seeing all the stats in graph format

I just wish I could use the arrow keys to scroll up and down, instead of selecting each one with the mouse...
Reply #13 Top
If you don't buy crystal off the black market then it's almost impossible to do a lot of things. Be a little bad, buy off the black market! Arrr...

oh yes, until your crystal starts costing 25 credits per crystal!!!
Bear in mind that its not necessary, required, or wise to research out the whole tech tree.

speak for yourself.
most of the tech tree has minor upgrades that build up to HUGE differences in a short period of time.

granted, there are the techs like probe that are nearly useless, but when you have a fleet that you cant make any larger, and nothing else to spend money on... you get bored
Reply #14 Top
heh the probe does seem useless....
Reply #15 Top
Any and all jump research is useless right now so dont waste your crystal researching it.

The lack of crystal makes things interesting. I just hope a map doesnt spawn where there are no ice worlds at all. Perhaps the "black market" should be renamed galactic exchange. It makes me feel like im dealing with the pirates lol.

The probe is only useful if you scout ahead of an invasion. Sometimes i kamakazi a scout into a heavily fortified system just to see what is there, and see if the AI fleet will respond. Even with jump immunity no scout will survive in a fortified system. The probe well let you observe the system for a few minutes after your scout leaves, or is destroyed. Use it, or dont use it. Its up to you.

I try to research my mining asap, and if i see an ice planet my fleets make a b-line to colonize it. Whats funny is in one of my games the ice planets were the major choke points not the dead ones.

Im all for giving the dead planets at least some logistics points. Just because they are dead they shouldnt be totally useless other than a choke point fortress. Perhaps any artifacts in game should only be found on the dead worlds.

No on the interdictor ships. We have phase jump inhibitors that should be enough. Build them.

The way the game is right now there is no point in making multi star maps, because the AI start positions will all be in the star system you start out in. Perhaps if the dev's are kind they can fix this in the next patch
Reply #16 Top
Yes the vasari are coming for u............