Map Layout
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Sins Forums
Hello and yeah this is my 1st post and after playing beta 2 this is this is the question that comes to mind.
I was wondering if the map system that exists in the current beta is the same system intended for the final game. What I mean is the jump routs from planet to planet and solar system to solar system.
Is the focus supposed to be on combat inside a solar system or is it intended to be on a larger scale "interstellar". As of right now invading a planet feels like trying to invade a solar system and invading another solar system feels like invading a galaxy. Is this dynamic going to change or is this the basic idea for the final version?
I was wondering if the map system that exists in the current beta is the same system intended for the final game. What I mean is the jump routs from planet to planet and solar system to solar system.
Is the focus supposed to be on combat inside a solar system or is it intended to be on a larger scale "interstellar". As of right now invading a planet feels like trying to invade a solar system and invading another solar system feels like invading a galaxy. Is this dynamic going to change or is this the basic idea for the final version?
the idea in this case would be adopted within the open solar system format, so theyd be more scope for hiding things.
What is possible along the lines free roam in the game? If it was implemented is there only one form that it could take and how much time would it consume to do anything else? In some cases it’s like shooting fish in a barrel not just whack a mole with the current system.