Hi there, Ive bin playing this beta for a few days now and id thought id but my take on it. Ive got a fair few things to say so bare with me.

The one thing I noticed first off is the music. Granted Ive seen a few posts where others have praised the music but for me, it seems out of place. Reading the games overview on the website I expected the music to be darker and to reflect the dire circumstances that player is thrown into. But i do like how the music changes depending on what the playing is doing (if the player is in a battle the music is more intense etc)
Another thing I was alittle disappointed about is that all the players spawn in the same solar system. I dont know if this will be implemented at a later date, but I think it would be much better to spawn the players and teams over multipul solar systems (provided that the player has chosen to play such a game). And also, as others have mentioned, for the solar systems to spwan an equal number of planets and asteroids.
AI wise, I think its ok for a second beta. Ive yet to try the AI on Hard, but even on Medium, they AI seems very reserved in that it stays on the defensive and attacks with only a few ships. However on Medium AI, there where 1 or 2 that attacked with a sizable force but id hardly call it a determined attack.
A few people have brought up the usefulness of the ships, I have to say that playing the game I only ever use the light frigate and cap' ships. I feel cruisers could be of more use. I dont quite get the use of the carrier cruiser, 1 squadren of fighters OR bombers is actually of little use i feel. I think the fighters and the bombers are quite balanced, if you at the scale of things i think they're very good. 1 squadren isnt meant to be "uber" but on mass they do a very realistic job a feel.
With some of the buildings; the Trade station, Refinery, and the Broadcast station (i think thats what they're called), when i built them, Id didnt see much noticable as a benefit. I felt I was building them just to fill up my logistic slots.
I would like to mention the cap' ship skill advancement is very good indeed. I love using the Dreadnoughts planetary bombardment skill, that could do with being abit more powerful mind.
The one thing i do like most is the lack of logistic slots per planet/asteroid, it really makes you think as to how to plan your empires development. Overall I like how the game is coming along. I love the smooth zoom action between ships, the solar system, and the galaxy. Considering that this is only the second beta im really impressed, and with that i understand theres alot more content to come so im really looking forward to the future betas.
I hope i havent bored people with all this. lol.
Thanks for reading.