capital ship subsystems?
from
Sins Forums
I'm sorry if this has been discussed earlier, but i think that subsystems for the capital ships and maybe even the frigates would be a nice addition, to add some more tactical depth to the game. I'm thinking damageable engines, weapons, launch bays and so on... Yes? no? 
ps. and then maybe add boarding action into the game?

ps. and then maybe add boarding action into the game?