census about the pirates...

everyone, for the sake of knowledge!!!
tell me two things:
1) how much of an issue are the pirates (be as descriptive as possible)
2) what difficulty is the AI you play with/how many AI are you playing with?

I assume that theres a correlation. I play with 4 other AI all on hard, and the pirates are pushovers. they will attack in small groups at certain planets, but more often than not a few reinforcements from a local gravity well and the already present planetary defenses will more than squash them with ease.
16,763 views 76 replies
Reply #1 Top
I play full boat on hard. Personally I like the level of activity of the pirates. They are an issue to contend with now and not some token gesture that basically annoys a player. I do however think that the insurgent units should not be labeled pirates.

Moreover I'll all for full development of the pirates as a special faction with a secret base and full diplomatic interactions (without penalties). I would also like to see BM +/- associated with pirate interactions for players and AI alike.

I would also like to see pirates from the races as well when the full game is released. Imagine a pirate fleet of all three races coming in attacking you purely for profit.
Reply #2 Top
Well, I'll start in the reverse order.

My usual games are on lagre map (3 clusters) against 10 normal AIs.

Regular pirates that you find in empty systems are indeed the pushovers. However the marauding fleets are disgustingly overpowered at least in the planet bombardment department (30-40 ship fleet with about 50% of ships being pillagers). Also by the time I conquer 1 of the 3 clusters, at any given time I got 2 or 3 of these fleets rampaging at the different planets of my empire, which quickly turns the game into "whack a mole" shuffle of homeguard fleets followed by re-colonising/rebuilding of worlds. Bounty levels do not seem to make much of a difference - as a test I've driven the bounty on one of my neighbors to over 150K, but the pirats were sill all over my a$$, with only occasional visit to his systems.

My main problems with the pirates are:
1. Fleet composition and behavior (suicide rns to bomb the world which require an extreme amount of firepower to preserve the world)
2. Their ability to spawn anywhere in the world without adhering to any rules
Reply #3 Top
I certainly think normal and marauding pirates should have a base or bases, while normal don't really travel much and there ships are quite weak, they need a bit more fire power, and if you don't take out the pirate base / bases they should respawn to go to the area that last cleared out and did colonise, that would make normal pirates better, but the marauding pirates do need to be scaled down, and they should spawn from the base / bases and not some random location / unless hard, but their fleet size should still be manageable, and not able to take out planets too easy or quickly
Reply #4 Top
Maybe because of my methodical and turtle play style I have not found the marauding pirates an overwhelming force. I will however concede that the vast majority of posters do and thus the system needs some tweaking. As suggested before maybe a degree of difficulty option for the pirates. That way we get the best of both worlds. This suggestion is contingent on further testing of the AI and its ability to deal with them however; at the moment it appears it can not cope with them either.
Reply #5 Top
Really for me the pirates are only annoying early game, If the pirates were to do a focused attack through my early planetary expansion, I wouldn't be able to stop them, as they have better ships than you do, in larger numbers. Luckily they don't tend to do that.

What I think would be great is if the bounty effected the pirate behaviour more than it does now. IE. If a pirate fleet turns up in your system and you have 0 on your head, then you dump 1000 on another guy, they should just turn around and leave, rather than what they seem to do now and stick around harassing your sectors till you kill all of them.

(By the way what is the accepted term for the gravity well around a planet? Sector, system what? I like sector but that's because I play allegiance /shamelessplug)
Reply #6 Top
gravity well

"the well" or "GW" are the most common I see. there are derivatives, like Gravwell etc.
Maybe because of my methodical and turtle play style I have not found the marauding pirates an overwhelming force

whats odd is that I dont turtle at all... on the contrary my strategy is most open to early pirate attacks, yet they are hardly a threat.

my early strategy is to make a relatively large group of cobalts and rampage "To the star!!!" through my galaxy. the result being that I either have 1/3-1/2 of the map very early on in a 20 planet map, or 7-10 planets in a rather long line in a larger map. as a result I'm usually quite fragile in the beginning, but I'm capable of rapidly building a defensive force. thing is I tend to piss off more than a few of the AI off in the process... getting a nice fat bounty. yet I still dont have any problem completely brushing away the pirates...
Reply #7 Top
On my second run through the game the pirates seem to be much less of a problem than the first time. The first game the AI was on easy, second game they are on medium. First game I had the default of 3 other AI's, second game I added one more.

Maybe it is because this time I am not the sole target of the AI's bounties. In my first game I was rarely below 15,000... usually somewhere in the 20k range... but this game I haven't hit 10,000 yet.

I play on the small maps (20 planets? One star). This second game, while they aren't as big a problem as last game they are still far more dangerous than the AI players. Lost several planets to pirates, and only 1 to an AI (and that's only because the pirates blew it up and the AI came in and poached it and cleaned up my remaining orbitals... not sure if that even counts as the AI taking it).
Reply #8 Top
My first two games the Pirates and Insurgents amounted to a clickfest keeping track of where the were and dealing with them they wiped out almost all the AI, I play with 9 with 3 stars.

The game I am playing now I have not seen one Pirate attack on me or the AI, I am allied with 6 of the 7 left. The reason I see no Pirate attacks I believe is that I am playing a custom Galaxy 4 stars 60 planets and (here is the reason I believe there are no Pirate attacks) I have every second AI player set to hard and the rest on medium.

Cheers.
Reply #9 Top
I think actually the problems may not be with the pirates spawned by bounties, but by insurgents. The insurgents were able to overcome a hard AI in my last game, 100 planets, 4 stars, one AI. the insurgents pretty much defeated the AI after I had it on the ropes. I think insurgency needs to be toned down a LOT, it shouldn't be capable of completely defeating the AI. I think that's what's causing the massive pirate fleets some are seeing. I could be wrong, but I think insurgents should be labaled as something other than pirates. They can use pirate ships, but label them something else so we can tell whats doing the damage. In the game I mentioned, pirates were off, so I knew it was insurgents.
Reply #10 Top
I for one would like it if the pirates had more A.I. or personality.

1. It feels like they don't always need to attack me. Sometimes my bounty is really low but I always have a freaking pirate attack.

2. Pirates in a system before you get there has never made that much sense to me. Roaming space aliens does, but a bunch of pirates hanging around a planet throws me off.

3. They come in, blow my stuff up, attack me, bomb my planets, and then eventually I kill them all. Real pirates would loot for stuff, these ones just sort of...destroy things? Where's the profit in that? Also, they never retreat. I've seen them continue to move forward to other systems, but never fall back.

4. I enjoy the concept of pirates, but would like it if they had more spunk. Maybe a pirate capital ship here and there. A pirate base, a pirate leader with a personality. A pirate agenda even.

5. What about privateers. I like that paying more money increases pirate attacks on the enemy, but I'd like even more control over that end. I'd like to be able to fund them beyond just money. Select planets for them to attack, enemy ships etc. I'd also like to provide pirates and insurgents with ships of mine, just in case I have some extras.

Yarr.
Reply #11 Top
@STD - Just think of them as "hanging out" waiting for some fresh meat to come into the system. After all a lot "bad guy" lie in wait for victims to come to them in choice areas.

Reply #12 Top
1) My pirate experience (YAAAAAARRRRRRRGGGHHHH!) varies a lot depending on when the Uber-pirate fleet attacks :/ I've been attacked about 15 minutes into games by fleets of pirates I just have no chance against, like even if all my ships were there to combat them id would be a close fight. If it's later in the game then woo hoo! fleet combat is fun but if they attack too early its just irratating

2) I usually play on medium or easy (shame face) with all the slots full on large galaxies
Reply #13 Top
4 hard AI's with flagships 40 planet single star system (because thats all my poor machine can handle well). Pirates usually start attacking almost immediately, but i can handle the early game attacks. Its when the i have over 5 systems, and 15k in bounty on my head is when things start getting a little rough, and the planet killer fleets start showing up. By that point in time my systems are almost fully fortified, and i can deal with it. I make a b-line to research crisis recovery, and planetary shields. I will suffer numerous pirate attacks long before the 1st ai scout shows up in my systems, and many times my game has ended before i took half the map.
Reply #14 Top
@STD

LOL
sorry, had to see that coming.
4 hard AI's with flagships 40 planet single star system (because thats all my poor machine can handle well). Pirates usually start attacking almost immediately, but i can handle the early game attacks. Its when the i have over 5 systems, and 15k in bounty on my head is when things start getting a little rough, and the planet killer fleets start showing up. By that point in time my systems are almost fully fortified, and i can deal with it. I make a b-line to research crisis recovery, and planetary shields. I will suffer numerous pirate attacks long before the 1st ai scout shows up in my systems, and many times my game has ended before i took half the map.

huh. seems like the only immune strategies are either to cuddle up in defense, or to remove all source of AI income by expanding far quicker than they can.
Reply #15 Top
I will rather fight the relentless waves of pirates than waste money trying to out bounty. Some of the best fights i have had in game have come from this. The fortress worlds are not invulnerable, and i have lost a few. One thing the AI doesnt do yet (pirate or otherwise) is take out a planetary shield before it starts bombarding. Its almost as if you arent out to conquer the universe, but to just to survive long enough the be the last man standing from the pirate attacks.
Reply #16 Top
I will rather fight the relentless waves of pirates than waste money trying to out bounty.


same here....
Reply #17 Top
I am in agreement with the general consensus that the pirates become too irritating in the later game. Yes, their ships are pushovers, but their ability to spawn anywhere and their overabundance of planetary bombardment tactics means that you now have to spend good sums on installing extensive defensive installations at nearly EVERY planet.

It isn't that you really fear them, it just becomes aggravating to put up decent numbers of gauss platforms and hangers, and have them not be able to destroy the pirates in time to save the planet.

Maybe the pirates should hit the planet up for cash and then flee instead of decimating it?

Rape and pillage anyone?
Reply #18 Top
In my eyes the normal AI needs to learn a few lessons from the pirates and actually attack in considerable force, even if they are "cheating" a little sometimes the comp needs it to be equal to the player.

The problem with the pirates is they aren't piratey, Pirates should do hit and run attacks trying to shut down trade, blow up mining facilities etc. I don't see why pirates would actually want to bombard your planet, And they certainly wouldn't want to have a ship to ship battle with your fleet!

They seem to run when you bring in a ton of ships - but it takes awhile to blow them up, and as it's about 20 ships i'm chasing down it takes forever.

It worrys me that the pirates have more manpower than my faction, I know we where getting beaten up pretty badly but I had no idea we where this close to the brink of defeat (=
Reply #19 Top
well, I played a 100 planet game with pirates and 10 easy AI. I've got to say, one of the more fun games I've played.

my strategy is to whole up every planet with gauss platforms, a repair platform or two and a planetary shield. the battles are always too easy though. I currently have 4/5 fleets running around, trying to cover a sector of 4/5 planets each (I around 20 planets). the pirates can hardly touch me (far from taking any of my planets, they bombed a couple of poorly-guarded rocks to smitherines, but mostly because without auditory cues I wasnt aware of there presence to send my fleet)

my only issue with them is that there is absolutely NO warning when or where they will attack. they either should start a distance out before hyperspacing in from nowhere, or they should only attack high profile targets (never the dead asteroids)

after playing hard mode, I was surprised to find out that they spawn anywhere (I was shocked at first when they somehow "magically" got around my phase inhibitor) but in general I've used the opportunity to master using the empire window to conduct battles from other gravity wells (or to do so without having to click around annoyingly)

but in the end they are still pushovers, I dont see why everyone is complaining about them... and they most certainly do not come in the massive, "50 ship fleets" that people are complaining about, even with massive ammounts of bounty (upwards of 20k)

one thing I've noticed though: the shield generator on its own stops 70% of shots (quadroopling the lifespan of a planet on its own) but together with crisis recovery it can hold off the fire of 4 siege ships without a net loss, and can survive for almost a half hour with anything more... I like, but its too overpowered if the AI isnt going to attack the generator

finally: I have some pirates that have been camping on a dead asteroid for several hours now, they only react if I try to set up some sort of orbital structure, but otherwise they leave the (unshielded, unprotected) planet alone in every way. its irritating because I dont want to bother sending a fleet to go deal with it, but its also kind of a wierd relief... they look as if they are preparing to hyperspace out the way they came, but nothing happens.
Reply #20 Top
but in the end they are still pushovers, I dont see why everyone is complaining about them... and they most certainly do not come in the massive, "50 ship fleets" that people are complaining about, even with massive ammounts of bounty (upwards of 20k)


You're right. It must just be in our heads.

Reply #21 Top

LMAO!!! That is a lot of pirates! Good luck holding that off! (Don't worry, pirates are nerfed for the upcoming patch)

Reply #22 Top
I play with 3 easy AI's and myself on a small map.
the pirates are a big menace.

WedgeHG i am glad to see that i am not the only with pirate troubles.

Plus happy to hear they are getting nerfed.
Reply #23 Top

but in the end they are still pushovers, I dont see why everyone is complaining about them... and they most certainly do not come in the massive, "50 ship fleets" that people are complaining about, even with massive ammounts of bounty (upwards of 20k)


You're right. It must just be in our heads.




LMAO it looks like all the pirate clans reunited to remove your tyranny as well...FREEDOM!
Reply #24 Top
You're right. It must just be in our heads.

one glance and I tell you thats the map.
your 20 planet map has about as many pirates roaming around as my 100 planet one, except mine are far more diluted. I figure this was an unforseen event in the coding of the game.

play with the AI on hard if you want them to hold some of the water.
now, where those aggregates of smaller groups? or did they all just hyperspace in all at once?

and I do have to note: damn your planetary defences are not enough
not to flaunt, but you really should have at least 3 bars on each of your planets for that, and at least a couple 3/4 bar fleets flying around. neither of which I see.
Reply #25 Top
Well, I just finished my third game (the one I mentioned in this thread) and did not have one Pirate attack on myself or any of the AI opponents.

Cheers.