How do we make gameplay faster...
to make multiplayer viable?
from
Sins Forums
current ideas:
1) a scale that would change the pace the game progresses
2) starting off a game with fully-conquered sections of space (no empty planets)
3) starting off with a larger force
4) armageddon counter?
5) stalling penalty...
etc. etc.
anything implemented here should not be included in single player (and at best should be togglable for multiplayer) because we dont want to rush the rest of the game
any more ideas?
1) a scale that would change the pace the game progresses
2) starting off a game with fully-conquered sections of space (no empty planets)
3) starting off with a larger force
4) armageddon counter?
5) stalling penalty...
etc. etc.
anything implemented here should not be included in single player (and at best should be togglable for multiplayer) because we dont want to rush the rest of the game
any more ideas?
