Er, what on Earth is a Swordfish, satthukaraoke? I have been playing this game for months (and was in the beta prior to that, even) and I can't think of any unit with that name...unless you mean the UEF Broadsword T3 Gunship, or some unit from a mod...
Oh yeah, Broadsword, for some reason I keep calling it Swordfish
STRATEGIC ZOOM, which is the most revolutionary RTS idea since the minimap, in my opinion...and really freakin' huge maps!
These things are not exactly news to someone who had played pretty much about any RTS game up to date. Huge map: play Cossack, American conquest series. Strategic Zoom: several RTS already did that especially space combat (Haegemonia spring to mind). Multiple fronts: played Metal Fatigue and the Earth series before, Cossacks also have good multi front battle if you play big enough.
Of course, to its credit Supcom has some interesting combination, but frankly the only element worth mentioning is its huge scale.
I think it is ludicrous to expect Supreme Commander to somehow be balanced at released, or even after several patches. When there are so many units, and such wide, open maps, almost anything can happen...it is also impractical to have one overpowered team (which was the Aeon before version 3251) and one underpowered team (probably Cybran, again, before version 3251).
To be clear, what I'm worry now is that there are too MUCH concern over balance that it's making the distinction between fraction fading. Why? I'm pretty sure using the logic people are using now, then the Core in TA would have to be nerfed to death to achieve a "balance" with the arm. The Core in TA techniquelly takes the arm in, chew it up and spit it out much more comparing to what Aeon did in the beginning, but that's what makes fun.
Like I said, my problem was not with the original game, I was fine with it. What I worry is the direction the developer is taking right now which seem to equalize every fractions, and if this trend continues, it's bye bye for me.