Ship-stance idea

Ship stances.

This is simple, make different stances for ships and ship groups. Currently the ships all act as if they were on the attack, what if i want them to hold their places? what if i cant have them move or they would die ?

The soloution: let us change how the ship engages the enemy. the options should be : passive *not attacking* Defencive *engages targets but does not move/moves very little* and finaly agressive *engages at will, chases starships untill they go out of the system.

one last thing i want to do is have my ships go on a set course back and forth like on a patrol, (they would of course be in agressive) Is that possible ?

Please consider these.
Thanks.
4,138 views 8 replies
Reply #1 Top
There is already somthing like it, but there is no passive, if you switch the ship to weapon range(right click the attack command), they wont move just stand there and shoot.
Reply #2 Top
Oh, well thats silly, how was i supposed to know that? it was not in the tutorial !
Reply #3 Top
lol ok but maby u could have passive so they dont shoot any 1 like if u want to ally with a player and u know he is just passing through your system u dont want to blow up all his ships cos then he will neaver want to be ur ally
Reply #4 Top
Yeah this needs adding to the tutorial. It was mentioned, but because the terminology is different to our normal 'stances' it gets a little confusing.

Keep the new phrases just make it a little bit more clear when we go through tuts.
Reply #5 Top
An evasive "stance" needs to be added.
Reply #6 Top

An evasive "stance" needs to be added.


Reply #7 Top


An evasive "stance" needs to be added.





It shouldn't be all end all in terms defense, but in a large fleet battle I would like stationary carries (hopefully others too, but especially the carrier) to move away from attacking enemies in some fashion: constant orbit, toward friendly fleet, etc. I don't have all the solutions, but yes, I would like my carriers to be less like sitting ducks without my micro.
Reply #8 Top

The basics of how to do this are in the advanced interface tutorial as of beta 2. They aren't called stances because stances are a different level of AI behavior than determining the range to attack from. Intermixing AI behaviors like this has always bothered me in other games and we won't be combining them in Sins or likely in any Ironclad product

Note: We are probably still adding stances (notice the empty bottom right button on a ship's action grid is currently empty ).