SLI Support
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Sins Forums
Just something I wanted to touch base with Im running a Vista 64bit system with SLI Nvidia Geforce 8800GTS 640 and DX10, I tried to play Sins in verious SLI modes and none of them worked Spilt Frame Rendering or Alternate Frame Rendering. In spilt frame rendering the game would start up and the graphics would like great except for a band of nothing across the middle of the screen as for alternate frame rendering It seems to start up fine but it never gets to the first screen just reminds black. Also if you could provide addition support for higher end systems (aka custom gaming rigs) to take advantage of 64 bit, multiple core, SLI, exc...
as there weren't any drivers for it, and never will be.
I still don't 100% understand how the cap works, but I do know its a PITA. ATM, most people aren't going to be bumping into it very much, but as tech increases soon its going to be a real headache. Thats why I'm planning on getting a 64 bit edition of Vista when I upgrade... soon enough, your going to want to breach that limit. Probably before the next windows OS is released