SLI Support

Just something I wanted to touch base with Im running a Vista 64bit system with SLI Nvidia Geforce 8800GTS 640 and DX10, I tried to play Sins in verious SLI modes and none of them worked Spilt Frame Rendering or Alternate Frame Rendering. In spilt frame rendering the game would start up and the graphics would like great except for a band of nothing across the middle of the screen as for alternate frame rendering It seems to start up fine but it never gets to the first screen just reminds black. Also if you could provide addition support for higher end systems (aka custom gaming rigs) to take advantage of 64 bit, multiple core, SLI, exc...
4,512 views 17 replies
Reply #1 Top
We won't be supporting 64-bit or DirectX 10, but we'll look into the SLI issues. Please send your dxdiag report to [email protected].
Reply #2 Top
What driver version are you using? That may make a difference, as nVidia's Vista drivers have been problematic so far, even for normal single-GPU setups. I don't even want to think about nVidia SLI on Vista
Reply #3 Top
Been using Vista and the 8800. Everything works fine.

Most computors are 64bit compatable now a days (not just your "custom gaming rigs") these chips have been around for awhile. But there is no reason to run a computor right now in 64bit mode as almost no programs run in 64bit. Running a 32 program on a 64bit system causes you abig performance hit. (google for benchmarks).

As for multi-threading, if I recall correctly, SoSE will be. So you will get use out of our multi core system. ( I could be wrong about this, looking for where I read that)

I would install your 32bit on another partition (or on the same one) and see if it will run in SLI with the 32bit drivers and 32bit os.

Atleast youll be able to narrow down the problem then.

Oh and nice to see Kryo from GalCiv2... still batting off the morons?
Reply #4 Top
Ohh but I do want to know why there will not be dx 10 support. As the first cards were released fall (?) last year. And the new "budget" cards (8600, 8550 cards, and the ATI cards) which will support dx10 are due out soon.
Reply #5 Top
There maybe dx10 support after release but not before. The Vista market penetration wasn't as large as we expected so we'd rather focus our resources on gameplay features that will benefit everyone for the time being
Reply #6 Top
Oh ok. Awsome. Thank you for the quick reply.
Reply #7 Top

There maybe dx10 support after release but not before. The Vista market penetration wasn't as large as we expected so we'd rather focus our resources on gameplay features that will benefit everyone for the time being


Thats because Vista........Sucks..... I await Novembers Vista SP1....
Reply #8 Top
Who??? You got me confused for someoen else. while i do have GalCiv2 I dont play it online
Reply #9 Top

Has anyone with ATI Crossfire encountered any funkiness with the game in Vista?

Reply #10 Top
Who??? You got me confused for someoen else. while i do have GalCiv2 I dont play it online



Apparently you cant read either. "Oh and nice to see Kryo from GalCiv2"
I dont know if you thought Kryo was a pronoun for you, but its not. Its the name of the person who posted after you.



There maybe dx10 support after release but not before. The Vista market penetration wasn't as large as we expected so we'd rather focus our resources on gameplay features that will benefit everyone for the time being



Thats because Vista........Sucks..... I await Novembers Vista SP1....


Let me guess, you dont use vista.
Why dont you explain "why it sucks" so that you can enlighten me. Seeing how I have used it from 10 days before launch day and have run into 0 problems (more then I can say for xp) since then. Or how about in FPS games I have noticed a 5-20 increase in my FPS. Please explain why "it sucks", since I am positive you dont use it.
Reply #11 Top
I use vista daily on 5 different PCs at work, just not on my home box, as it will remain XP at least till the end of the year.

And I did use it on my home box for 3 weeks back in March, after which I reinstalled XP.

Not in the mood to debate the pro's and con's of it, and I am glad you've had a positive experience with it, as have many others (Multianna, my personal friends and co-workers). I myself did not. So will wait until I am forced to upgrade to play the games I want to.







Reply #12 Top
I use vista daily on 5 different PCs at work, just not on my home box, as it will remain XP at least till the end of the year.

And I did use it on my home box for 3 weeks back in March, after which I reinstalled XP.

Not in the mood to debate the pro's and con's of it, and I am glad you've had a positive experience with it, as have many others (Multianna, my personal friends and co-workers). I myself did not. So will wait until I am forced to upgrade to play the games I want to.




Seems strange that your unable to come up with a single major con of it if you use it so much and claim that "it sucks".
The only driver problems I have heard of about Vista is for hardwear that is more then 2 years old.


Oh and I dont think I posted this earlier but it was asked in the OP.

Multi-threading?
Reply #13 Top
Seems strange that your unable to come up with a single major con of it if you use it so much and claim that "it sucks".

As you properly know, theres alot who got problems with vista, and alot that dont.

Im using Vista 64bit without a problem, though some programs dont like 64bit.
But since i can run it without any problems is because i got a new PC, where all the drivers are for it.

On my old P4 (4years old) was a pain in da butt as there weren't any drivers for it, and never will be.

Vista is only for newer hardware.

Multi-threading?

been said they are looking into it, but no promises.
Reply #14 Top
I been using Vista 64B and DX10 with a maxed out pair of OC GTX cards and in the default SLI mode for many months now with Sins and they work just fine.

Shoot I can spin the game map with a full battle going at blistering speeds at 3200 resolution.
Reply #15 Top
Most computors are 64bit compatable now a days (not just your "custom gaming rigs") these chips have been around for awhile. But there is no reason to run a computor right now in 64bit mode as almost no programs run in 64bit. Running a 32 program on a 64bit system causes you abig performance hit. (google for benchmarks).


Actually, with the 4GB cap on memory being used up by both RAM and VRAM, if your running crossfired / SLI'd hardware (which can take up to 1.5 or even 2GB's depending on the cards you choose) 64 bit windows editions become a lot nicer. And since XP places an arbitrary 2GB "cap" on program size, some programs actually REQUIRE you to either use Vista or know how to modify your OS in order to run (for example, Supreme Commander can break the 2GB limit and crash in XP if you play a large map with lots of units unless you use MadBoris's fix; also, the oblivion construction set frequently "bumps into" the 2GB limit as well).
Reply #16 Top
Most computors are 64bit compatable now a days (not just your "custom gaming rigs") these chips have been around for awhile. But there is no reason to run a computor right now in 64bit mode as almost no programs run in 64bit. Running a 32 program on a 64bit system causes you abig performance hit. (google for benchmarks).


Actually, with the 4GB cap on memory being used up by both RAM and VRAM, if your running crossfired / SLI'd hardware (which can take up to 1.5 or even 2GB's depending on the cards you choose) 64 bit windows editions become a lot nicer. And since XP places an arbitrary 2GB "cap" on program size, some programs actually REQUIRE you to either use Vista or know how to modify your OS in order to run (for example, Supreme Commander can break the 2GB limit and crash in XP if you play a large map with lots of units unless you use MadBoris's fix; also, the oblivion construction set frequently "bumps into" the 2GB limit as well).


good point. Thank you, I was unaware that gfx ram counted toward the cap

Seems strange that your unable to come up with a single major con of it if you use it so much and claim that "it sucks".

As you properly know, theres alot who got problems with vista, and alot that dont.

Im using Vista 64bit without a problem, though some programs dont like 64bit.
But since i can run it without any problems is because i got a new PC, where all the drivers are for it.

On my old P4 (4years old) was a pain in da butt as there weren't any drivers for it, and never will be.

Vista is only for newer hardware.


Multi-threading?

been said they are looking into it, but no promises.


awsome thanks for the info

Reply #17 Top

good point. Thank you, I was unaware that gfx ram counted toward the cap


Neither was I until someone else pointed it out to me I still don't 100% understand how the cap works, but I do know its a PITA. ATM, most people aren't going to be bumping into it very much, but as tech increases soon its going to be a real headache. Thats why I'm planning on getting a 64 bit edition of Vista when I upgrade... soon enough, your going to want to breach that limit. Probably before the next windows OS is released