Boarding Maybe?

I've probably seen too much military sci-fi, but in many of them a boarding action during a battle could sometimes turn the entire tide of the battle.

Most of you probably know about Homeworld 2 I'm guessing. Remember the Hiigaran Marine Frigates, or the Vaygr Infiltration Frigate? If you slipped those in in a heated battle carefully, you could even have a chance of capturing an enemy battlecruiser, usually that will totally change the outcome of the battle, even if you lost, the enemy would have mssive casualties.

So mayebe we could have a group of ships like that, or maybe have it more like they do in Nexus The Jupiter Incident where you have dropships with commandoes. What do you you guys think?
32,357 views 23 replies
Reply #1 Top
i dont like the idea and this is prob 1 of the specail things about advent
Reply #2 Top
An interesting idea Argent. Perhaps limiting it so that it's only capital ships that can be boarded.
And or it becomes an ability on one of the capital ships since they would be one of the few ships with the excess capacity to carry the extra marines.
Reply #3 Top
I don't know. I'm a big fan of detail and muti-tasking but that's a little too much, even for me. There's a lot of battles and a lot more ships all over the place at any given time, all the time.

I think it's a cool idea, I've wondered about it myself. It's just in Sins you can't watch commandoes running through the insides of ships shooting the captains and crew like in opening sequences of Halo 1 because Sins is really a grand scale of everything.
Reply #4 Top
Yeah, we won't be doing this for Sins. It's too micro-management.
Reply #5 Top
no no no! it should be an option for sova carriers, something like mariner carrier, or inflitrator. then you can have 2 little things on the tech tree, one ship boarding, and the other ship boarding defense
Reply #6 Top
Yeah, we won't be doing this for Sins. It's too micro-management. [/quote]

y not the use of a magic button? or a special ship [

quote]no no no! it should be an option for sova carriers, something like mariner carrier, or inflitrator. then you can have 2 little things on the tech tree, one ship boarding, and the other ship boarding defense


just click and click and todah ship get attacked maybe successfully disabled may not
Reply #7 Top
what about something where you don't see the insides of a ship, that would be WAY too complicated. i'm saying go on level, if you have a cap (capital) ship has a higher level, then a better chance. maybe limit it to sovas or kols, or another race, and only when they get to a certain level. and you have to limit it to cap ships.
Reply #8 Top
I explained in detail why boarding isn't feasible (from a storyline standpoint) in another thread. Suffice to say (since I don't want to retype it all) that TEC, Advent and Vasari technologies are so fundamentally different that it would be pointless to capture an enemy ship.
Reply #9 Top
But Yarlen, that doesn't stop TEC players from taking over other TEC faction ships...hehe, just being a smartass.

Still, Nexus: The Jupitor Incident type commandos that board enemies and cause ship system slowdowns/problems would be cool.
Reply #10 Top
i'm not trying to be a smartass or anything, but what about making it an option for multiplayer fights if all players agreed to be the same race. or the boarding of another ship doesn't need to be taking over the ship. explosive all go boom !  
Reply #11 Top
I don't think so. There's really no time left to work in a mechanic like this even if we did want it.  Perhaps we'll revisit if there's a Sins expansion pack.
Reply #13 Top
Naw, I've done Room and Boarding when I went to College and University. I really don't want to do that again.
Reply #14 Top
I know this is a old thread, but I have to chime in on this subject. I am completely shocked that this game does not have boarding and I think it is a mistake to not have it. I'm not going to get into how Nexus and Homeworld used this to great effect, but it was always great to weaken a capital ship and send in special forces to destroy it or commandeer it.

Yes, we are dealing with micro-management and the other ships are alien, but that is a problem that can be handled (special forces for this game would be sent in to destroy, not steal). It would be cool to have ships with different levels of crew skill/strength. Basically, you would have your fleet and there would be certain ships with a strong crew, which would make it tougher to send in specialized units to sabotage the ships. You would bring down their shields and make a tactical decision to send in special forces because you want to be able to attack other threats quickly, but the problem would be that you have no clue how strong the crew is until the unit infiltrates the ship.

You won't be able to recall the special forces, once they are in, its either they succeed or die trying. If they succeed, they would load back on the transport and return with the capital being detonated. But like you said, it is too late to put in and I hope you guys may reconsider adding this in a patch or the expansion, because boarding is a very good tactic and very exciting to pull off.
Reply #15 Top
necromance much?

Other than that, the destruction would be neat, maybe weaken it so that the ship's stats/health go down until the team is killed/forced to pull out as the commandos blow chunks out of the hull, but I can see the point of not including it, because it does add micro, and one of the best things about this game is the low degree of micro required.
Reply #16 Top
A solutions to the micro is of course to make it more of an abstract concept and not implicitly control or even show the battle progress...

An Example:
"Assault Cruiser" has limited direct fire weaponry and 1 ability: Launch Boarding Party(or some such drivel)
Can only target Capitol ships and frigates with shields down, effects do not stack. Adds the debuff "boarded" to a ship which every 3 seconds would apply one of the following effects to the boarded ship:
20% chance to destroy critical components (-50 hull points/sec for 3 seconds),
20% chance to disable weaponry for 3 seconds,
20% chance to disable engines for 3 seconds,
20% chance for no effect for 3 seconds,
20% chance Boarders are killed and no further effects.

Granted this is complicated, and I've no idea whether this type of ability could even work given the current structure of ability files (modders feel free to comment). It acheives what would be "boarding a vessel" without going into more trouble than displaying a de-buff on the infocard.

That said, we already have plenty of Vasari Cruisers and both races Capitol ships that apply de-buffs just as powerful and probably more reliably. I'd imagine the Advent are just as good along those lines. I see no real need to put "boarding" per say into the game, and we already know it wont be in release. But its something modders can think of... You dont need to actually show the marines Battling it out.
Reply #17 Top
Maybe not boarding in the traditional since that a group of soldiers blasts their way around the ship but maybe a similar tactic could fit in Sins. I would be warm to the idea of having a computer virus that could infect a vessel and perhaps make it fire at friendly ships or something of that nature.
Reply #18 Top
However, such a computer virus would only make logical sense working against other TEC ships (or Vasari on Vasari/Advent on Advent). The reason is that the computer operating systems and programming language is going to be different with different species. The idea from Independence Day that you can hack into an alien computer is totally bogus only a fundemental level. I suppose since that movie did it so could Sins, but for anyone who realizes that the virus plan would never work would kill some of the immersion IMHOP.
Reply #19 Top
The idea is not to have an added graphic with the special forces fighting the crew, but only that a transport ship leaves one of your capital ships and docks on the shieldless ship. All that happens is that there will be a bar that shows the status of your special forces teams while they try to bring down the ship. The thing is that you do not know how strong the ships inner defenses are (which could upgraded by the enemy), but you roll the dice anyway.

The balance of the game would not be offset and sending special forces does not guarantee success. It is a two shot deal, you will not have the option to use the teams more than two times (there would only be two teams) and even then they could be captured (which would be pretty cool if a ship had a elite crew that captures the operators, which in turn gives the enemy vital intel on the capital ship they deployed from).

The idea would be like a trump card, you throw it out there and hope for the best, it would add more to the table and is automatic, no micro-managing because once you target the ship and deploy the SF team, they are on their own (you would only get a radio message if they were lost or succeeded). You would be free to attack other targets with more forces, but if the gamble fails, you could end up in a tough situation.

I think this idea could be explored and either modded into the game (or in a patch) or added as an expansion. You would only need one ship model, some text, a gui file for the status bar, and a couple of radio messages.
Reply #20 Top
I don't think this is feasible to have boarding as an option in either multiplayer or single player. I agree with Yarlen, that it is too much micromanagment. If i am playing a game with 50,000 units on each side, and there are like 500 capital ships minimal for each side, trying to capture the other sides portion of capital ships will be a nightmare to manage, unless the process can be automated, but then you still have to keep track of the success of each attempt. In multiplayer, this would be worse, and too distracting. If an enemy's capital ship is deep in enemy territory, then after capturing it, and if it was in too damage a state, you have to drag it back to a safer distance which is a pain to do.
Reply #21 Top
While borading may be out, I would not be in the least surprised to see a "Mind Control" type ability on one of the Advent cap ships. Perhaps as a super ability to temporarily take control over a lesser frigate/cruiser of the opposition. The Advent have giant ships filled with psychics after all, temporarily making a smaller enemy ship attack their own allies seems plausible.

Or if range concearns are that much of an issue, perhaps an Advent cap ship ability which just causes nearby enemy fighters to turn on each other. Anti-fighter cap ship abilities seem to be everywhere, and if a capital ship full of psychics cannot control the mind of a single pilot in a single fighter... well then they aren't very psychically gifted after all :)

As for such abilities being antimatter-fueled... I dunno. The Advent could eat it in their candy bars for all we know. Think Dune and spice, something like that.
Reply #22 Top
I dont like this board or mind control in space game, I rather crew or living ship strong and unstop loyal.
Reply #23 Top
Well, it would be nice to have a boarding party to at least be able to board a damaged or abandoned ship to gather resources, personnel, or even intel that could be used against a fleet in SP. It would only help to advance a story or even lead to other situations in SP. Actually, I like that idea better than my original statement, because it is not influencing the battles or affecting balance in the game. It is just a way for players to send a team to investigate a enemy ships or even planets (much like how Hegemonia used the spys in that game).

Something to consider.