Automatic replacement of lost ships defending a system
from
Sins Forums
Hello,
I have only played this remarkable game for a few hours. Some feedback so far - I found that I was having to micro-manage planetary defense. When attacked I would zoom into the location and manage the defense. However, when I was attacked on multiple fronts I found myself wishing that I could know that the defense of the system was 'in capable hands'. One thing that would have helped was knowing that my ships were being replaced if lost in the battle. For example right-clicking on the build button for each ship turns on 'automatic replacement' or something - when a ship of that type is destroyed in the system a new one is added to the build Q.
I have only played this remarkable game for a few hours. Some feedback so far - I found that I was having to micro-manage planetary defense. When attacked I would zoom into the location and manage the defense. However, when I was attacked on multiple fronts I found myself wishing that I could know that the defense of the system was 'in capable hands'. One thing that would have helped was knowing that my ships were being replaced if lost in the battle. For example right-clicking on the build button for each ship turns on 'automatic replacement' or something - when a ship of that type is destroyed in the system a new one is added to the build Q.
. A great example of this is Dawn of War you simply turn auto build on at the factory and if you aren't at your unit cap and have the resources it starts building the new unit.