Why do ships need to be moving to turn?
AKA Newton for dummies
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I was sieging a system with some LRM's the other day. They were blasting away at a gauss cannon just out of it's range, when an enemy ship phased into the system. The LRM's went to chase said ship, but to do so they had to turn around as the ship was almost behind them. To do this they had to move forward right into the gauss cannons range, and they got chewed up pretty bad (didn't lose any but a couple were close to dead).
Don't space ships have side thrusters so they can turn standing still? A car has to move to turn obviously, but why should a spaceship have to? Of course if your moving at a high rate of speed it's going to be difficult to actually start moving in another direction, but just turning the ship should still be pretty easy, it's cancelling your old momentum that's going to be hard. This is taxing my knowledge of physics, anybody nerdier care to explain this to me?
Don't space ships have side thrusters so they can turn standing still? A car has to move to turn obviously, but why should a spaceship have to? Of course if your moving at a high rate of speed it's going to be difficult to actually start moving in another direction, but just turning the ship should still be pretty easy, it's cancelling your old momentum that's going to be hard. This is taxing my knowledge of physics, anybody nerdier care to explain this to me?
Riiiight. Where it thinks it would be "cooler" it makes it's own, just like every other series that wants to have fans.
I giggled at the Star Trek references; I'm a Trekkie.
my point is, there are many many things 'wrong' with this game and if we tried to list each and every one of them the devs would die of old age before we got through half. So please stop trying to make it into a physics experiment and argue based on how it effects gameplay.

