What would you like me to Test?

Since we're all dumping our personal desires onto the developer  and it's a privilege to be able to even see this Beta, I figured I would ask;

What is your priority right now for gameplay testing? Any areas that I should be focusing on in the game to give feedback (I could do general testing, but if there are specific mechanics that are being reconsidered, what are they)?
1,897 views 4 replies
Reply #1 Top
I would like to see a video showcaseing hilarious sounds modded into the game by replacing files...

but maybe thats just me...

A clip that goes

Imma chargin' mah lazer!
Imma firin' mah lazer!
SHOOP DA WHOOP!

when lasers fire would be awesome
Reply #2 Top
I would like to see a video showcaseing hilarious sounds modded into the game by replacing files...


Sorry; what does this have to do with the original post? I think BA is addressing the developers.


What is your priority right now for gameplay testing?


I am not a developer (at least not for Ironclad ), but keep in mind that SINS is generally considered to be stable, in terms of technical issues, as of Beta 1, and especially Beta 2. I think it would be very concerning to them, but valuable at the same, if you could find evidence of any of these:

1. Outright crashes. These should just plain not occur; submit your core dump to them per FAQ instructions if you do crash!
2. Particularly laggy spots. Performance is an elusive beast; under what circumstances do you notice a dramatic loss of responsiveness or FPS?
3. Buggy/unintended functionality. You seem to have uncovered a few potential functional bugs in your previous post, so you're on the right track.

If you can't bring out these ugly issues and still want more to test, try the game on different settings. Experiment with non-locked teams, locked teams, custom galaxies, 5 players in a small galaxy, 2 players in a huge galaxy, etc. Try unconventional strategies like 100 Garda Frigates to make sure they're not ungodly powerful against everything. Play a huge game out to its end and make sure the game doesn't start dramatically performing slower once you've got a thousand or two-thousand fleet capacity. And of course, continue to weigh in on forum posts about suggestions and criticisms.

Hopefully a developer will respond to this thread and give some more authoritative advice.

Regards,

Allquixotic

P.S.-
When testing huge universes, be sure to watch your disk space - save games can take up a huge amount of it. However, they're extremely convenient to backup: just compress them using Zip or 7-Zip. You can suck hundreds of megabytes of savegames down to less than 100 with 7-Zip, and standard Zip would only be about 50% worse. In my case, I compressed 382MB of savegames down to just 19MB with 7-Zip. The reason they compress so well is they're very verbose text-based documents. I don't know why they chose such a format, but it seems reliable, at least.
Reply #3 Top
Play everything, post about what you find fun, what you don't, and anything that looks bugged or is not working in an expected or intuitive way. You can also try to do things that don't make sense to do, to break the game. Basically, anything and everything
Reply #4 Top
We would like people to play with settings they dont normally play with so we have a full spectrum of comparisons.
-If you typically play with zoom-to-cursor camera, try the other one out.
-If you are used to the old empire tree, try out the selection- based method and report your experiences.
-Play with and without flagships, mauraders, various resource levels, etc...

First game feedback is particularily important - and not always commented on because players may struggle until they figure things out on their own or asking other players.
-Did you find your way around the start screens easily?
-Was the UI intuitive...did some elements or the layout confuse you? slow you down?
-Did the wording of something throw you off?
-Do you use all the UI buttons?
-Do you feel in control of your environment?
-Does the game feel immersive?