Interstellar Travel Idea

As it stands, ships travel between planets in the exact fashion they do between stars. For some unknown reason, researching the ability to jump between stars just magically allows ships to now go a little further -- there's no speed difference, animation difference; anything. I would like to propose the following:

Instead of the research for interstellar travel simply allowing the right click of a different star to do something, I think it should instead grant the ability to build jump gates. Jump gates are only able to be constructed in the gravity well of a star, and can only be placed in the direction of the link to another star. When you go to build a jump gate, most of the gravity well would be red, for the exception of a small wedge between where the jump line touches the gravity well, and the planet. Building the jump gate in such a space will automatically determine which star the gate will be used to jump to. Since there is currently no way to 'capture' a star, I believe the ability to construct this jump gate should be given to either a special frigate, or simply added as a capital ship ability when the research is completed.

Jump gates will be one way, and units will use the gate to jump to whichever star it's set for. It would be cool if jumping off of a jump gate had a different animation and perhaps went faster, but that's really just cosmetic.

This would establish a strategic target to defend at all costs, and a way to prevent the enemy from jumping into your solar system, instead of now where they just sneak along the border of the gravity well and hop over as if your defenses weren't there.

Just to recap:
1) Interstellar research is completed.
2) A capital ship is brought to star well and constructs the jump gate with on-board constructor units, or something similar.
3) All ships can now jump to, but not back from, a different star. You'd need to also bring your capital ship and construct a jump gate on the other star to get back to your original star.

Right now I think interstellar travel is too trivial, and this would add more more strategic value to jumping stars.



What do you guys think?
5,954 views 12 replies
Reply #1 Top
Bump, Nudge.
Reply #2 Top
I think the current system is fine. Also, jumping between stars is faster. If you watch your fleet for long enough, you'll find that there is a point along the way that they accelerate to about 2-3 times their previous speed, and then decelerate on the other side of the jump about the same distance from that star.
Reply #3 Top
While this system would have a few advantages, (you could enter an enemy system, "sit" on the jumpoint and prevent them from building the gate to enter yours) those are also its disadvantages.

Think of it this way: The tech to let you go extra-stellar represents the increased precision required for an extra-stellar jump. A deviance small enough to shift you a planetary diameter in-system (which really isn't too bad for a space ship if you catch it before you miss your target) could exaggerate into a shift several light-years large at the far end of an inter-stellar jump.
Reply #4 Top

While this system would have a few advantages, (you could enter an enemy system, "sit" on the jumpoint and prevent them from building the gate to enter yours) those are also its disadvantages.


Right, but they'd be doing so in your homespace. What prevents that from happening now? The only difference is that as the attacker you'd be able to ensure the enemy fleet wouldn't be able to jump; instead of now where en masse ships will slip by and pull off the jump.
Reply #5 Top
Here is an illustration.



Reply #6 Top


While this system would have a few advantages, (you could enter an enemy system, "sit" on the jumpoint and prevent them from building the gate to enter yours) those are also its disadvantages.


Right, but they'd be doing so in your homespace. What prevents that from happening now? The only difference is that as the attacker you'd be able to ensure the enemy fleet wouldn't be able to jump; instead of now where en masse ships will slip by and pull off the jump.



Thats actually my point. As it sits now, you can "run the blockade".
Reply #7 Top



While this system would have a few advantages, (you could enter an enemy system, "sit" on the jumpoint and prevent them from building the gate to enter yours) those are also its disadvantages.


Right, but they'd be doing so in your homespace. What prevents that from happening now? The only difference is that as the attacker you'd be able to ensure the enemy fleet wouldn't be able to jump; instead of now where en masse ships will slip by and pull off the jump.



Thats actually my point. As it sits now, you can "run the blockade".


Right, something I think is terrible. If you come up against a huge force, you should be able to sneak ships by by skirting the gravity well; at least, not when jumping stars.

Reply #8 Top
Morteo

The Vasari will be using what is called Phase gates and ill copy paste from this post.

Phase gates - Used by a ship called the Marauder. This ship has its own portable phase gate, so you can jump it into a target area, activate the portable phase gate, and bring in all the other ships, bypassing any potential bottlenecks, defenses and whatnot.

Thoough this info might be changed when we see the race, but as far as i know, its the only race that got the ability
Reply #9 Top
Advalary, I was reading through some of the files, and apparently the jump speed increase for interstellar travel is 15 times.
Reply #10 Top
Jump gates only for the Vasari, not for the rest. We want each race to feel unique not the same with different models.
Reply #11 Top
Thanks for going with real faction differentation. I love GalCiv, play it way to much , but it did bug me that everyone chases the same tech tree. Unique strenghts and weaknesses between factions seems to be a hallmark among RTS games, and I'm glad you are heading down that path.
Reply #12 Top

Morteo

The Vasari will be using what is called Phase gates and ill copy paste from this post.

Phase gates - Used by a ship called the Marauder. This ship has its own portable phase gate, so you can jump it into a target area, activate the portable phase gate, and bring in all the other ships, bypassing any potential bottlenecks, defenses and whatnot.

Thoough this info might be changed when we see the race, but as far as i know, its the only race that got the ability


The vasari will be needing those gates to retreat from ME!