A few things that I have noticed..
from
Sins Forums
Alright, so after playing a while, i have gotten together a few suggestions:
1. When meeting other players, we SHOULD NOT automatically be at war, this is really annoying meaning peace treaties can be very hard to get if I accidently let my forces kill a scout ship.
2. When proposed an agreement by someone, there seems to be no way to reject it, i think that right clicking should reject their proposal.
3. When I have a cease fire teaty, the AI tell me to "come out from the shadows and fight them" surely if we have a trade alliance, intelligence sharing, artifact sharing and cease fire, why would he want to fight with me?
4. Trade/ recurse ships should avoid going through places where there is no cease fire treay in effect, i'd rather have them take twice aslong to get to a certain planet than have them all shot down.
5. Can we not have pirates on every uninhabited planet? It's quite annoying, it'd be better for there to be a random cahnce of them being there.
6. Can we set unit behaviour? It'd be much better to have 3 simple options: agressive, defensive and passive. These may be in, but I haven't found them.
7. This is just a personal thing for me, but can we increase the crystal rate? It's used way too much for things considering how little crystal tehre is in comparison to the need of it.
Any ideas from these?
1. When meeting other players, we SHOULD NOT automatically be at war, this is really annoying meaning peace treaties can be very hard to get if I accidently let my forces kill a scout ship.
2. When proposed an agreement by someone, there seems to be no way to reject it, i think that right clicking should reject their proposal.
3. When I have a cease fire teaty, the AI tell me to "come out from the shadows and fight them" surely if we have a trade alliance, intelligence sharing, artifact sharing and cease fire, why would he want to fight with me?
4. Trade/ recurse ships should avoid going through places where there is no cease fire treay in effect, i'd rather have them take twice aslong to get to a certain planet than have them all shot down.
5. Can we not have pirates on every uninhabited planet? It's quite annoying, it'd be better for there to be a random cahnce of them being there.
6. Can we set unit behaviour? It'd be much better to have 3 simple options: agressive, defensive and passive. These may be in, but I haven't found them.
7. This is just a personal thing for me, but can we increase the crystal rate? It's used way too much for things considering how little crystal tehre is in comparison to the need of it.
Any ideas from these?

