Early game newbie tactics

Please give any advise If you have any for a noob
22,262 views 8 replies
Reply #1 Top
Welcome Nightboy42!
-Go through the tutorials
-Don't fall behind in research, trade
-Pay attention to who has the most bounty on their head.
-Form alliances, they may or may not be short-lived, but you're bound to come ahead.
-Experiment with mixed fleets.

Have Fun!
Reply #2 Top
Still my economy is REAL slow... Getting crystal being the hardest. Everything is quite expensive when money is coming up slow... Should i colonize agressivly?
Reply #3 Top
Be aggressive when colonising. I usually build about ten cobalts to back up my flagship if I get in a scrap over a planet. In most of my games, crystal has been scarce, but I just figured this out: Arctic planets have oodles of it! Grab them fast. You'll probably end up with a metal surplus (I do) so make extensive use of the black market and research your way to trade ports fast.
Reply #4 Top
Early game

For the colonizing part, use your flagship to clear planets from pirates. Always build all mines on every colony. Don't build your colonies up. The only colony you should build up in the beginning is your home planet. There you should expand it's cities, so you'll get more taxes.

Take the gauss cannon, adaptive shielding ability for your flagship, to make it able to beat the pirates faster/easier. Take a bomber squadron for your flagship.

As soon as you encounter an enemy fleet, fortify your colony next to it with some gauss cannons, hangars and if your researched it, a repair station. Build 5 gauss cannons right next where the phaselane from enemy space arrives. Build a repair station right behind it. Build 4-5 hangars, with fighter to bomber ratio of 1:2.

This way the enemy will attack your gauss cannons, which will be repaired by your repair station. Use the bombers to kill enemy siege frigates and other ships, while your fighters will destroy the enemies fighters first, and after that it's bombers. This should make you able to defend all incoming attacks in the early game.

If the enemy manages to break through, either send your Kol flagship to help out or build some Cobalts to help defending the colony.

Middle game

You should have built some groups of Cobalts (10-15 ships) or another Kol to expand faster. Colonize as long until you encounter enemy planets/fleets everywhere. After that, try to reinforce your border planets with the defense I've outlined above.

Build jump inhibitors at every border colony.

Research and build trade stations and refineries at each of your planet colonies. Build research stations at asteroids. Research and build some communication centers at your border colonies for defense against enemy culture.

Build some flak frigates for defense against enemy fighters/bombers. Use your main fleet (which should consist of your high lvl flagship, some Cobalts, 5 flak frigates and some of the other capital ships (max. one of the others, Kols as much as you can build) and attack enemy colonies with it. If you encounter lots of gauss cannons where you've jumped out, you either send your high lvl Kol as a shield (it can survive gauss cannons easily) or you fly around them (gauss cannons don't have much of a range). Bomb the planet with your capital ships, destroy it's infrastructure with your other ships.

If you encounter enemy capital ships, focus fire on it to destroy it as fast as possible. Destroy other enemy ships also with focus fire on them. (Destroy flak frigates first, as they would destroy your bombers/fighters in seconds.)

Late game

Destroy enemy AIs one at a time, so it will remove it's culture. Don't try to colonize planets which are still under enemy cultural influence. The colony will instantly flip to the enemies side.

Build frigate shipyards at congested border planets. If large enemy fleets attack you there, build some Cobalts and flak frigates there for additional defense. This should always be enough to repel enemy attack fleets if you use it with the defense I've showed you above.

Win.




Edit: Some ship building tips.

Don't build cruisers. They're a waste of money. Don't build siege frigates, use your capitol ships to bomb enemy planets. Don't build scout frigates. You can' build some of them if you've to much money in the early game and want some faster exploration but they're not useful for fighting and you don't really need to now much about the enemy. Don't build LRM. They're very weak and only useful against gauss cannons, but you should use bombers or capital ships against gauss cannons anyway.

For capital ships:

Build Kols. They're the strongest fighters and can survive quite a beating with the adaptive shielding ability. Build one or two Sova Carriers. They will give you all the fighters/bombers that you'll ever need.

Always, really always buy capital ship upgrades when you can afford it for your capital ships. Also research the tech, that allows you to upgrade capital ships to lvl 5. Capital ships not only gain more armor, hit points/restore rate, shield points/restore rate and antimatter/restore rate. They will also shoot faster, they'll do more damage and more abilities. They will also gain access to more fighters/bombers. A high lvl Kol can house 2 squadrons of bombers for example.

Btw. this is based on the current patch against the AI, don't expect it to work against further improved AIs or against human players.


Edit 2:

Also if a superior AI fleet attacks one of your colonies. Don't try to defend it, instead scuttle your jump inhibitor, if you've one there and counterattack an enemy colony. Usually the will then pull back, to defend it's colony. Don't fight there, but retreat back to your place. Repeat this as long as necessary until you either have built enough defenses or fleets to destroy the attacking fleets.
Reply #5 Top
max. one of the others, Kols as much as you can build


There's plenty up there I disagree with, but this part stands out. Personally, I like Sova + Kol mixes -- the Sova can build a LOT of fighters later on, and acts as a WONDERFUL flagship for any cruiser carrier squads you detach.

One of my favorite things to do is take 8 or so cruiser carriers and set them on the local star, 2 fighters and 6 bombers... intercept enemy strike groups, who usually just walk right through, and pirates who also just ignore them and walk right through. Support the carriers with a Sova as a flagship, and walk away... it'll protect the carriers from anyone who gets to aggressive (or at least it'll slow them down until you realize something is wrong) and better yet if you have pirates on the sova will hit level 10 in NO time.

Oh, and cruisers ARE quite useful. They aren't 100% necessary (you can "get along" without the cielo, the kodiak, and the robotics one, quite nicely...) they really do a wonderful job at supporting the fleet. And the cruiser carriers, when operated IN GROUPS, make for some WONDERFUL long-range firepower that can jump out in a hurry if needed (especially if you prioritize a couple bomber squads for any local jump inhibitors, a must IMO).
Reply #6 Top
Tech for Trade Ports early, and use plenty of those.
Reply #7 Top
About battlecruisers-- I also found that using the Akka as a 1-of is reasonably good because of its shield restore ability. Or perhaps its the Dunov I'm thinking of. One of them has the shield restore ability though, and its pretty helpful.
Reply #8 Top
Vandenburg, that is a great summary of a number things the AI has to avoid to get a lot smarter