Pirates/Personalities/Money
from
Sins Forums
Pirates are cool, but aside from their whispers, they are just another enemy, not really Pirates...
Pirates should have lone roaming capital ships with special emblems on them, and select a random AI strategy, for example, rather than directly assaulting the planet, some may choose to stay at the edge of the system and destroy trade ships leaving, and jump out at the first sign of resistance. This is much more annoying and more pirate like!
When pirates enter a system they could present you terms for a cash settlement so they will leave...
When trade ships die they should leave a tiny bit of money behind as a collectible relic, this would allow your own raiding attacks be useful, right now there is no point in focusing on trade ships really, it hurts the enemy, but your time is better spent blowing up defenses and ships for the bounty.
Their could be 'assault' craft that capture structures, and pirate systems with pirate trade centers... which when captured may lead to the collection of pirate booty! Also large pirate ships like cruisers and the aforementioned capital ships, should leave booty when destroyed...
Notably this money should be very small amounts and only cash, in the early game I feel a bit strapped and this would help, and encourage expansion, while in the late game it will be rather meaningless to me.
If we get 'Leaders' with special abilities and such, then when their ship or structure is destroyed or captured by pirates, perhaps a 'ransom' could be offered.
I love this game already, but its lacking personality right now. The RTS is solid, the Epic even is solid by virtue of size scale and time, but the 'civilization' culture or individuality is lacking big time, now to a degree this is helped with different factions, but I don't see that helping too too much... It would be nice to have 'quests' to solve based on your race that pop up, and have rewards...
Anywho hope you enjoy the post's ideas.
Pirates should have lone roaming capital ships with special emblems on them, and select a random AI strategy, for example, rather than directly assaulting the planet, some may choose to stay at the edge of the system and destroy trade ships leaving, and jump out at the first sign of resistance. This is much more annoying and more pirate like!
When pirates enter a system they could present you terms for a cash settlement so they will leave...
When trade ships die they should leave a tiny bit of money behind as a collectible relic, this would allow your own raiding attacks be useful, right now there is no point in focusing on trade ships really, it hurts the enemy, but your time is better spent blowing up defenses and ships for the bounty.
Their could be 'assault' craft that capture structures, and pirate systems with pirate trade centers... which when captured may lead to the collection of pirate booty! Also large pirate ships like cruisers and the aforementioned capital ships, should leave booty when destroyed...
Notably this money should be very small amounts and only cash, in the early game I feel a bit strapped and this would help, and encourage expansion, while in the late game it will be rather meaningless to me.
If we get 'Leaders' with special abilities and such, then when their ship or structure is destroyed or captured by pirates, perhaps a 'ransom' could be offered.
I love this game already, but its lacking personality right now. The RTS is solid, the Epic even is solid by virtue of size scale and time, but the 'civilization' culture or individuality is lacking big time, now to a degree this is helped with different factions, but I don't see that helping too too much... It would be nice to have 'quests' to solve based on your race that pop up, and have rewards...
Anywho hope you enjoy the post's ideas.
. i dont know how in detail u intend to let us get with our fleets. but im a bsg fan so i vote that we can name our CAG's as well as ships and commanders, and admirals.