Galactic Events

I think that a great thing to incorporate into Sins would be that of random events happening throughout the galaxy. Things like 'x' number of planets rebel and join pirates, 'x' civilization is experiencing a great economic period and revenue is increase 50% for them, or space experiences a warp around 'x' star system drastically rearranging phase lanes.

I don't think these ideas would be that hard to implement, even the last one because there is already a random "seed" for a map when you create a new game. Any feedback?
43,138 views 24 replies
Reply #1 Top

or space experiences a warp around 'x' star system drastically rearranging phase lanes.





rofl that would be soooo funny and fun
Reply #2 Top
The re-arranging star lanes one would be a NIGHTMARE if it hit in a single-starsystem game! Imagine how frustrating it would be to go from a nice, contiguous empire, to having enemy planets randomly interspersed with your own. Even if you remembered to fortify EVERYTHING, your old pickets are probably out of place to do you any good! The... chaos involved would focus too much on random chance, not enough on skill, in that situation.

That said, random events are probably not a good idea for a game that needs to be as much RTS as 4X, IMO.
Reply #3 Top
I support random lane changes.
Reply #4 Top
Just a point of clarifacation, but are you saying you want the game to be all laid out to you without any risk of losing? Doesn't that take out the fun? The chaos that would impend would be drastic, yes, but it would cause the player to totaly rethink his strategy, make him/her work to win the game. I'm not meaning to critize you, everyone has the right to their own opinion.

To make you happy it could be an option:)
Reply #5 Top
Just a point of clarifacation, but are you saying you want the game to be all laid out to you without any risk of losing?


No, I just think that handing the game off to random chance ISN'T fun. If I wanted to gamble, I'd go to a casino.
Reply #6 Top
Like the ideas but maybe still too early to see them ?

and
No, I just think that handing the game off to random chance ISN'T fun. If I wanted to gamble, I'd go to a casino.


Just need a checkbox to let us use/not use random events. After playing a bazillion games of GC2, random events liven things up. At first I played with them OFF. After a while, they were welcomed.
Reply #7 Top
Galactic Events would be a great feature for sins, and the implementation of a checkbox to allow players to choose if they want them would be a smart move as well.

Random events bring the lifeblood to a series.
Reply #8 Top
sure, but rearranging a whole solar system (asside from being unrealistic and breaking some lower-spec computers) is a bit too drastic.
Reply #9 Top
I'm not to keen on the OPs idea, but I wouldn't mind seeing MOO like events, such as the space crystal, or ameba. Or asteroids that threatens to wipe out an entire planet.
Reply #10 Top
Just need a checkbox to let us use/not use random events. After playing a bazillion games of GC2, random events liven things up. At first I played with them OFF. After a while, they were welcomed.


My problem isn't random events in and off themselves; my problem is making them so large as to have them make and or break a game.
Reply #11 Top
I like the idea too.
Check box for the option.
Random events can be positive too.
Finding the pirates buried treasure (take that you scurvey rats!)
Treasure could be credits, metal, or crystal
A derelict shipwrek that you need to bring a repair cruiser over to fix up, and can join your fleet for little or no cost.
A hulk that you can study for an advanced tech.
A prospetctor finds an extra crystal or metal asteroid out in the Kuiper belt, and you can refresh your supplies (welcome later in the game).

But be careful of those wonderful gifts...
That hulk you studied has some strange plague or alien infestation that shows up after you bring it back to the nearest planet.
You have the choice of spending X amount of cash, crystal, and metal to do the research to cure the plague, or bomb the planet... your choice.
The crust should harden in a few years (planet status is downgraded...planet to asteroid, asteroid to dead asteroid, dead asteroid to dust).
The derelict you add to your fleet is the private ship of your allies son, who was murdered. Since you now have his ship, you must have done the deed (relations with your allie drops one level)
The hulk you are studying is really an logic bomb, and infects your research network. Research is delayed until you can isolate and cure the problem.
The metal load that you bring in has a secret transmitter set by the pirates. They now know where your stores are kept, and a well placed EM bomb lets them clean you out.

There are so many fun things you can do with a little imagination that can liven up the game, and make it much more fun to replay. (Man, this editor doesn't let you format!)
Reply #12 Top
random events are great for spice, and also the more extreme ones should be optional but definitely be there, anything that destabilizes the order will make games more unique each time you play, and therefore more memorable - even if I lose it'll be great to remember, and to have played.
Reply #13 Top
the thing with optional is that the Devs are bound to balance the game for them (and thats impossible with this scale of events)
Reply #14 Top
They don't need to be the "soul" of the game, just enough to add some fun to it, to break up the monotomy.

the thing with optional is that the Devs are bound to balance the game for them (and thats impossible with this scale of events)


Are you a dev? How can you say it is impossible? People need to stop speaking for the devs, let them tell us what they can and can not do!

Reply #15 Top

Are you a dev? How can you say it is impossible? People need to stop speaking for the devs, let them tell us what they can and can not do!


in the realm of video games, devs are god. if they want pigs to fly, they will damn well fly. hell they will probably drop bombs and shoot lasers out their eyes. NEVER underestimate the power of the devs, and if you speak for them you may well wind up a joke in their upcoming game, Black Isle Studios did it. Why not Ironclad?
Reply #16 Top
Erm maybe Im just going of on a tangent , but could random events include stars going super nova and things like this? , I mean wouldnt that be the coolest thing youve ever seen in a 4x type of game? and in considering your comments , what about sumits and all nations must send a scolar or diplomat?
Reply #17 Top
Are you a dev? How can you say it is impossible?

1) no, but I'm the closest you can get
2) because its quite obvious

optional really isnt an option, it makes a promise to the community that they cannot fulfill
in the realm of video games, devs are god. if they want pigs to fly, they will damn well fly. hell they will probably drop bombs and shoot lasers out their eyes. NEVER underestimate the power of the devs

doesnt mean that the pigs will be well balanced and/or be functionally enjoyable.
Reply #18 Top
Again, you are not developing the game. You are speaking in figurative terms, anything can be tried. Anways, enough arguing.

Erm maybe Im just going of on a tangent , but could random events include stars going super nova and things like this? , I mean wouldnt that be the coolest thing youve ever seen in a 4x type of game? and in considering your comments , what about sumits and all nations must send a scolar or diplomat?


I think that would be awesome in a game more like GalCiv were there are a large number of stars. It would be bad if a star went supernova and wiped out the only system you were in! Maybe something like a planet's gravitational field failing and the planet rips apart and becomes an asteroid?
Reply #19 Top
Again, you are not developing the game

I've been with this thing for ages, I know almost to a t what the devs have on their minds and what they dont, right now dealing with shuffling up a whole universe and trying to balance that chaotic aspect is most certainly not on their plates.
Reply #20 Top
I've been with this thing for ages, I know almost to a t what the devs have on their minds and what they dont, right now dealing with shuffling up a whole universe and trying to balance that chaotic aspect is most certainly not on their plates.


Uh... somebody got a bit megalomaniac.

-------------------

Anyway, I would say that those events could be optional. So the game should be balanced for multiplayer, where such events would be always unbalancing and matches would be played without them anyway.

But for singleplayer it doesn't need to be balanced. Look at GalCivs megaevents, they aren't balanced. But they are great fun for singleplayer.

So, yaih! for events for single player!
Reply #21 Top
Well, when we talk about random events, we don't mean stuff that would turn the universe upside-down (ala GalCiv II's Mega Events which are meant to do just that).   Random events in Sins would be cool things that wouldn't radically alter the balance of power in most circumstances.
Reply #22 Top
Uh... somebody got a bit megalomaniac.

hardly, megalomaniacs dont have justification. I do
Well, when we talk about random events, we don't mean stuff that would turn the universe upside-down (ala GalCiv II's Mega Events which are meant to do just that). Random events in Sins would be cool things that wouldn't radically alter the balance of power in most circumstances.

I really wish I could find the quote where they said that they will only make things optional that they can balance... its on these forums someplace.
Reply #23 Top
in their upcoming game


Oooh! OOOH! How do I do that?! I wanna be in the game! (Even if its just a joke, at least I know I'm in the game!)
Reply #24 Top
Thanks Yarlen for clarifying that for me, I hope random events will find their way into the game.

I didn't want to argue with you SchematicNinja and I apologize if it seems to you that I did. I could not find anywhere what the devs had in mind with galactic/random events and now I know what the devs have in mind.