What is this community's opinion of competitive multiplayer?
I'm curious to know.
from
Sins Forums
So, I've received the emails concerning GameReplays support for this game, and I want to do a little bit of background research.
First, I'll start off by stating my personal view of RTS games and game design.
I look at RTS multiplayer as a form of martial arts. Anyone familiar with Jackie Chan, Jet Li, Bruce Lee, and The Matrix will know how fun and entertaining flashy moves can be. If you draw the comparison to RTS, you can see similarities between Jackie Chan/Jet Li and world famous Starcraft players like Boxer and Nada.
Effectively speaking, whenever I play an RTS game, I want to be the Jackie Chan/Jet Li of it. I want to be able to do clever, "out of the box" things that allows me to say, defeat 10 units with just 2 units (or something like that) when ordinarily if I left my 2 units to do their own thing, they would simply get annihilated. I want the game to reward me for sharp actions and quick thinking.
So my question is, how does this community perceive multiplayer gaming? Do you love/hate competing against other players online? Do you prefer a "hands off" approach to playing or do you prefer to pull a MacGyver and do something seemingly impossible and amazing via precise and creative control over the elements of the game?
Thanks
First, I'll start off by stating my personal view of RTS games and game design.
I look at RTS multiplayer as a form of martial arts. Anyone familiar with Jackie Chan, Jet Li, Bruce Lee, and The Matrix will know how fun and entertaining flashy moves can be. If you draw the comparison to RTS, you can see similarities between Jackie Chan/Jet Li and world famous Starcraft players like Boxer and Nada.
Effectively speaking, whenever I play an RTS game, I want to be the Jackie Chan/Jet Li of it. I want to be able to do clever, "out of the box" things that allows me to say, defeat 10 units with just 2 units (or something like that) when ordinarily if I left my 2 units to do their own thing, they would simply get annihilated. I want the game to reward me for sharp actions and quick thinking.
So my question is, how does this community perceive multiplayer gaming? Do you love/hate competing against other players online? Do you prefer a "hands off" approach to playing or do you prefer to pull a MacGyver and do something seemingly impossible and amazing via precise and creative control over the elements of the game?
Thanks


(i do miss my suicide caracal tactics). If you are thinking about the universe map. and how alliances can take over sections of that map, and claim sovereignty. Then that could be possible.
the problem arises that games like this could last anywhere between 1-10 hours. A game thats designed to rush usually has a smaller time-spread , I estimate at 30mins-2hours , averaging 45 mins. 



