Questions about Sins
Homeworld Veterans Please reply
I've been scanning gaming sites for months now, waiting on information about Sins since it was announced. The reason, for all intensive puposes, is Homeworld.
I've never been good at strategy games, never beat a single one in fact because the campaigns got so boring. Except for Homeworld. The story was absolutely amazing, the graphics are still pleasing. The haunting music, great AI, and most of all the gut-wrenching combat made me beat it, and then play skirmishes (never got the internet to work on my old computer) for hundreds of hours.
I liked how the units were different, how the rock-paper-scissors combat worked perfectly every time.
I've been waiting for a better successor than Homeworld 2, a new 3D space RTS that could capture what made Homeworld great. With the addition of empire building (Civilization is another favorite of mine) I thought this game would be the answer to my prayers.
With the IGN interview though, and the information that the z axis was controlled by AI, my heart was broken. I'm a tactics lover - I'll take strategy any day but tactics should be an important part of any RTS game, in my opinion. I've also heard that the ships are a little slow to everyone's liking and there's not a whole lot of difference between the classes of ships.
So I have to ask you all a question: Is the combat fun? Does it live up to Homeworld's? Does the omission of Zaxis control remove a lot of what makes 3D RTS's fun? Most of all, do you think that this game/beta will live up to my expectations? I'm not going to lie, they are high but I think if anyone can do it it's stardock. I've heard nothing but good things about all of their games, and I hope that they can make this a game I can love almost a decade after it's release like Homeworld.


