The devolopers originally had the solar system 3d, but it became too confusing.
I guess you could get the result I'm after with more connections between star systems but I'd just like to see it more 3d if possible.
Personally, I'm hopeful
i aslo i like the idea of bi and tri star systems... multiple entrance points make me happy on the inside. though again maybe a begining option for those who done like the idea.
I'm hopeing that there will be more options for a custom game (maybe even a galaxy edditor) in the final version. Maybe that is best talked about in a separate post.
Search the forums alittle bit.
The devolopers originally had the solar system 3d, but it became too confusing.
Exactly, we don't want SINS to become the space map mess SOTS was.
Lordkosc, don't assume everybody had the same problems as you did. Because I had no problems at all with SotS starmap and currently it seems to be MILES ahead of Sins map. Especially with Born of Blood expansion that I also have and where you see 3D zone of influence.
Really, I hate bringing this up and comparing the two but I can't be "silent" when people with poor 3D perception bash a game they were unable to play well. You always had an option to play in a 10 star galaxy.
And i didn't find the Sots system confusing, you just had to get used to it.
Also take into account the 3d map in my opinion is fine with a turn based game, where you have more time to look around searching for planet X, I couldn't imagine trying to use it in real time. At least not in a game with a large number of planets/systems.
i hope he meant "wouldnt mind" ... and if so YAY!!! having a 3D galaxy map would make me so so very happy. Infact i would tell ALL my friends to get the game... especially once the multi-player beta is out. (not that im not already tellin them
)
SOTS is great. My favorite thing in SOTS that I'd like to see in sins is the multiplicity of planetary defenders. You had alien menaces, slavers, asteroid monitors, meteors, derelicts from an ancient civilization, and more. That's a whole lot better than just measly pirates.
But the pirates want yer booty!
It's Ironclad's call, though.
The code still exists to make everything (planets and stars) placed in 3d and have some planar rotation. You can easily mod this in as well. There are two reasons why they are no longer in 3d. First, it is more confusing with little gain besides asthetics. Strategy-wise, the connectivity is what matters, not the dimensionality. We could have overcome this problem by having the default galaxy generator guarantee 2d maps and having a galaxy generation option that allowed for a 3d layout for advanced users. So why don't we do this? Well it turns out there is a technical reason. It is summed up like this: if you want a zoom-to-cursor camera you can't have stuff on widely different heights/planar orientations. We made the decision that since zoom-to-cursor is something that is actually useful and since strategy isn't affected by dimensionality and zoom-to-cursor is mutually exclusive from widely variant heights/orientations we would scrap 3d placed/rotated stars and planets.
The next question will be, well other game(s) have a zoom-to-cursor camera and they are 3d games why can't Sins? The problem isn't having stuff in 3d, its having widely differing heights/orientations, which in our sampling of all know games with zoom-to-cursor cameras, there are none with the same scale. We would have no problem moving/rotating planets and stars a bit here and there but in order for those distances to be noticeable enough that it would improve asthetics they would have to change by a lot, so much so that zoom-to-cursor wouldn't work.
So modders beware: if you change Sins so that planets and stars are moved up and down and/or have their planes rotated, be sure to play in attached camera mode, not zoom-to-cursor mode.
Is the ability to modify the dimensionality and the rotation already in the game (Beta2) ? I've looked around quite a bit and haven't found anything pertaining to those features.
I think what most of us would be happy with is when we are looking out across the map while in system view we could see the galaxies above and below us.
At least the stuff will be there for the moders to mess with at release.
./shudder, I can't live without zoom to cursor, only smart way to do it!
./shudder, I can't live without zoom to cursor, only smart way to do it!
maybe I'll try it again, but it didn't make me love it so much that I need it.
unless that is completely impossible...
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