just a thought
Such 'take over' will cost some money of course, but at least it will be less than rebuilding the unit itself and less time too.
I personally dont want suns to belong to anyone. I also believe gas giants should be included too
Its called fusion power -- solar power is utilizing the radiant energy of a star, in Spiderman 2 they wanted to to harness the actual atomic process that the sun uses to produce that radiation. And while I'm not 100% sure, I'd be quite willing to bet that antimatter power is much more powerful than fusion power.
Someone has played way to much generals.
Ron Lugge: Your right about anti-matter. I'm not a physicist but according to Wikipedia anti-matter has a perfect mass to energy conversion (E=mc^2). The only problem with anti-matter is that it is hard to find/store but it appears that in the Sins universe anti-matter is a every day tool (almost every ship has some). But still, everyone wants more power.
The sun with solar energy stations would not work to well... where would the energy be stored? really efficient batteries? The suns radiation causes a large "black out zone" all around it where communication becomes impossible due to interference. This might make for good use of a secret base? An almost cloaked research center or just an area where your fleet could travel unseen. You may be able to use the zone as a strategic staging point for ambushes or to just hide your numbers to provoke attack.
Just a thought. I have not played beta yet
"Beam" it to a local planet. Or rather, to a relay station closer to the planet that isn't as likely to suddenly "loose track" of its target and scorch the planetary surface (preferably the station would also split the energy stream into multiple "beams" so that if a beam did loose track, the devastation would be minimized).
There would be no need for a space station orbiting the sun with the task of harvesting solar power when you could build a complex on a planet for a fraction of the cost. No doubt solar panels would be common place on rooftops or at large complexes. If anyone has not noticed "energy" has become the single largest issue in the world today. Iran, N. Korea, The whole mid-east, Alaska, the worlds depletion of usable oil fields. I could write a book on energy efficiency in the world today and our direction for the future. We are looking to alternative fuels and refining our current technologies to get as much energy out of our current resources as possible. You could argue against that, but you would be wrong on the overall.
With all that said, you must consider where we are today and where we will be tomorrow in order to create a believable universe. I always feel much better about a game if I believe "it could happen".
point: solar energy orbital stations orbiting the sun are inefficient, solar stations based in earth orbit connected hard line to the surface using an "elevator" made from carbon tubes more likely... as wild as that sounds.
Once you hit 100% efficiency, there's no where else to go but down

Except earth orbit limits the amount of solar energy you can harvest -- in closer to the sun, not only will a given surface area get more energy, but there's a lot less area to cover to manage a given % of solar energy being redirected to "our" purposes...
Actually, placing solar panels near the sun is far more efficient because of the greater concentration of solar radiation. Take a look at Dyson Spheres.
Perhaps players should be able to create some kind of "solar outpost?" Maybe it could be an upgradeable structure that allowed for trade or research bonuses? Late game it could even be used as a hyperspace inhibitor for the sun.
Each player should only be able to build one, but the sun itself should remain neutral, forcing players to fight each other over control of the sun.
You can't be sure! possibly some sort of enhancement could boost the power output to 110%. A photon accelerator? Who knows!
Yes, I understand that, but a hard line connection to the surface would be most effective. A solar station "beaming" energy back would have a loss of efficiency due to interference in the beam caused by the suns massive radiation output.
Not to mention that a "beam" of that magnitude would really cause havok for things like satellites and XM radio
You can't be sure! possibly some sort of enhancement could boost the power output to 110%. A photon accelerator? Who knows!
I can.

If you can get 110% efficiency, you hardly need those solar panels. You're creating energy out of nothing
First Law of Thermodynamics: You can neither create nor destroy energy.
Once your getting 100% of the power the sun is putting out, you've got 100% of the power the sun is putting out. End of story. You can manage more than 100% of nominal efficiency on a given system, but not 100% of theoretical (perfect) efficiency. (Exception would be quantum mechanical phenomena of certain kinds, but even there they zero out very quickly, IIRC)
I like your suggestion. It is really nice and good idea. Hope all members here can understand this idea. I'm really interested in your suggestion. I will post here after getting sufficient knowledge regarding to your suggestion.
ZOMG,
Necro post from HELLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!
No kidding, I noticed this earlier, but I didn't want say anything about. This has got to be one of the oldest necro posts, because I suspect posts can't get much older than 2007.
It was a bot.
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