First Impressions

I pre-ordered this game to get into the beta on a lark... I can't say I've been dissapointed by much.

It really feels to me like the best of Homeworld and the best of GalCiv II in one. It's like the best of space opera...

But some points I want to bring up.


The tutorial says that the majority of your forces will be made up of frigates and cruisers. In my experiance, this is not so; a single capital warship, upgraded from the beginning of the game, has proven itself to be worth many, many times it's cost in frigates and cruisers. This is, I think, not a bad thing; Frigates are pickets, and more than anything else they create lag. I think they should be discouraged after the early game. Plus, it gives rise to epic tales of warship fleets marauding through enemy space, wreaking havoc seemingly at will, but when one of them gets close to being destroyed you really start to angst over it's imminant demise.

I like the jump-node system. It reminds me, more than anything, of how the Terran ships move in the game Sword of the Stars; that game's failing was in scope. It got the big picture right, but it was too coarse-grained to really get into it.


A few things that do puzzle me, though. First and foremost, the Jump Drive relic. What does it do? From it's tooltip, I initially believed it freed my ships from the node system altogether - this would be a huge boon! Freedom of mobility would be an incredible boon! But... Nope. So then I re-read it, and it seemed to suggest you could fly to any star from anywhere - this would, while not being as liberating as my first idea, still be a very useful thing on the stragic level, if not the tactical. But not only did it not seem to do that, but it seemed to do nothing.


Which, interestingly enough, has led to my first idea for the game, which is actually compounded.

The first part is that fully researching the jump drive relic should free your ships from the node pathway. Anywhere to anywhere, though of course they still have to leave and enter plentary gravity wells like other ships. This would give those who controlled the Jumpdrive relic a huge advantage in terms of mobility, but it would not give them too great an advantage on the tactical scale.

The second idea I had is that there should be star systems disconnected from the node grid. Completely disconnected, such that the only way to reach them is by finding and exploiting the Jump Drive relic. This would of course pose a great strategic advantage; if nothing else, if all else was failing, he who controlled the jump drive could simply retreat to these systems and cut of all ties with the old system - all ties, that is, except one. Obviously, the Jump Drive relic should be connected to the node grid by fiat; if that system falls, and the jumpdrive gets engineered by another race, the cat is, as they say, out of the bag, and the isolationist is now in deep kimchee.

And finally, one thing that bugged me was that there were no tech-tree options to expand Logistics or Tactical support for systems. I think those absences were sorely missed.
3,974 views 17 replies
Reply #1 Top
Those were some good ideas, I really like the suggestion about a seperate star system from the rest (make it very small in the number of planets, but rich in resources).
Reply #2 Top
Thanks. I'm kind of an insular player, I like to turtle up. You know, I'm the one who likes to build an unbelievably huge base, wait until I'm ready, and then unleash a giant horde of ships.
Reply #3 Top
Just think, you just made it in, as the beta entrance period ended on the 31st...
Reply #4 Top
Yeah, I know. I saw that time was running out and said "heck with it" and dove for the gold.

I wonder if I might actually be the last person to have made it in?
Reply #5 Top
What time did you get it? I've got a friend who got the game just before 1:00pm yesterday.
Reply #6 Top
1:00 PM on the 31st?

I got mine at abouy 7 PM EST, I believe.
Reply #7 Top
It was midnight today, but we just closed it now (cause we weren't awake at midnight).
Reply #8 Top

It was midnight today, but we just closed it now (cause we weren't awake at midnight).


*GASP*

Do you mean to tell us that you don't have people working on this game 24/7/365?

Reply #9 Top


It was midnight today, but we just closed it now (cause we weren't awake at midnight).


*GASP*

Do you mean to tell us that you don't have people working on this game 24/7/365?




they don't... its shameful....
Reply #10 Top
I got the mail on the 1st of August - Australian time. Did a quick check and saw it was 10ish US on the 31st and signed up. Not sure if I made it though I have only got the thank you for buying the game messages.

My first impressions are that the game looks great, my only issue sofar is a lack of ability to select a face point when moving my ships. ie. Right click to move the troops to a system edge for jumping but hold down right click and rotate the mouse changing the end direction that the ships will face after the move is completed.

Perhaps this is already a part of the game, as I have only played the initial tutorials and a short game.

Keep up the good work Stardock!
Reply #11 Top
First and foremost, the Jump Drive relic. What does it do?


It allows interstellar travel -- if there is more than one star in the game, it lets your ships utilize the lines between stars.
Reply #12 Top
It allows interstellar travel -- if there is more than one star in the game, it lets your ships utilize the lines between stars.


Yeah, but what is the use in that. You also have the normal jump research that does exactly the same.

ArtifactPlanetBonus "ArtifactGalaxyTravel"
BaseUpgradeTime 75.000000
PerLevelUpgradeTime 15.000000
BaseCost
credits 1200.000000
metal 250.000000
crystal 250.000000

vs.

RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH
BaseUpgradeTime 60.000000
PerLevelUpgradeTime 5.000000
BaseCost
credits 1000.0
metal 150.0
crystal 250.0

The artifact is more expensive, takes longer to research, etc. What's the point in it?
Reply #13 Top

It allows interstellar travel -- if there is more than one star in the game, it lets your ships utilize the lines between stars.


Yeah, but what is the use in that. You also have the normal jump research that does exactly the same.

ArtifactPlanetBonus "ArtifactGalaxyTravel"
BaseUpgradeTime 75.000000
PerLevelUpgradeTime 15.000000
BaseCost
credits 1200.000000
metal 250.000000
crystal 250.000000

vs.

RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH
BaseUpgradeTime 60.000000
PerLevelUpgradeTime 5.000000
BaseCost
credits 1000.0
metal 150.0
crystal 250.0

The artifact is more expensive, takes longer to research, etc. What's the point in it?


There really isen't any, which makes me sad. I guess there's the fact that you (might) get to tech it early if you happen to start sitting on the artifact.


Personall, I think it would be better if the Jumpdrive relic let you warp to any sun from anywhere in the galaxy, but after having talked to the devs on IRC, they seem to be saying that's a no-go.
Reply #14 Top


Yeah, but what is the use in that. You also have the normal jump research that does exactly the same.


I guess there's the fact that you (might) get to tech it early if you happen to start sitting on the artifact.


I'd say thats the point. It only requires one research lab, Vs. 5 or 7 (don't remember which).
Reply #15 Top
The artifact is more expensive, takes longer to research, etc. What's the point in it?


It's a leftover from older versions of the game where it was useful, AFAIK.
Reply #16 Top
Hey ShadowDragon, DaWilko,

Glad you guys made it in A lot of the research and artifact stuff is under review, so if you come across any more glitches where the research just doesn't seem worth it, please post them.

It's unlikely that players will be allowed off the grid in any way as major as you've outlined (for reasons which have been discussed extensively already) but if you have any other ideas for research, bring 'em!
Reply #17 Top
Well, second level PSIDAR doesn't really seam to work right most of the time, but I could be wrong about that...