Research - forcing diversification
Time and forcing diversification
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Even if the tree is left pretty simple like it is currently, I'd like to see the costs (in time only, not in money) and rewards go up.
I'm not sure if there is a lot of skew already towards combat or not, I haven't really played enough to tell - but if there is, make them take longer, or make the other bonuses go up. I think it would add a lot of dimension to the game if most of the time you can't get through even the majority of the tree and it would help to differentiate playing styles. It could add some interesting complexity to early choices in the game(when you have the time to choose and not just manage your fleets). For wont of better examples, make people choose armor OR lasers. Hangars OR gauss installations. Just by the length of time it would take to develop both of them.
How about if the tree worked in an exponential time investment fashion? It would establish not just differences between people who invested deeply in particular trees, but people who chose to just learn the basics of everything. Make tier 1 research be the equivalent of 1 research platform x 5 minutes, tier 2 be the equivalent of 1 research platforms x 50 minutes, tier 3 be 1 research platforms x 250-500 min. Or more tiers with smaller grades (ie 1x5, 1x10, 1x20, 1x40, 1x80, etc)
I'm not sure if there is a lot of skew already towards combat or not, I haven't really played enough to tell - but if there is, make them take longer, or make the other bonuses go up. I think it would add a lot of dimension to the game if most of the time you can't get through even the majority of the tree and it would help to differentiate playing styles. It could add some interesting complexity to early choices in the game(when you have the time to choose and not just manage your fleets). For wont of better examples, make people choose armor OR lasers. Hangars OR gauss installations. Just by the length of time it would take to develop both of them.
How about if the tree worked in an exponential time investment fashion? It would establish not just differences between people who invested deeply in particular trees, but people who chose to just learn the basics of everything. Make tier 1 research be the equivalent of 1 research platform x 5 minutes, tier 2 be the equivalent of 1 research platforms x 50 minutes, tier 3 be 1 research platforms x 250-500 min. Or more tiers with smaller grades (ie 1x5, 1x10, 1x20, 1x40, 1x80, etc)