Corporate Espionage
When only stealing the best will do
from
Sins Forums
Just thinking…
The Trade Order was essentially competing/cooperating companies in a society based on ever escalating trade (and hence, prosperity). Implicit in this would be some degree of corporate espionage and reverse engineering of a competitor’s product in order to make your company more profitable. I imagine these same principles could be applied to galactic warfare. Without seeing all the different tech trees, I imagine there are many exclusive research options for each race; however, there are also probably many overlapping tech trees. Say, a TEC armada just got through pummeling a small Vasari fleet. It would make sense they would scavenge the remains in order to figure not only how their ships tick but also reverse engineer the technology. The same is also true for any other race (if their research is so directed).
I imagine it could work something like this: first you have to have the ability and knack to salvage and reverse engineer space debris (the beginning of a separate tech tree, which the TEC would have an advantage). However, the chance of finding a decent piece of workable equipment would be fairly small (say, 1-5% per battle). You could then use the level of found tech be the basis of how often you would find/recognize a piece of intact equipment (5% if levels of tech are somewhat similar, 1% if the tech levels are farther apart). Mind you, this would not open up the other tech tree to you nor would it give you that specific tech, just give you a boost in your research of comparable techs (or give you ‘points’ toward the research of a more advanced tech so it doesn’t take so long or cost as much). You could continue to research the ‘Corporate Espionage’ tree in order to make this number better.
I don’t know, it would just be another risk/benefit weighing: do I want to spend an ever escalating amount of time, research and resources into this tech in order to have a small chance of a payback in future research? It could also act as another leveler of the playing field. Just when the Vasari is about to wipe your inner colonies out, you get a boost towards the SuperBadBig Cannon. Just when you have the Vasari on their knees by your sheer numbers, they figure out how to mass produce their ships at reduced resource cost.
Like I said, just thinking…
The Trade Order was essentially competing/cooperating companies in a society based on ever escalating trade (and hence, prosperity). Implicit in this would be some degree of corporate espionage and reverse engineering of a competitor’s product in order to make your company more profitable. I imagine these same principles could be applied to galactic warfare. Without seeing all the different tech trees, I imagine there are many exclusive research options for each race; however, there are also probably many overlapping tech trees. Say, a TEC armada just got through pummeling a small Vasari fleet. It would make sense they would scavenge the remains in order to figure not only how their ships tick but also reverse engineer the technology. The same is also true for any other race (if their research is so directed).
I imagine it could work something like this: first you have to have the ability and knack to salvage and reverse engineer space debris (the beginning of a separate tech tree, which the TEC would have an advantage). However, the chance of finding a decent piece of workable equipment would be fairly small (say, 1-5% per battle). You could then use the level of found tech be the basis of how often you would find/recognize a piece of intact equipment (5% if levels of tech are somewhat similar, 1% if the tech levels are farther apart). Mind you, this would not open up the other tech tree to you nor would it give you that specific tech, just give you a boost in your research of comparable techs (or give you ‘points’ toward the research of a more advanced tech so it doesn’t take so long or cost as much). You could continue to research the ‘Corporate Espionage’ tree in order to make this number better.
I don’t know, it would just be another risk/benefit weighing: do I want to spend an ever escalating amount of time, research and resources into this tech in order to have a small chance of a payback in future research? It could also act as another leveler of the playing field. Just when the Vasari is about to wipe your inner colonies out, you get a boost towards the SuperBadBig Cannon. Just when you have the Vasari on their knees by your sheer numbers, they figure out how to mass produce their ships at reduced resource cost.
Like I said, just thinking…
. Just take one of the already existing transport ships, or trade rout ships, and make it "cloak" or otherwise make it extremely hard to detect, and just have it fly near an enemy planet, and "drop" the people in "pods" to the planets surface