Question about frquency and intensity of Pirates

I am playing my first game and pirates are now attacking with 2 dozen plus ships. I have never placed a bounty on any of the ai but will as soon as I can get back to the game to see if this will divert the pirates away from my empire.

My question is, is it just bounty that determines how frequently and how intense the pirate attack is? Or is the fact they are attacking with so many ships and so frequently now based on my relative strenght? I easily have the largest navy in the game. Or are the pirates so much more powerful than they have been in the past becuse they get stronger based on elapsed time?

My concern is that if I place alot of bounty on another ai player, which I can do since I also have the most planets and should be the largest economic power, will they be attacked with the same ferocity. If so I don't think they could rebuff the attacks and will lose most of their worlds to the pirates. This would terribly unbalance the game as not only does the ai have to contend with my empire, but in effect another empire that is more powerful than the ai empire also and one in which they would forever have to be on the defensive. I could create a two front war for each ai, one ai empire at a time.

If on the otherhand they will be attacked by a half dozen ships based on their relative naval strength, then that would not be so bad.

Any ideas, I have tried to read the other threads on pirates and bounty and did not find anything definative.

Thank you
2,584 views 10 replies
Reply #1 Top
Part of the problem is that the AI needs to be improved -- the devs are working on it

I'm not sure what controls the strength of the pirate raids, I think its partly the bounty, but I also think there is more involved.
Reply #2 Top
Gameplay.constants may yield some clues:





pirateRaidData
starArrivalDelayTime 10.0
initialSpawnTime 1200
minSpawnTime 300
maxSpawnTimeAtMinTotalSupply 600
maxSpawnTimeAtMaxTotalSupply 360
minTotalSupplyPerPlanet 0
maxTotalSupplyPerPlanet 20
raidChanceIncPerPlanet 1.0
raidChanceIncPerCargoShip .25
raidChanceIncPerBounty 0.002
supplyPerPlanet 8
supplyPerCargoShip 0.75
supplyPerBounty .004
maxSupply 200
raidStrengthThreshold:EarlyGame 75
raidStrengthThreshold:MidGame 150
raidStrengthThreshold:LateGame 250
pirateRaidComposition:EarlyGame
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePirateScout"
weight 10
randomShip
type "FrigatePirateMedium"
weight 2
randomShip
type "FrigatePirateHeavy"
weight 1
randomShip
type "FrigatePirateAntiFighter"
weight 3
randomShip
type "FrigatePirateSiege"
weight 3
pirateRaidComposition:MidGame
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePirateScout"
weight 4
randomShip
type "FrigatePirateMedium"
weight 10
randomShip
type "FrigatePirateHeavy"
weight 3
randomShip
type "FrigatePirateAntiFighter"
weight 3
randomShip
type "FrigatePirateSiege"
weight 3
pirateRaidComposition:LateGame
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePirateScout"
weight 2
randomShip
type "FrigatePirateMedium"
weight 6
randomShip
type "FrigatePirateHeavy"
weight 8
randomShip
type "FrigatePirateAntiFighter"
weight 3
randomShip
type "FrigatePirateSiege"
weight 3



Judging from this, it looks like pirates don't start raiding until 1200. This could be 1200 ticks, which would be faster than you can blink - and thus I find unlikely. It's more likely to be 1,200 seconds - 20 minutes into the game. These first lines in particular seem to be the most relavent, with the rest being details of the composition of the pirate fleet at early, mid and late games.


pirateRaidData
starArrivalDelayTime 10.0
initialSpawnTime 1200
minSpawnTime 300
maxSpawnTimeAtMinTotalSupply 600
maxSpawnTimeAtMaxTotalSupply 360
minTotalSupplyPerPlanet 0
maxTotalSupplyPerPlanet 20
raidChanceIncPerPlanet 1.0
raidChanceIncPerCargoShip .25
raidChanceIncPerBounty 0.002
supplyPerPlanet 8
supplyPerCargoShip 0.75
supplyPerBounty .004
maxSupply 200
raidStrengthThreshold:EarlyGame 75
raidStrengthThreshold:MidGame 150
raidStrengthThreshold:LateGame 250


Presumably, the MinSpawnTime is 300 - a minimum of five minutes between raids. Not sure what Min and Max Total Supply means, but I think it means the resources of the planet in question are taken into consideratino, and means that the latest the pirates will raid is from six minutes for a heavily-stocked planet, to 10 minutes for an exhausted one.

The raidchance per cargo ship is pretty self-explainatory - every four cargo ships are worth a +1% to the chance the pirates will choose to raid - I'm not sure if that is to choose to raid a given planet, or to raid an empire. The raidChanceIncPerBounty is pretty clear - every credit adds 0.002 to the chance of a raid. Every time you press the button to add bounty, you're adding a half a percent, so if you hit it 200 times - IE, jack the bounty to 50,000 or more - you've basically garunteed a pirate raid.

Although I don't understand supply per planet and per cargo ship - I suspect they add to the supply total the pirates bring to the fight, though whether it means the pirates' cargo ships/planets, or yours, is unclear, the supplyPerBounty pretty clearly adds .004 to the supply the pirates bring to the fight - IE, the more ships they can sustain in their fleet. Every 250 credits is worth a point, so 25,000 credits maxes the pirate fleets out at 200 supply.


Which makes no sense, since we've seen pirate fleets much larger than 200 points. I've had to wax so many pirate fleets that I've taken stationing fleets of four carriers around my sun, ready to bomb incoming pirate fleets to snot.

So perhaps RaidStrengthThreshold has something to do with it - maybe it's in addition to the pirate strength from other factors, leading to a maximum lategame pirate strength of 450 - more in line with the fleets I've had to bomb to dust.
Reply #3 Top
Thanks, I am going to have to digest this but it appears from your reply that the relative strength of the players navy is not taken into account but the pirate attacks do become more intense due to elapsed time.

hmmmmm.
Reply #4 Top
In regard to the carriers placed around a sun to intercept pirats, worked fine for me, until I noticed 2 times now, that pirat warp directly to two of my asteroid belts. I'm not sure why they do that, but I have put some jump inhipitors in place on the coneting planets, so maybee thats why they do it. Only thing else to add, is that the pirat raid a VERY VERY small...think 5-8 ships or so, but normal big raid have many more ships.

Just done with clearing out MY planet system and my little fleet is now parked at the sun around 680 supply points of ships and no pirats are passing them except if they jump in and right out right away
Reply #5 Top
The thing is, I think pirates can spawn in any system - any system at all - that isen't actually watched by the player. Were the systems they jumped in from un-seen?


Also, they might have been your own trade ships turning into Insurgents, which are labeled as pirates.
Reply #6 Top
Prates spawn at the beggining of the game, or from the sun. However, if the enemy researches "Insurgency", your own trade ships can "defect" into pirates.
Reply #7 Top
i have a question



why are the pirates generating out of nowhere. what i mean is in the last game i played they where attacking an asteroid 3 jumps behind my lines. it just seems that the players and AI are not allowed to move through the system except via the jump lanes. but the pirates are. and don't say they were radicals.
Reply #8 Top

i have a question



why are the pirates generating out of nowhere. what i mean is in the last game i played they where attacking an asteroid 3 jumps behind my lines. it just seems that the players and AI are not allowed to move through the system except via the jump lanes. but the pirates are. and don't say they were radicals.


One of your enemies must have researched insurgency against you... Otherwise the rest of the pirates usually come from the sun.
Reply #9 Top
i have a question



why are the pirates generating out of nowhere. what i mean is in the last game i played they where attacking an asteroid 3 jumps behind my lines. it just seems that the players and AI are not allowed to move through the system except via the jump lanes. but the pirates are. and don't say they were radicals.


what i have noticed is that when u take control of all of the connecting planets to the sun the pirates begin to attack through and into the enemy (or allied) systems so they begin to appear in them. i think thats thats done to give balence or omehting, cause otherwise you're attacked on all sides when they are attacking thorough you.
Reply #10 Top
quote]One of your enemies must have researched insurgency against you... Otherwise the rest of the pirates usually come from the sun. [/quote]


the game didn't get that far. unless they didn't build any radio stations