phasespace right now seems just a tad simple and boring, so I've created a forum of ideas for making it much more cinematic, "cooler" and maybe a bit more fun. I have a couple of comments:
1) make a slight variation in between the coordinated jumps of a group jump (like in starwars, where the jumps are closely grouped, but not simultaneous). this makes jumps more cinematic, and entrances much cooler
2) something needs to be done about cap ships being able to hyperspace away in a blink when they're so close to dead. my own suggestion being that ships in hyperspace take attrition damage if they dont have a functional shield up. yes you should be able to retreat, but not when your 5000 health cap ship is in sub-200 health ranges.