Colonizing defeated planets

PROBLEM

Ok, I have been playing Sins for about 2 weeks and I continually run into the following problem.

Scenario one: Somehow, a friendly fleet enters my home orbit, changes allegiance, bombards my planet into oblivion. They colonize my planet and all of my in orbit structures remained in place. I then attacked my prior homeworld, destroyed their colony and then recolonized.....here is the catch, the new colony then came up as the ones I just defeated instead of mine!

Scenario two: I attack a homeworld, destroy it, colonize it and when the colony comes up its the one that I just defeated!

Does anyone have any insight to this? Also, What do you think is a better mix for an assault force? More capital ships, flak frigates, etc? Is there a magic ratio?
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Reply #1 Top
Scenario two: I attack a homeworld, destroy it, colonize it and when the colony comes up its the one that I just defeated!


Sounds like the (well known) culture "bug" -- if you colonize a planet in enemy culture, it will instantly flip to the enemy empire. They've fixed it so you can't colonize planets that will be insta-flipped in the next patch, and I believe they're tweaking the culture values as well.

I have no clue what your talking about with friendly fleets destroying your planet... never heard of anything like it.
Reply #2 Top
Let me clarify, the AI was friendly and then when in orbit changed their allegiance (good stategy). THEY, however, did colonize my planet and I could not colonize it back....VERY frustrating.
Reply #3 Top
yeah, the planet probably was surrounded by enemy culture. You can tell culture rates by the color of the lines connecting gravity well to gravity well (i call them jump lines). If the enemy is pink and the jump lines all around the planet is pink, then it'll either jump to the enemies team (but the structures are still yours) or if they conquer it it'll be difficult to recapture the planet (it'll just flip back when you attempt to colonize).

Taking planets rich with culture is easy if you have a stable economy and some skill. You need to fully upgrade your culture technology and build broadcast stations as adjacent as possible to the planet you are going to capture. Culture can bleed through to other planets 2 or 3 jumps away but it goes faster if you have upgrades. Once at least 1 line to the planet/asteroid is fully your color (or very close) you can colonize it with no revolts.
Reply #4 Top
That was the strange part, he had jumped (2 jumps into my domain) and then attacked and colonized my planet with all my structures in place and all of my influence around it. All of that was still in place when I tried to recolonize it and when that should have been successful what should have been designated as my planet went automatically back to him. I mean what is the point of sending a colony ship in if you have a chance that it will be his colony and not yours when you hit the colonize button? How can that be? After all it was MY colony ship that did the work!


BTW: Do you have to defeat all structures/enemy ships in orbit before you colonize?
Reply #5 Top
lol don't worry barron the new beta will be fixed like Ron said. But sounds like you have a glitch on your hands.

You don't need to destroy everything (or even anything). In my early battles I hit the military structures and the planet first, then colonize and pick off the logistic structures. Enemy ships wouldn't affect it either.
Reply #6 Top
But sounds like you have a glitch on your hands.


Agreed. Unless he's forgetting to build his own broadcast centers, but even that doesn't make sense because then his planet's would be flipping on their own...
Reply #7 Top
If it was his homeworld before the AI took it, then that explains why it's flipping now but didn't before the AI attack (the allegiance bonuses protected it, but now he has no capital and thus is quite vulnerable).
Reply #8 Top

If it was his homeworld before the AI took it, then that explains why it's flipping now but didn't before the AI attack (the allegiance bonuses protected it, but now he has no capital and thus is quite vulnerable).



Good point, didn't know about that. I never have troubles with enemy culture near my capitol, so I don't think I've ever needed that culture flip immunity

Nice idea, making capitols immune to culture flip.
Reply #9 Top
I don't know that it'd be immune, but I do believe the allegiance counteracts culture flipping.
Reply #10 Top
Just to clarify, yes it was the capital but the reason it flipped so fast I still can not explain. I think I am going to go with the "bug-to-be-fixed" theory! LOL!
Reply #11 Top
but the reason it flipped so fast I still can not explain.
Instaflipping is normal behavior when a world is submerged in another faction's culture. If that was indeed the case (all the phase lanes around are in the AI's color), then it makes perfect sense.
Reply #12 Top
but the reason it flipped so fast I still can not explain.
Instaflipping is normal behavior when a world is submerged in another faction's culture. If that was indeed the case (all the phase lanes around are in the AI's color), then it makes perfect sense.



I see your point but, in one case I completely destroyed the other civ and I was unable to take over his planets for nearly half an hour. VERY annoying! What can be done to speed this up?
Reply #13 Top
If they were completely destroyed, there would have been no culture to cause you problems.
Reply #14 Top
I see your point but, in one case I completely destroyed the other civ and I was unable to take over his planets for nearly half an hour. VERY annoying! What can be done to speed this up?


Well, you could try pushing his culture back with your own, or just destroying all his planets.
Reply #15 Top
I see your point but, in one case I completely destroyed the other civ and I was unable to take over his planets for nearly half an hour. VERY annoying! What can be done to speed this up?


Well, you could try pushing his culture back with your own, or just destroying all his planets.


I tried that but, even with all his planets, structures and equipment destroyed I still had to continually bombard and rebombard his planets. Every time I destroyed them they would come back to "life" at full health. This lasted for almost half and hour then suddenly they all "magically" turned into my planets at full health without me even colonizing them! Again, VERY annoying.

Reply #16 Top
Wow, that sounds pretty screwed up. You should ship your PC to Ironclad so they can test it out.
Reply #17 Top
Every time I destroyed them they would come back to "life" at full health. This lasted for almost half and hour then suddenly they all "magically" turned into my planets at full health without me even colonizing them! Again, VERY annoying.


Sounds more like you had some vessels set to auto colonize -- either an Akkan or two, or a colony frigate -- than anything else. What happened is you eventually had their culture degrade and your colonies didn't instant flip away from you.
Reply #18 Top
Do you have the latest hotfix (July 12 I think it was)? Before that it was possible for culture to remain after a faction was defeated, but it should go away when they die if you have that version.
Reply #19 Top
Do you have the latest hotfix (July 12 I think it was)? Before that it was possible for culture to remain after a faction was defeated, but it should go away when they die if you have that version.


I only downloaded the game about 2 weeks ago. I had prepurchased it but, since I am in Afghanistan I could not download it until I went home on leave. So, I dont think that is the issue.
Reply #20 Top
Every time I destroyed them they would come back to "life" at full health. This lasted for almost half and hour then suddenly they all "magically" turned into my planets at full health without me even colonizing them! Again, VERY annoying.


Sounds more like you had some vessels set to auto colonize -- either an Akkan or two, or a colony frigate -- than anything else. What happened is you eventually had their culture degrade and your colonies didn't instant flip away from you.


Ron....you may be correct on this point but, if I recall at least one of the asteroids only had seige ships in orbit. So......