Calculating Time to Arrival

I think the computer has a distinct advantage when traveling into battle. It no doubt has the eta's clocked, but the player has no option to show the eta of a deployment.
2,201 views 13 replies
Reply #1 Top
Good, the computer needs every little advantage it can get...without cheating. I hate cheating AI players.
Reply #2 Top
numbers, especially our time system, are all arbitary. as you play the game you'll get a sense for these things, and you'll be able to time assaults on your own. I personally do not work by a minute-seconds system, so I find these numbers cumbersome and rather useless...

but thats just me.
Reply #3 Top
Personally, I prefer having the numbers. My time sense is... rough, at best. Its a flaw, I will admit.
Reply #4 Top
I have no idea how long an hour is, you ask me and I'll say the hour has changed every 20 minutes, but I have an innate ability to sense the general (arbitrary) time it takes for processes to finish, so I'm rather well off in terms of RTSs.
Reply #5 Top

Personally, I prefer having the numbers. My time sense is... rough, at best. Its a flaw, I will admit.


same...
Reply #6 Top

Personally, I prefer having the numbers. My time sense is... rough, at best. Its a flaw, I will admit.


same...


same here,
Reply #7 Top


Personally, I prefer having the numbers. My time sense is... rough, at best. Its a flaw, I will admit.


same...


same here,


Me four!

Also, when i jump into a gravity well with a fleet, and pick up a few more units I have to remember every time to click to have them jump at the same time.
Is there an option that forces my fleets to jump together, every time when they are selected together or part of the same fleet?
Reply #8 Top




Personally, I prefer having the numbers. My time sense is... rough, at best. Its a flaw, I will admit.


same...


same here,


Me four!

eh... maybe there is a valid point to the time-counterdowners.
Reply #9 Top
well, you have the ability to know when hostile ships are coming. What about given a game time (when we of course get a game time)?? If it says "enemy eta in 20 minutes" and you can summon a force strong enough to delay them in 18 minutes, or await a more powerful force (all being pulled from different systems) you can better decide what to do.

Also, I do feel that the icon display for distance BETWEEN planets is fine, but one in orbit it seems like things should move a bit faster. In general, Capital ships move almost too slow to be useful. I mean, presumably they would have some of the most powerful engines, no?
Reply #10 Top
I mean, presumably they would have some of the most powerful engines, no?

tanks have some of the strongest engines... how come they dont move fast as cars?
Reply #11 Top
That's easy, tanks are heavy and the gearing is......oh, wait. Could Schem be using sarcasm?
Reply #12 Top
...it does happen occasionally...
Reply #13 Top
tanks have some of the strongest engines... how come they dont move fast as cars?


Because the physics of movement on earth differ from the physics of movement in space. Specifically, while all the physical laws remain the same, on earth you have to deal with a lot of friction -- air resistance, the friction of your wheels, stuff like that. In space, Newtons laws reign triumphant and ships don't slow down unless you make them. On earth, things slow down because everything around them is making them.