Need a "pause" to do planet admin tasks

I think you need the ability to Stop the action and give you a chance to go through and update planet levels and build structures. When moving ships around as you are being attacked, you tend to forget that you need to go back and deal with planet X.
2,227 views 8 replies
Reply #1 Top
There is a pause button, if you really need it. But unless your playing a really large map, it shouldn't be that critical. What we really need is some way to quickly scroll through planets to find the ones that have been and haven't been upgraded. For tactical upgrades that isn't too important, but all the logistical and economic ones are important, even for rear line systems / non nodal systems.
Reply #2 Top
You can pause the game with the pause button and issue all your orders then unpause.
Reply #3 Top
Hehe, as long as multiplayer doesn't allow pausing.
Reply #4 Top
Personally, I hate pausing in RTS and RT4X games...just ruins the whole point of the game. But I do believe in setting a speed for the game, i.e. 2x or 5x at start then after 15 minutes slow down to 1x then 1/2x etcetera, etcetera, etcetera. This would help get the game moving online, as at the start you don't take nearly as long as you do when you have many planets, so you end up just sitting there waiting. The pause should stay in singleplayer, though...Maybe not as a 'Pause and issue orders' as that defies what I picture as an RTS or RT4X, and instead keep the Escape pause, so that you can use the restroom or somethin...heh
Reply #5 Top
Well if the pause remains to be able to issue orders (some people will really like that in single player so no reason to affect their play style by removing it) then you might want to make it where you can see that an order is queued. I tested it out yesterday and when you click on something while paused or order a ship to go somewhere there is zero feedback that it actually queued the order until you unpause and the graphics appear.
Reply #6 Top
Maybe multiplayer can have a setting where the games jumps ahead at the lowest speed setting amongst all the players.
Reply #7 Top
Maybe multiplayer can have a setting where the games jumps ahead at the lowest speed setting amongst all the players.


Intentional desync? Let's not.

It's already been said that there won't be pausing (at least, not in the same way as with single where you can issue orders during pause) in multiplayer, AFAIK.
Reply #8 Top
Pausing in MP would kill the pace anyway. I can't forsee people wanting to play beyond 3-4 hour session games. Least that's what my magical eight ball says.