Capital Ship Choices/Strategies/Which is Worst...
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So what with the new version they have implemented something I love, the choice of your starting flagship! Which has allot in common with the hero selection system of War Craft III...
So what are people choosing for their starting ships I wonder?
My choices revolve around the Akkan Battlecruiser, mostly because its good enough to get rid of starting pirates by itself, it helps your early frigate fleets against more pirates, and it can colonize on the go rapidly enough that you don't need to build a colony frigate...
My other choice is the Battlship or Carrier, each for their wonderful abillities and outright firepower, in a flagship game each is very tempting to use.
I find that the dreadnought has its uses much later in the game for rapid bombardment, but otherwise not terribly needed or wanted early on. As for the support (the dunov I think its called) choice.
Well I think its arguablly the worst, I havn't found the fighter magnet useful as it seems to affect fighters universally, thus my fighters are destroyed with its use at times... which I just plain wouldn't want. Its anti-anti-matter abillity is nice but not much different from the EMP of the Akkan, and your cobalts can do much the same with an upgrade. Finnally it has shield restore, which is useful, but the Dunov is usually the one in need of the restore! It just doesn't pack the punch!
Sure pair it with a Kol and your Kol will last longer, ... oh but wait for no more expense I could just have 2 Kols.
Anyone else feel this way? Also what are your favorite combos/fleets.
Before the patch I found myself using Kols, Cobalts, light carriers and Sova carriers.. a few repair frigates occasionally...
Now I find I actually need a few anti-fighter gunships, and I'm liking the LRMS frigate more so... though not critically.
So at any rate I'm finding more balanced fleets are more effective/neccessary than before. Though I'm still not seeing a good reason to utilize the command cruiser. I find its more effective just to have an Akkan in the back. I kind of wish we had a single Destroyer class vessel to replace this. Something about as good as the tank-like cruiser we have, but with slightly more armor, and the command abillities, suffering at the speed and turn radius of the Capital ships.
Thus it would be no better combat wise, and not worth it thus so, but useful to have 1 or two for the command abillities, as opposed to currently where it is just too weak to be worth throwing into a fight.
Or am I alone in this?
So what are people choosing for their starting ships I wonder?
My choices revolve around the Akkan Battlecruiser, mostly because its good enough to get rid of starting pirates by itself, it helps your early frigate fleets against more pirates, and it can colonize on the go rapidly enough that you don't need to build a colony frigate...
My other choice is the Battlship or Carrier, each for their wonderful abillities and outright firepower, in a flagship game each is very tempting to use.
I find that the dreadnought has its uses much later in the game for rapid bombardment, but otherwise not terribly needed or wanted early on. As for the support (the dunov I think its called) choice.
Well I think its arguablly the worst, I havn't found the fighter magnet useful as it seems to affect fighters universally, thus my fighters are destroyed with its use at times... which I just plain wouldn't want. Its anti-anti-matter abillity is nice but not much different from the EMP of the Akkan, and your cobalts can do much the same with an upgrade. Finnally it has shield restore, which is useful, but the Dunov is usually the one in need of the restore! It just doesn't pack the punch!
Sure pair it with a Kol and your Kol will last longer, ... oh but wait for no more expense I could just have 2 Kols.
Anyone else feel this way? Also what are your favorite combos/fleets.
Before the patch I found myself using Kols, Cobalts, light carriers and Sova carriers.. a few repair frigates occasionally...
Now I find I actually need a few anti-fighter gunships, and I'm liking the LRMS frigate more so... though not critically.
So at any rate I'm finding more balanced fleets are more effective/neccessary than before. Though I'm still not seeing a good reason to utilize the command cruiser. I find its more effective just to have an Akkan in the back. I kind of wish we had a single Destroyer class vessel to replace this. Something about as good as the tank-like cruiser we have, but with slightly more armor, and the command abillities, suffering at the speed and turn radius of the Capital ships.
Thus it would be no better combat wise, and not worth it thus so, but useful to have 1 or two for the command abillities, as opposed to currently where it is just too weak to be worth throwing into a fight.
Or am I alone in this?
)
Anyways, back that mix of caps up with some fire squads of cobalts and missile frigs and it has yet to be beaten by the comp. I haven't used any of the cruisers since the update simply because I've been crashing before I teched up that much, but I'd throw some carriers and definitely some repair ships in there too. I'm sure it'll turn out differently in the Multi beta but it works for now.