TomAlexander's First Impressions
Edit: moved to appropriate thread.
I really love the game...its so addictive!!!
I love the graphics and this is easily the best thing about it in terms of atmosphere, scalability and a true sense of 'empire'. But I don't see 100 plus planets even on large...what gives?
The tech tree is very interesting with the ability to research providing you have enough labs not based on purely previous research achievements. Quibbles with the tech is that some of them are a bit dead-endy if you don't want to research for a particular ship or ability. More technologies would be nice.
Am almost afraid to research Insurgency as I've heard the effect will work on your own populated planets against you. True?
I find the planet bonuses could do with a wider range of possibles and more artifacts are needed.
The logistics limit was a huge pain as it limits styles of gaming and I prefer to invade then consolidate/build rather than breakneck colonisation rates to achieve critical mass faster. Could do with customising or raising limits for logistics...tactical is plenty. A capital planet should be able to have increased logistics as it should in theory be the most organised one out of all your planets with the power.
Capital ships don't feel very powerful and the Marza and Kol seems pitiful especially given that they are the most powerful ones. There doesn't seem to be huge differences between the cap ships yet.
Pirate bases are a pig to invade and then you get what?! nowt! Meh...given the effort surely we could get rewards?
I can't seem to work out where a planet's is most strongly influenced by which is annoying when I invade several planet orbits and then I can't colonise with my Akkan!!! It would be good to have the strongest culture have a thicker line on the phase jump.
Diplomacy seems a bit weak with 3 choices (pacts etc)...option to expand?
LOVE the phase jump idea...creates sooo much tension willing your cap ship to get away from battle fast enough to jump. V irritating when you jump to yet another asteroid though.
Planets look beautiful...love the volanic ones cos it looks PRITTY! Could we get more variation in types? Ones that are gas giants (research centres due to chemical abundance), waterworlds (trade/tourism), liquid chemicals (mined for types of offensive weapons) and metal dense planetoids (mined for better/specific armour). Some could be colonised through researching 'artificial planetary rings'...ooo and suns!!!
Can't wait to play the Advent and Vasari!