Boxed Impressions

I had a great first impression when I first played Sins. I see so much potential for the developers to make a great game. I'm basing my suggestions on the games character, and think that it would help Factions to be able to exercise more military power and experience tide-changing events as well.

An idea I'd like to add in that I think would rock in this game is to make the Sun capturable. Allow for a faction's larger military presence in the sun's area to capture the sun after a bit of time and then allow them to bring in(possibly mobile constructors) and build Tactical Buildings. The Sun when captured gives a gained militarily bonus around the sun to the team that captured it. So it can become a base of operations

After imagining playing this scenario I have no doubt that this would really give some depth and fun-value to this game. I picture teams will attempt to aim for taking the sun near the beginning, and some players would choose not to bother as they build up a larger army and planets before claiming an interest in the fight at the sun.


Another idea is to make the capital ships more like Rooks in a chess game, they should be a risky investment. IE, much more expensive than they are now. Taking much longer to build, an increased scale in size and made much stronger in firepower and armour. When a capital ship joins a fight it should be a larger presence on the battle field than it already is, perhaps targeting multiple ships at once.

At the moment there is a point where it pays to spam the most capital ships, I think this takes away the importance of the idea in placing them strategically. Perhaps lower the capacity to a dozen ships; placing more emphasis on buffed up carriers for late-game firepower.

Leastly I suggest that the time for capital ships to jump should be lowered so you can move them to important locations quicker.

Thanks for reading and considering.
8,114 views 26 replies
Reply #1 Top
and think that it would help Factions to be able to exercise more military power and experience changing-tide events as well.


What?


An idea I'd like to add in that I think would rock in this game is to make the SUN capturable.


As things stand, the sun is the only thing approaching dead-man's land in the game. So I doubt its going to happen.


Another idea is to make the capital ships more like Rooks in a chess game, they should be a risky investment. IE, much more expensive than they are now. Taking much longer to build, an increased scale in size and made much stronger in firepower and armour. When a capital ship joins a fight it should be a huge presence on the battle field targeting multiple ships at once with its cannons.


Capitol ships are a powerful unit as things stand. The reason they generally don't target multiple units is because you can't get the enemy to stay on two sides of you, most of the time. Otherwise, they could do that just fine.
Reply #2 Top
"Changing tides events" seems like he is referring to game-changing or huge-impact events.

I agree though, the sun should remain neutral ground. If you could fortify it, you can pretty much guarantee deadlocks between systems instead of planetary battles. More variety this way.

I also like the power and balance with the capital ships... I'd like to see the AI defend against them better, though. Devs keep saying that in human-vs-human, caps don't stand up - but as it is, I can take one of each cap ship, put it in a little fleet, and it can take on any number of opponents. :/
Reply #3 Top
how do you capture a star?... I mean... unless you're talking about building something "around" it... you can't land on it... or build anything on it... and even if you did build something "around" it the star is HUGE!!! I mean... it would practically take the mass of another star just to build something around an existing star...


No... I want gas giants... you can build on them at least in the form of "floating" structures... like huge air balloon structures... or maybe vacuum balloon structures...
Reply #4 Top
Love to see gas giants act as neutral systems that cant be captured.
Reply #5 Top
Thanks for the feedback. I wrote this late at night so its a little vague I'll admit.

The sun would be captured if you have the larger (at a minimum) military force around it. Buildings around the sun, well, lets discuss that; it allows you to fortify it so you can worry less about losing it quickly; and because of that you don't have to worry about your 3+ planets connected to it. Everybody gets a chance to capture the sun. So though it maybe it has a large strategic advantage... that was the point. You'll definitely be happy when you have it, and you'll make room in your strategy if you don't.

The other point was the resources you'll have to pour into your forces around the sun. Which is why I imagine it would be risky, as other people would like to capture the sun as well. I mentioned those who would not go for it, and that's a taken risk as well if it does provide military bonuses like I said.

At the moment the sun is useless, and for something that is the literal center point in the game. It absolutely needs something. Capturing the sun would be fun. And it'll add another layer of depth to the strategy, which at the moment becomes rather repetitive late game.

I'm awake now, so I think this post says my idea a little clearer now. You can expand on it... or keep ridiculing it if you'd like.
Reply #6 Top

You won't be able to "capture" the stars, but there is at least one scenario in Beta 3 which makes it strategically vital...

 

Reply #7 Top
there is at least one scenario in Beta 3 which makes it strategically vital...


im going to kill you one day <3
Reply #8 Top

there is at least one scenario in Beta 3 which makes it strategically vital...


im going to kill you one day <3


same......for both of you
Reply #9 Top
kinda random, but I take it that we don't get to play the actull scenarios untill the game itself is out?
Reply #10 Top
if we cant, devs will be shot

EDIT: the FBI say i have to say that was a joke
Reply #11 Top

You won't be able to "capture" the stars, but there is at least one scenario in Beta 3 which makes it strategically vital...


 




COMON!! this is torture..

*writes Yarlen on the "MUST KILL LIST"*
Reply #12 Top

*writes Yarlen on the "MUST KILL LIST"*






Reply #13 Top
If you kill yarlen... then you delay future patch and beta releases.

Ergo, everyone else on the forum kills you.
Reply #14 Top

kinda random, but I take it that we don't get to play the actull scenarios untill the game itself is out?

Not at all, quite a few are included in Beta 3.

Reply #15 Top

If you kill yarlen... then you delay future patch and beta releases.

Ergo, everyone else on the forum kills you.


not true...

Someone would get promoted... Looks at Kryo and Zoomba
Reply #16 Top
Stars are already pretty damn important once trade/refinery ships are out in about. These merchant ships love to go through the star's gravity well whenever they can. If an enemy decides to put a force there, he can seriously reduce your income AND give his own ships experience AND collect any bounty on you.

That said, the only useful fleets around stars are carriers and possibly Kodiaks with the 'Dash' ability. It simply takes too long to move around a star's gravity well for most ships to be very useful there.

As for floating ballons around gas giants, how do you propose to do this if the gas giant's atmosphere is hydrogen? You can't get a lighter gas than that for your ballon, and so you will always sink into the atmosphere = death!
Reply #17 Top
As for floating ballons around gas giants, how do you propose to do this if the gas giant's atmosphere is hydrogen? You can't get a lighter gas than that for your ballon, and so you will always sink into the atmosphere = death!


Well, you would need a rigid balloon (which stays the same at different amounts of pressure) so it would only sink in until the atmospheric pressure of that gas giant is high enough to keep you floating.
Reply #18 Top
Stars are already pretty damn important once trade/refinery ships are out in about. These merchant ships love to go through the star's gravity well whenever they can. If an enemy decides to put a force there, he can seriously reduce your income AND give his own ships experience AND collect any bounty on you.


I was hoping they implement traders to do the proper run-rounds around hostile systems by the time this would have been amalgamated . That is what they're planning to do, right? Kamikaze traders are proud, yet pointless.

Reply #19 Top
Why does everyone want CAP ships to have the speed and Agility of Fighters or destroyers.
Theya re the size of a small city .
They ARE supposed to be dog slow.
By speeding them up you give all the instandt gratification players another Tank rush Game!

Leave the speed as it is if I had my way id Slow em down by 50% more and make users use other smaller ships or tactics and force them to think instead of Cap ship Speed Blob..
Just my 2@

Reply #20 Top

They ARE supposed to be dog slow.


Why are they supposed to be slow? If it were on a planet that might make sense, but in space all you have to do is increase the size / number of the engines so that the thrust increases in proportion to the mass.
Reply #21 Top
Hey Ron, be sure to join the Galactic Empire Clan. I want you and me on the same side.
Reply #22 Top
Hey Ron, be sure to join the Galactic Empire Clan. I want you and me on the same side.


I generally don't do clans, sorry
Reply #23 Top
I generally don't do clans, sorry


Yet you decided to join us
Reply #24 Top
No star ownership that is just not right to kidish IMO. Starsystem yes just not stars.
Reply #25 Top

I generally don't do clans, sorry


Yet you decided to join us


I got badgered into it.

And thats my answer and I"m stickin' to it!