Boxed Impressions
from
Sins Forums
I had a great first impression when I first played Sins. I see so much potential for the developers to make a great game. I'm basing my suggestions on the games character, and think that it would help Factions to be able to exercise more military power and experience tide-changing events as well.
An idea I'd like to add in that I think would rock in this game is to make the Sun capturable. Allow for a faction's larger military presence in the sun's area to capture the sun after a bit of time and then allow them to bring in(possibly mobile constructors) and build Tactical Buildings. The Sun when captured gives a gained militarily bonus around the sun to the team that captured it. So it can become a base of operations
After imagining playing this scenario I have no doubt that this would really give some depth and fun-value to this game. I picture teams will attempt to aim for taking the sun near the beginning, and some players would choose not to bother as they build up a larger army and planets before claiming an interest in the fight at the sun.
Another idea is to make the capital ships more like Rooks in a chess game, they should be a risky investment. IE, much more expensive than they are now. Taking much longer to build, an increased scale in size and made much stronger in firepower and armour. When a capital ship joins a fight it should be a larger presence on the battle field than it already is, perhaps targeting multiple ships at once.
At the moment there is a point where it pays to spam the most capital ships, I think this takes away the importance of the idea in placing them strategically. Perhaps lower the capacity to a dozen ships; placing more emphasis on buffed up carriers for late-game firepower.
Leastly I suggest that the time for capital ships to jump should be lowered so you can move them to important locations quicker.
Thanks for reading and considering.
An idea I'd like to add in that I think would rock in this game is to make the Sun capturable. Allow for a faction's larger military presence in the sun's area to capture the sun after a bit of time and then allow them to bring in(possibly mobile constructors) and build Tactical Buildings. The Sun when captured gives a gained militarily bonus around the sun to the team that captured it. So it can become a base of operations
After imagining playing this scenario I have no doubt that this would really give some depth and fun-value to this game. I picture teams will attempt to aim for taking the sun near the beginning, and some players would choose not to bother as they build up a larger army and planets before claiming an interest in the fight at the sun.
Another idea is to make the capital ships more like Rooks in a chess game, they should be a risky investment. IE, much more expensive than they are now. Taking much longer to build, an increased scale in size and made much stronger in firepower and armour. When a capital ship joins a fight it should be a larger presence on the battle field than it already is, perhaps targeting multiple ships at once.
At the moment there is a point where it pays to spam the most capital ships, I think this takes away the importance of the idea in placing them strategically. Perhaps lower the capacity to a dozen ships; placing more emphasis on buffed up carriers for late-game firepower.
Leastly I suggest that the time for capital ships to jump should be lowered so you can move them to important locations quicker.
Thanks for reading and considering.
