Right-click on Structure to destroy

To keep the UI congruent, I would recommend allowing the user to right-click on the "build" icons for facilities to set them up for detonation. I spend most of the game in meta-view and the only time I seem to have to zoom all the way in is to click on lab to blow it up.

The same method currently works for changing up fights and bombers.
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Reply #1 Top
That is a great idea!
Reply #2 Top

The UI is congruent because right clicking is only for removing items being queued. It works for fighters/bombers because they are in a constant state of being 'queued' in that they auto-replace themselves whereas buildings don't. Note that you can right click to destroy them before they are actually built. To destroy them without zooming in, you can select them on the empire tree and click the scuttle button. This also keeps them consistant with how all other 'built' items are destroyed (frigates, capitalships etc).

Edit: We purposely kept the scuttle button away from all the others and difficult to hit so you wouldn't mistakenly destroy something.

Reply #3 Top
also I dont want to go right clicking to tell my units to run around, accidentally killing my entire tactical or civilian structure group.
Reply #4 Top
also I dont want to go right clicking to tell my units to run around, accidentally killing my entire tactical or civilian structure group.


hahahaha, kosc would do that all the time
Reply #5 Top
i also would like to see that building that haven't started being constructed not be destroy able. like i just spent loads of money on building defenses and 1 AI scout came and killed um all. this really pissed me off. So i wiped him out.   
Reply #6 Top
Known bug Jperzio. Devs are... working on it
Reply #7 Top
To destroy them without zooming in, you can select them on the empire tree and click the scuttle button. This also keeps them consistant with how all other 'built' items are destroyed (frigates, capitalships etc).


I did not know that    That will be handy when beta 3 comes out.
Reply #8 Top
yea might as well remind them lol   
Reply #9 Top
Hmm. I think the designers don't play too much in the meta-game.

If you never zoom in on battles and perpetually remain in system-wide view, there is no reason to have the empire tree - all the planets are on your screen, and it takes you just as much time to mouseover there as it does on the tree to the left of the screen. It's redundant information.

I can mouseover the little bars to the left, right, and bottom of each planet and get all the overview information I need to make system-wide decisions.

I can see the value of having the empire tree on the screen, for those players that like to micro-manage battles; it gives you a quick way to control things instead of having to zoom out, find it, and zoom back in.

Identifying planets in the empire tree is difficult as well. I don't know planet names, all I know is THAT is my home planet, THAT's the asteroid next to it, and THAT is the volcanic planet after that little L shaped phase lane.

What I'm trying to say, is that the empire tree is pretty much useless to me. The only thing I keep open on it is my fleet tabs. If I had a way of disabling the stars from the list I would have done so.

(Also minor glitch: if you have no fleets, the uppermost star has the graphic cut off at the top and it looks shoddy)
Reply #10 Top

If you never zoom in on battles and perpetually remain in system-wide view, there is no reason to have the empire tree - all the planets are on your screen, and it takes you just as much time to mouseover there as it does on the tree to the left of the screen. It's redundant information.

This technique doesn't allow you to pick specific things for specific actions (e.g, selecting a structure to scuttle).

Identifying planets in the empire tree is difficult as well. I don't know planet names, all I know is THAT is my home planet, THAT's the asteroid next to it, and THAT is the volcanic planet after that little L shaped phase lane.

Hold down ALT, it gives you the names (as well as lots of other info).

What I'm trying to say, is that the empire tree is pretty much useless to me. The only thing I keep open on it is my fleet tabs. If I had a way of disabling the stars from the list I would have done so.

It sounds like you aren't aware of all its functionality or you would prefer to use the Selection Based Empire Tree, which has much different behavior and is likely more suited to your play style. Check it out by activating it in UI options.

Reply #11 Top
The only thing I keep open on it is my fleet tabs.


Yeah, pretty much the same here.
Reply #12 Top

This technique doesn't allow you to pick specific things for specific actions (e.g, selecting a structure to scuttle).



Heh, that's a pretty circular argument. I'm saying add a scuttle button elsewhere, and you're saying it's already there. I said elsewhere damnit!

Perhaps there are empire-tree functions that I am not aware of, but scuttling is the only thing I could see using it for. You can access all your build queues and planet management by simply clicking on a planet in the main window; you can access all of your fleets...

From what I can tell, the only reason you'd want to use the empire-tree is for Scuttling, and for selecting an individual ship that isn't currently in a fleet. Am I missing anything? Seems like an awful lot of UI space for such a narrow feature set.


Hold down ALT, it gives you the names (as well as lots of other info).




My whole argument was I don't NEED to know the names - I know what the planets are! The volcanic planet, the green star, the blue ice planet, the planet next to the L shape... They don't need names in my head.

It sounds like you aren't aware of all its functionality or you would prefer to use the Selection Based Empire Tree, which has much different behavior and is likely more suited to your play style. Check it out by activating it in UI options.



I just checked out the selection-based one, and my god I'm so happy. It's so much better because it de-clutters my screen. However, I am still curious as to what purpose it serves, other than scuttling and individual ship selection?

Assuming there is a use for it, the lists get neigh-unmanagable when you have a lot of ships in the region, is there a way you can break the empire tree down into ship- and structure- sub-tabs?
Reply #13 Top
WHAT!?!?!??!

diffent TYPES of empire trees?!?!??!?!
.
..
...
....
.....
......


I WANT BETA THREE!!!!!
*breaks down and starts crying, again*   
Reply #14 Top
What I'm trying to say, is that the empire tree is pretty much useless to me. The only thing I keep open on it is my fleet tabs. If I had a way of disabling the stars from the list I would have done so.


Yep. It's the way I play the game.

The whole empire tree is useless to my style of play.

Because of that, I would like an empire tree that only shows planets with battles going on (and selected fleets of course).

It's much more important to know where something happens (ie. you need a look at the whole picture, ie. fully zoomed out) then to be able to scuttle a certain structure, etc.

Besides that, remembering planet names is simple no option on large games, and now, I don't want to press ALT the whole time.
Reply #15 Top
Identifying planets in the empire tree is difficult as well. I don't know planet names, all I know is THAT is my home planet, THAT's the asteroid next to it, and THAT is the volcanic planet after that little L shaped phase lane.


Once the option to rename planets and ships is enabled, this shouldn't be a problem.
Reply #16 Top
Structures that aren't built yet are like construction zones where all the building materials are stacked. They should be easy to wipe out in this condition and it should cost you.

What might make a bit more sense is that you only lose a % of your investement though.
Reply #17 Top

Once the option to rename planets and ships is enabled, this shouldn't be a problem.


Argh, you guys don't understand.

I don't use the empire tree,
I don't know my planet's names,
I don't have any desire to name my planets,

I simply don't NEED to know my planet's names! When you zoom out to strategic view, you see your planets - you see your ships - you see your structures - and you can see how they relate to each other strategically in temrs of positioning and phase lanes.

You can't get any of that info from glancing at the empire tree. The planets are just data points with no reference as to what is linked where. Even if you add names to it, it won't help me - That second planet down on the list with ships and structures? I have no clue where it is or why I would want to click on it.
Reply #18 Top

The only thing I keep open on it is my fleet tabs.


Yeah, pretty much the same here.


same...
Reply #19 Top
That second planet down on the list with ships and structures? I have no clue where it is or why I would want to click on it.


He he he.

But so true, so true.
Reply #20 Top
well... apparently I overestimate the average mental capacity...
  
if you dont use it, shut it down.
Reply #21 Top
Back to scuttling structures:

If I have a well fortified planet and I want to redeploy defenses to different parts of the gravity well, is the only way to "redeploy" my defenses by individually selecting each structure and scuttling them one by one?

Anyway we could come up with a way to transport of move structures within the gravity well, perhaps by using a LEV constructor "tug-boat style." Maybe these structures that are in movement come offline, and it even takes some time to redeploy the structure once it's in your desired space in the the grav well before coming back online?

Just an idea, it seems that the TEC would at least want to recycle and redeploy structures as opposed to scuttling and rebuilding everything!

Just an idea