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Sins Beta 3 - Gameplay Feedback *POST HERE*

Sins Beta 3 - Gameplay Feedback *POST HERE*

Gameplay is NOT a focus for Beta 3, but if you've got something to say...

This thread is for non-technical feedback for Sins of a Solar Empire Beta 3. 

Beta 3 is a multiplayer technical test and is not designed for gameplay. Please keep in mind that Beta 4 will be the next gameplay beta for Sins. Still, if you've got suggestions, praise, or tweaks you'd like us to consider, please post them here.

If you wish to make a bug, performance, or compatibility report about Beta 3, please post it here:

https://forums.sinsofasolarempire.com/?forumid=402&aid=163008

By keeping this information separate, it will go a long way towards us making Sins a better game!

Thanks!

217,298 views 297 replies
Reply #176 Top

Ie. a player could choose ships to jump in (and out) anywhere inside the the light blue area.


I hate to say it, but I love this idea.
Reply #177 Top

Ie. a player could choose ships to jump in (and out) anywhere inside the the light blue area.


I hate to say it, but I love this idea.

wow, this is something I've proposed a zillion times a zillion posts ago.
i found it first but nobody paid attention when i said it...

because you're confusing cooldown time with rate, its worded correctly, its just an odd wording.
Reply #178 Top
The AI is "wasting" resources by using Cobalts as scouts, then not using their superior combat abilities when appropriate (e. g. its scouting, finds a world with a trade post and no defenses and doesn't engage trade ships or trade post, just continues on its way).
Reply #179 Top
The AI is "wasting" resources by using Cobalts as scouts, then not using their superior combat abilities when appropriate (e. g. its scouting, finds a world with a trade post and no defenses and doesn't engage trade ships or trade post, just continues on its way).


It's even using flaks as scouts.

The is now not wasting it's ships on defenses anymore. Instead it doesn't attack at all, as long as you have some gauss cannons online.

So while the AI had 2 capital ships and about 35+ Cobalts next to my planet defended with 3 gauss cannons, it just didn't attack. It scouted the planet several times, so it knew what was there, but it still didn't do anything threatening.
Reply #180 Top
I really like the idea of the 'jump anywhere you choose within 45 degrees' outer zone.
Reply #181 Top
Does anybody think its unfair to be able to take a home planet through culture? I think home planets and planets 1 jump away should not be conquerable through culture. Culture only adds 10% allegiance after all
Reply #182 Top
I really like the idea of the 'jump anywhere you choose within 45 degrees' outer zone.


Yeah, it also solves the logic issue involved in fleet jumps. A ship will always jump in at the exact point where phase lane meets grav well... unless you have another ship jumping with it. The ships clearly charge up separately (cap ships charge first, then other ships with shorter charge times start) yet their jumps either effect each other or they can choose their exit point.

Plus, if you just make the new "jumpable range" be outside the current grav well, you actually get a lot more "real estate" to play with, without expanding the transit times too terribly. You get more combat room to manuever, with the only real cost being to defensive power. (It greatly decreases the effectiveness of "walls" of gauss cannons)
Reply #183 Top
AI still has my fighters going after cap ships when there are plenty of fighters and bombers to go after.
Reply #184 Top
akkan gives civic research stations, constuction frigates, and iunno what else, a bonus to range and chance to hit?

a terran homeworld with 0 pop gives 4 cps?
Reply #185 Top
The (antimatter?) explosions that result from planetary bombardment really should be reduced in size. The explosions are far too massive to be believable as they are right now. Much smaller mushroom cloud explosions would be a lot more believable/realistic.

I've had this thought many times since the beta 1, but this is the first time I've bothered to mention it.

What do you guys think?
Reply #186 Top
but me like big booms
Reply #187 Top

The (antimatter?) explosions that result from planetary bombardment really should be reduced in size. The explosions are far too massive to be believable as they are right now. Much smaller mushroom cloud explosions would be a lot more believable/realistic.

I've had this thought many times since the beta 1, but this is the first time I've bothered to mention it.

What do you guys think?


I would have to agree... sorry eet <3
Reply #188 Top
What do you guys think?


Realistic, no. Fun, yes.

But yeah, they should probably tone them down a little.
Reply #189 Top
What do you guys think?

no way.


come on now, the planets are what sized? if you tone them down the nukes would barely be half as large as the cap ships, which is again unrealistic.

stick with big booms, they're far more eye catching.
Reply #190 Top
Pirates AI is still off. The pirates always attack the weaker player in a two player local multiplayer game. At the beginning when two players are closer together in power it can go either way, but the player with a clear lead seems to not get any pirate attacks! A little unfair.
Reply #191 Top
but the player with a clear lead seems to not get any pirate attacks! A little unfair.


uhm... they attack the player with the most bounty... although that is usually the weaker player
Reply #192 Top
Is there any plans for a SPECTATING MAP of any sorts?
Digital Admiral and I were discussing: How it would be nice to spectate multiplayer gameplay "Live" - not just a replay - but actually watching the game being played in real time with (ALL) chat allowed, single person talking would be unfair.
Reply #193 Top
Is there a complete key-bindings list anywhere?
Reply #194 Top

Is there any plans for a SPECTATING MAP of any sorts?
Digital Admiral and I were discussing: How it would be nice to spectate multiplayer gameplay "Live" - not just a replay - but actually watching the game being played in real time with (ALL) chat allowed, single person talking would be unfair.

I'm not sure if this is planned or not. If you're talking to the players, however, that's not exactly spectating or necessarily fair.

Reply #195 Top
I read through, so sorry if I missed a post that referenced this.

I would like to do a 1v1 multi-player game on a 2 star map. I want each player on they're own star system. Also I want to play a 4 player game on a 2 star map, 2 humans and 2 computers. The key here is, I want the human players to start in their own solar system. Is this possible, and if so how do I accomplish this?
Reply #196 Top
for some reason, i really dont like the movements on the blue star... i dont know if they are different from the others or something, but it's the only one i really dont like
Reply #197 Top
I would like to do a 1v1 multi-player game on a 2 star map. I want each player on they're own star system. Also I want to play a 4 player game on a 2 star map, 2 humans and 2 computers. The key here is, I want the human players to start in their own solar system. Is this possible, and if so how do I accomplish this?


I'm pretty sure there's a scenario with 5 stars, 4 players. Each player gets its own 8-planet star and the 5th system has some large number of planets and pirates. Pretty close to your needs? Otherwise you can make that kind of map by modding some files, I'm sure some folks who are into modding can help you out
Reply #198 Top
got another request on ICO for a way to buy/sell metal and crystal with a shift or control key option
Reply #199 Top
got another request on ICO for a way to buy/sell metal and crystal with a shift or control key option


Or just place the icons on the UI for one click shopping...
Reply #200 Top
Here is another vote for more diversity in the star system. Anything to spice up the initial discovery of what is there and anything that can make you want one planet/location over another would be wonderful. Planets spining on a different axis, moons, odd planetary rings, unstable locations (do gas clouds currently impact ship systems?)... deralict ships floating around.

I'm sure the group has lots of beter ideas...