Wish List

This is just a short list of ideas that I think would be cool to see in the game. Feel free to give feedback or your on ideas.

Spies
Cost a constant flow of money for each one hired
Gives full field of view of planet
Can cause revolts/riots, which lowers the population of the planet
Can be placed on friendly planets to defend (kill) vs Enemy Spies
Sabotage: can reset the current tech being researched. 1 Spy can sab tech one 4 spies can sab tech 4

Star gates
Allow near instant travel between 2 planets.
4 levels of tech: 1st is 3 jumps 2nd 4 jumps 3rd 5 jumps 6 across a solar system.
Cost a huge amount of resources and has long recharge time
Must be built on both sides
Can be destroyed fairly easily
Cost related to number of ships going through



Space Mines
Once enemy cruiser or capital ship enters a certain radius it moves towards it and explodes.
Can do damage or EMP
Built in same manner as a building


Jammer Beacon
Fairly large radius
Keeps Fighters/bombers and Frigs from communicating (AI takes over ships, player can't select them)

Black Hole Generator
Pulls fighters/Bombers towards the generator causing them to explode
Small radius
Once the generator takes enough damage it also explodes
3,830 views 9 replies
Reply #1 Top
Spies have been mentioned as something that could be looked at in an expansion.

For stargates, wait and see

The Jammer Beacon would just be incredibly annoying, IMO. How would you destroy it if you can't control your ships near it?

There's already a capital ship ability (magnetize hull) that has pretty much exactly that 'black hole' effect.
Reply #2 Top
Spies? Meh hated them in Gal Civ 2...didn't research much as didn't think it was worth the effort. Hated them in every other game as well.

Stargates? as it is I think the system works well and wouldn't be too enthused about them. Its easy to get reinforcements to planets as it is if you research PSIDAR so don't think that instant travel for spaceships would be an enhancement unless it was between solar systems. That really would create some headaches being able to instantly transport to others...I'd be invincible with 2-3 solar systems fleet points on hand and instant travel. Balance issues?

I like the space mines but think Gauss cannons do the same job. So not required so much I guess unless you can mine a space lane and knock a fleet offline mid transit (ships can be severely delayed in transit not destroyed).

Jammers would be good as a cap ship ability enhancing their culture output.

Black hole? don't we have something similar in the Dunov's abilities to attract small fighters to it?

I want gas giants to be colonisable either planetary or its moons!!!

I would like more planet types, useful when colonised rather than dead ones.

Auto-retreat options for cap ships (not frigates/cruisers).

It'll be good if the trade ships weren't so wet and easily destroyed.

scout vessels really should be faster.
Reply #3 Top
Spies have been mentioned as something that could be looked at in an expansion.

For stargates, wait and see

The Jammer Beacon would just be incredibly annoying, IMO. How would you destroy it if you can't control your ships near it?

There's already a capital ship ability (magnetize hull) that has pretty much exactly that 'black hole' effect.


*jumps up and down on spot*

you got there before me!!!!
Reply #4 Top
Thanks for the responses so far.

The Jammers would more or less be a base defense object. You would be able to destroy them with cruiser and capital ship classes (only fighters frigs effected). Or missle frigs from long range. I only thought of Jammers beacause I had 22 bombers last night and anything that I concentrated fire on was gone in seconds (including flak frigs). It would also amke a good couter to spamming light frigs and bombers/fighters

Black hole the same thing, it would more or less be another base defense object. I'm aware of tbe capital ship that can do this, I'm just looking for more base defense options since gun turrets are very easy to take down from long range.
Reply #5 Top
I think the point of that is a nod to the idea that defenses in space are just not as effective as ships, or at least the devs dont want them to be.

Also I have a sneaking suspicion that the TEC might be the 'weak' defense race... at any rate good counter's exist against bombers, just have enough fighters and flak. Frigates are the meat though there is not a direct counter other than matching frigates and support craft.
Reply #6 Top
More game speed, if the game gets any slower, it might as well be turn based...
Reply #7 Top
I played a 2v2 game with Berracus 2 days ago. What I noticed too was that Trade Vessels were traversing the solar system in a completely random order. Sometimes they were going the ''safe'' route, from my capital, to the sun and then to Berracus' capital, and sometimes straight through enemy territory, going around the long way (more jumps as well) to reach the same destination as the safe ones.

Add: Trade ships need a TomTom.
Reply #8 Top
All I want are ships bigger then the battleship, like in the original Masters of Orion where you could have planetoids etc. I want a Death Star !
Reply #9 Top
i agree with the game needs speeding up maby you could have a double taxes opyion or something.