Btw. how long did it take you to make the map? The amount of connections boggles my mind.
A few hours last night -- I'm going to write up a few addendums to this thread, on how to make life a lot
easier when it comes to making maps.
Specifically, here it is now!
When you want to create a map for Sins, given the complete lack of an editor / GUI, you can either jump straight into the files and much around (presumably with some kind of plan in mind) or you can plan it out completely in advance -- a method that can make life much easier.
Take a piece of graph paper and create a border around a square area which easily divides into 100 on both sides -- or, if your map is larger, then make the division larger. Placing 0,0 at one side, mark in your coordinate axis. (I'm really lucky: the paper I have on hand not only has really small lines, like a millimeter apart each, but every 10th line is darker than the rest, creating a natural "internal" grid that I can work with -- my 100 x 100 map was 50x50, each square representing two units).
Using this map, draw circles of an appropriate size in wherever you want them, and place a letter inside the circle to represent what it is -- I used S for sun, H for homeworld, T for terran, X for pirates, N for neutral, and so on and so forth. Once you've done that (or concurrent with), go back and draw in any phase lane connections you like. Please try to leave room between planets for additional lettering -- your going to need it!
Once you've gotten the map mapped out, go back and -- in a systematic fashion -- label each planet with its co-ordinates, and its planet number (starting from 0!). Which is to say, next to each planet you'll have a label with the following:
X,Y,Z where X is the distance from the left edge of the map, Y is the distance from the bottom edge of the map, and Z is the planetary number -- started from 0 -- of the planet. Once you have all this information, its almost ridiculously easy to transpose the map into a text file.
Please note that I'm seriously considering writing a C++ program that, given the type, X, Y, and connection info of each planet, will write that code for you -- it won't do most of the map for you, but that much is within my power, I think. I'll probably end up writing it just for myself, but if there's a public demand I'll release the source code for sure (and if I can get the student editor I use to cooperate, I'll release a .exe version). It won't be much -- I know how to do text interface, not GUI -- but hopefully I'll know enough to make it work, which means that my suggested "graph paper" system will be useful even after the first editor comes out
Edit: OK, I just "fixed" my map and I've got a *lot* of work to do yet!