IDEA: Flagships giving bonuses

Ok, so my idea is this, and bear with me if it has been brought up before and if i get confusing at some points.

So my idea is this, the flagship give adjustments to all ships in your fleet in the same gravity well, like giving them all the finist hour ability, they do more damage and they have faster movment and better sheilds. Also the enemy would be given negitive effects, the same effects but negative.

The reason to explain this would be your side gaining a huge moral boost to know they are fighting with the flagship of their empire, the reason the enemy gets negatives is that they are terrified of the enemy empires finest.

THEN when two falgships face off they cancel eachothers bonuses out untill they engage eachother, then they give both sides bonuses as each wants to help their flagship (and empire) to greater glory.

So do people think this idea is good, mediocer or bad?
6,478 views 21 replies
Reply #1 Top

So do people think this idea is good, mediocer or bad?


Might be worthwihle, might not. Lets see how the ideas fly.
Reply #2 Top
I think this is a great idea. Right now the flagships of empires are just by name and slight HP bonus. Flagships can't be replaced once lost, so it would not be too imbalanced. If people are really worried about the bonus being too much, it could always be a toggle ability given to all flagships that cost some anti-matter in order to use for x duration in the gravity well, much like finest hour.
Reply #3 Top
great idea
Reply #4 Top
Oh, btw, while I do like the idea I do see a minor problem:
Flagships can't be replaced once lost, so it would not be too imbalanced.


Flagships can't be replaced, which means that it could be imbalanced if its made too strong (1 ship behind makes defeat "inevitable" strong, for example). Further, if one player looses his flagship early on, while the other doesn't, it takes the possibility of turning the tide even further out of the equation than might otherwise be the case. Its something that needs to be examined, but... I do think it'd be a good idea.
Reply #5 Top
I agree with you Ron, it can't be overpowered and all around great, as the skill finest hour is only for a level 6 ship, but maybe the antimatter idea? or just a reduced finest hour bonus or something. The thing is that right now other than extra HP the flagship is just another ship when fighting alongside the rest of your fleet unless it is a support cap. I guess it just comes down to how it gets implemented.
Reply #6 Top
Why should a flag ship be unreplacable?? i think it should be like changing your empires capital planet. it should take some ammount of money and time to select a new flag ship once your old one dies (or even if it hasnt) so that it cannot be done mid-battle. but every navy in the world has the option of designating a different flag ship... why not in sins?

I do like this idea. it gives the flag ship more power and prowess. and since your original flag ship doesnt cost anything, if you do have to replace it it is already gonna be a sore spot for your empire... PLUS it will make those of us whom chose the Aken as our flagship think twice because while the aken is a good ship for quick expansion, its really only good as a support ship later on. Good Idea   
Reply #7 Top
I think this would be good but it would cut back on multi fleets cos you can have only 1 flag ship and the other fleet will be alot weaker with out flag ship. unless u can get a normal frig or cap specail which counter acts flag abilities. And maby depending on the class of flag ship there are diffrent effects.
Reply #8 Top

Why should a flag ship be unreplacable?? i think it should be like changing your empires capital planet. it should take some ammount of money and time to select a new flag ship once your old one dies (or even if it hasnt) so that it cannot be done mid-battle. but every navy in the world has the option of designating a different flag ship... why not in sins?

I do like this idea. it gives the flag ship more power and prowess. and since your original flag ship doesnt cost anything, if you do have to replace it it is already gonna be a sore spot for your empire... PLUS it will make those of us whom chose the Aken as our flagship think twice because while the aken is a good ship for quick expansion, its really only good as a support ship later on. Good Idea


exactly. have it cost some time and ressources to designate a flagship - and only one at a time - and its more flexible and forgiving.

you could also make the bonus directly dependent on ship level, so the more experienced the admiral on board the better the bonuses. furthermore I do think that ship dependent bonuses would cool. the dunov as a support ships could grant a shield bonus and increased shield regeneration, a carrier could help fighters or anti- fighter tactics to capships, a kol could give a weapons bonus and an akkan some other thing, maybe better maneuverability, speed and short jump time.

yes, in general that is definately an idea worth exploring.

how about a short negative effect of the same or larger quantity like the bonus if the flagship is destroyed? this way it becomes a bit more balanced since losing it and it represents the morale effect of seeing the command ship go down.

oh, and lastly: even though its unrealistic and stuff, maybe give it a max number of influenced ships. otherwise it could leed to much towards building a single massive fleet around your flagship just to make everything profit from the effect.
Reply #9 Top
exactly. have it cost some time and ressources to designate a flagship - and only one at a time - and its more flexible and forgiving.


Agree.

oh, and lastly: even though its unrealistic and stuff, maybe give it a max number of influenced ships. otherwise it could leed to much towards building a single massive fleet around your flagship just to make everything profit from the effect.


If somebody want to have super big fleet then why not? You can always destroy flagship first...
Reply #10 Top

oh, and lastly: even though its unrealistic and stuff, maybe give it a max number of influenced ships. otherwise it could leed to much towards building a single massive fleet around your flagship just to make everything profit from the effect.


If somebody want to have super big fleet then why not? You can always destroy flagship first...


what I meant was that its not necessary to give them another reason to do it not to prevent them from doing it. as for why, maybe its just personal taste, but it doesn't feel very realistic or strategic just putting everything in one fleet and using it to mow down everything in its path. its in another thread, but I'd like to see some sort of counter to big fleets except for other big fleets.
Reply #11 Top
Let me just point out that the best way to discourage people from a "super-fleet" strategy is to show them just how wrong that is by using multiple fleets to kill everywhere said fleet isn't.
Reply #12 Top

Let me just point out that the best way to discourage people from a "super-fleet" strategy is to show them just how wrong that is by using multiple fleets to kill everywhere said fleet isn't.


Reply #13 Top
    
Reply #14 Top
I think this would be good but it would cut back on multi fleets cos you can have only 1 flag ship and the other fleet will be alot weaker with out flag ship. unless u can get a normal frig or cap specail which counter acts flag abilities. And maby depending on the class of flag ship there are diffrent effects.


multiple fleets would still be greatl;y useful, they would only be slightly disadvantaged if they ran into a flagship and its fleet of support ships.

But i also like the idea of antimater use, though have it s a dynamic drain.

So that the more ships you have in a fleet that the flagship is supporting the faster the drain will be. OR it could also be dynamic abilitys, if there is a smaller fleet they all get 30% increse to their abilities, but a huge fleet will have each ship get a 1% increse, then a smaller more well equiped fleet will blow theh ell out of a porly organized huge fleet
Reply #15 Top
Dynamic drain and Dynamic bonuses sound like great idea's! Did not even think of those. Negative effects would also be great, but won't that just further drive people to make bigger fleets to protect the flagship better? Single Huge Fleets are not that spectacular in MP by the way, too many ways to slow down and counter with many smaller fleets not to mention fleet size is a pain in the arse to try to figure out and direct as it does not take the entire fleet to kill one thing.
Reply #16 Top
I think there are plenty of other factors in this game already, adding another one just to add somekind of attachment to ONE ship is kind of ridiculous.

Reply #17 Top
yeah but this isn't just ANY ship... its the FLAGSHIP. a ship that is supposed to be ridiculously impressive and intimidating!
Reply #18 Top
attachment to any one LINESHIP would be annoying and detracting yes, but this is the FLAGSHIP, as thetraviler said. It is YOUR embodiment in this game. and only having ONE for each race wont be as distracting.

And once that ship is gone, oh well no more distracting.

And the flagships still would not be hard pressed to die, a good player with enough bombers can down one EASY.
Reply #19 Top
Um, still it goes boom, and then the other team has an unfair advantage.

I can just hear the IMBA screams.
Reply #20 Top
well thats why i posted farther up about being able to designate a new flagship much like you can designate a new empire capital planet... but it would take time and money
Reply #21 Top
Hm... its a possibility.