Minefields

Is this possible to implement?

This would be a great way to slow down or halt enemy advances.
Either by them being a building at low cost and low tactial points requirements or as a capship ability.
That way you could even use it to cover your retreats.
If it would do damage depending on ship size it would be awesome: larger ships are toasted if they attempt to fly through, while smaller craft can pass relatively unharmed.
Also it being cloaked and for example only being visible for scouts would be cool.
That way you would some reconissaince in the later game phases aswell.
6,818 views 34 replies
Reply #2 Top
also how about stealing vessals?

like salvage corvettes off of HW1
or better yet, marine frigates off of HW2


essentully, just ships that can steal other ships.
Reply #3 Top
Why not have mines that stop larger ships mid jump, to slow an enamys larger ships down whial his smaller ships keep going so you can ambush them
Reply #4 Top
you have to remember mines don't care whose ships they damage.
Reply #5 Top
but larger ships have a higher chance to hit them!
Reply #6 Top
you have to remember mines don't care whose ships they damage.


you could have research techs for your mines to be friendly to you as you transmit codes...intelligent mines could be attracted to enemies...think I saw something on that in Star Trek.
Reply #7 Top


you could have research techs for your mines to be friendly to you as you transmit codes...intelligent mines could be attracted to enemies...think I saw something on that in Star Trek.


Star Trek may have had the idea, but the basic premise is in a lot of places. IFF signals determine if a mine will attack a given ship (hostile / no IFF) or not (friendly, known IFF signal). From there, your choice is either mines that can maneuver to bump into enemy ships, or mines with a stand-off range of some kind (e. g. their nothing more than a large nuclear laser a la David Weber's works).
Reply #8 Top
also how about stealing vessals?

like salvage corvettes off of HW1
or better yet, marine frigates off of HW2


essentully, just ships that can steal other ships.


This worked in HW/HW2 because of the relative small number of ships present (making each ship 'worth' more, I remember struggling to capture that first Destroyer you meet in Homeworld), and different damage models (ships could dodge fire, etc). In Sins, this *might* work but only on cap ships, maybe cruisers. Nobody would bother to steal a frigate, and I doubt most people would bother to steal a cruiser. Because of the potentially huge number of ships in a fleet, dealing with salvage/boarding ships would probably be more of a hassle than a benefit, as nifty an idea as it is.
Reply #9 Top
This worked in HW/HW2 because of the relative small number of ships present (making each ship 'worth' more)


True, but remember that the TEC is supposed to be a race which pumps out lots of relatively weak ships. My guess is that the Vasari at least, perhaps the Advent as well, will have a smaller number of more valuable ships. "Salvaging" would definitely be worth it with them.
Reply #10 Top
I would be all for minefields... <3
Reply #11 Top
woo! another useless thread about stuff already talked about and DENIED




just thought I'd let all y'all know.
Reply #12 Top

woo! another useless thread about stuff already talked about and DENIED




just thought I'd let all y'all know.


It's true...if the game had no phase lanes (which aren't going away) I think minefields would be needed and they would need to HURT. But knowing where you enemy will come from and being able to load the area with explosives would encourage serious turtling. It would requre a unit that could clear the minefields, better to just not have them at all imo.

Though he didn't have to put denied in red... that was just harsh
Reply #13 Top
I think a cap ship ability that could lay down a small field of mines to help cover a retreat would work great (maybe doing only moderate damage but also serving to slow down any ships going through) Somewhat similar to the missile platform the one ship can lay down.
Reply #14 Top
woo! another useless thread about stuff already talked about and DENIED


Few early decisions are absolutely permanent. People change minds when they hear things they also think would be cool

If anything, ideas will be floating around for future expansions/updates
Reply #15 Top

I think a cap ship ability that could lay down a small field of mines to help cover a retreat would work great (maybe doing only moderate damage but also serving to slow down any ships going through) Somewhat similar to the missile platform the one ship can lay down.


Thats a pretty cool idea... I like it!
Reply #16 Top
Sword of the Stars allowed you to make a minelayer ship that would lay mines. I'd be in favor of a researched frigate or cruiser class minelayer ship.
Also, to discourage abuse of this (like mining an entire gravity well lol), I think having the minelayer consume a small amount of metal/crystal (like 5/1 ratio for each mine placed) would be cool. And perhaps restricting it an outer ring adjacent to where the phase lanes meet the gravity wells.
I'd also be in favor of Flak Frigates having the ability to target mines and clear them out.
Reply #17 Top
Where there are mines, there must be a way to deal with them other than sending your ships through to detonate them, like ships that can remotely detonate/diffuse them in some fashion. And then it wouldn't matter how large the mine field is, only protecting your diffusing ships, which would probably be high on the target priority of the enemy

In theory, that is..
Reply #18 Top
Few early decisions are absolutely permanent. People change minds when they hear things they also think would be cool

you've never met the IC team.
*shivers*

on a constructive criticism level (yeah, I'm really just bashing them) they tend to stick to the idea that "lowest common denominator" will bring more profits, its not a mentality that I'm a huge fan of.

*shrug* it worked for starcraft. after all they are a new company.
Reply #19 Top
"whats that?"

"SEA MINE!!"

-I would love to see some space mines!!!
Reply #20 Top
Lharrs either had this good idea or sparked me to have it:

if the problem with minefields is that the are too powerful and some fear it could be spammed, then give them a tactical slot cost. that way you have to balance it out with other defensive options, since covering the whole gravwell would be too expensive in both ressources and slots.

and I'd say fighters and bombers could be ample and swift enough to make for good minefield disablers. that way its not unbeatable, but you need to divert some fighting ressources to clear it unless you are willing to take the damage for whatever reason.
Reply #21 Top
I like it as a cap ship ability you dont need a counter for them... they happen and you suffer through it. Its not like there is a 'reverse' ion blast.

I could see the Vasari liking mines because they tend to up and leave a place, why not use mines as a rearguard/early warning system.
Reply #22 Top
Land mines work because you have to travel across the surface of the land. Sea mines work because ships travel across the surface of the water. But have you ever heard of an air mine? No you haven’t and that’s because you would see them and go around or over them. The same would be true for space mines you would see them and just go over or around them, if not just shoot them down.
Reply #23 Top
Actually sea mines were heavily used for subs, not actually ships
And the reason you don´t have airmines is that they can´t float or are easily to spot.
Mines only work if the enemy can´t see them and they stay where you put them.

In the air this is simple not possible but in pitch black space a black mine with only passive sensors will hardly fail!
Reply #24 Top
Likewise in 3-d space you would logically have a 3-d minefield, instead of planar. A planar minefield would indeed be quite useless
Reply #25 Top
Replicating cloaking mines like is Star Trek DS9 !!!!!!!