A couple of Ideas
from
Sins Forums
Well, I have noticed that for me at least the game gets... "slow" in places and during those time I look at different things and I have come to the realization that the game needs a bit more depth in terms of Empires. When looking at the game you can see that it (atleast to this point) isn't very diverse when the same Empires fight. I see the same ships with the same attacks and all that. the only way to make your empire different is in what structures you build and all that means is that you either build more ships faster or have greater captial coming in, so on and so forth. Nothing that really makes you feel that you are playing a separate faction within the same Empire. Thoughts for either additional content to add or an expansion( more probible) would be to add Sub-Factions with point alloted tech/unit trees. Ie they have 35 points per sub faction (which are more specialzied then the original Empire Design) and the trees have options to further specify with each unit/structure/tech costs X points. Just a thought. I can elborate more but I have to go right now. It would just be nice to have something like that since with the game in its current state a player has a lot of time in which to just look at how similar his/her empire is compared to the other Empires of the same race.
Take Care and God Bless,
Lharrs
Take Care and God Bless,
Lharrs
It's far too common in games and it feels very artificial in space. It's one thing in land-based RTS games to not know what the terrain looks like until you explore it, but space is space, there's no terrain and not being able to detect anything on sensors doesn't mean the skybox should be all blacked out. Currently if you try to zoom in on a planet you have no presense in it will gradually fade to darkness and you won't be able to see inside the grav well, but you still see what the planet looks like, or asteroid, or whatever it is. That's as far as it should go, I think