Capitol Ship Limits

As it stands, I don't like the way the number of capitol ships is restricted. Bear with me, I don't want to make capitol ships more common, I ant to make them more rare. I propose that instead of starting with a capacity of one, and then researching technology to give you a specific number more, that it be based off of the number of colonies you have. I would say that a capitol ship needs the support of 5-7 colonies, so for every 5-7 colonies, you are given one capitol ship slot.

Now, what about those techs, you ask? Instead of giving you a specific number more, they would reduce the number of colonies required to support a capitol ship. So, let's say the designers decide for each six colonies, you are allowed one capitol ship. Well, you research that first tech, and now you are allowed a capitol ship for every five colonies. I like this procurement system better because:

1. It balances the capitol ship to frigate/cruiser ratio. With this system, you won't be able to just build another capitol ship, you have to support the ones you already have. This encourages more balanced fleets.

2. It emphasizes the command/support functions of capitol ships. This is a design decision that I am obviously not in charge of, but I envision capitol ships (or at least most of them) behind the lines, providing support to their fleets, while still adding a big punch. Now, exceptions are OK (Kol and Marza, anyone?), but that should be the general rule.

Well, these are just some ideas I came up with. They definitely need some refinement and balancing, but I think it's a fundamentally better system that what's in place. If anyone has comments, ideas, or criticism (preferably constructive ), feel free.

PS I feel I should add the following: I LOVE THIS GAME!!! Seriously, guys, keep up the incredible work.
4,327 views 20 replies
Reply #1 Top
one of the key ideas of the game is that you can create fleets around your own strategy. restricting this aspect any more spells bad news, I dont like the idea.
Reply #2 Top
I suggest this once again, for every capital ship it needs 20 or 30 support ships ( they can be anything cruisers down to frigates ) once this "fleet" is together it gets assigned a number and or name ( your choice ) and then logistics opens up for another capital ship.

It would strengthen the feeling of multiple FLEETS rather than the current UBER fleet...

It would also force the player to make sure fleets are supported with their 20 ships before being able to form a new fleet.

Meh... just my idea...
Reply #3 Top
It would strengthen the feeling of multiple FLEETS rather than the current UBER fleet...

trust me kosc, single uber fleets are already nerfed enough as they are. they do not need to be chain-and-whip reenforced.
Reply #5 Top
Simply increase the cost of capital ships to better reflect their worth = no need for hard cap.
Reply #6 Top

one of the key ideas of the game is that you can create fleets around your own strategy. restricting this aspect any more spells bad news, I dont like the idea.


I'm not suggesting we restrict possible strategies, I'm simply suggesting we apply a little realism. Now I know that gameplay > realism, but still. Consider a modern day aircraft carrier. They usually have a population of around 3-4 thousand people. Now, it takes a LOT of logistical support to maintain that ship. Food, water, equipment, other consumables. Now, your typical frigate, destroyer, or other support ship typically has a crew of around 3-4 hundred. All I'm saying is that capitol ships should, and do, require immense resources to keep operating. I also think that supporting and encouraging more diverse fleets will enhance the number of strategies out there. Maybe not in big fleet battles, but raids, ambushes, and the like.
Reply #7 Top
I'm not suggesting we restrict possible strategies, I'm simply suggesting we apply a little realism

which means... tada! restricting strategies.
Reply #8 Top
Realism? what about this game is strictly real, and how do you figure that the system is realistic? no offense

Why would you NEED 6 whole colony's to support a capital ship, if we were being realistic you could probably support about 2-3 capital ships per planetary colony and maybe half to a whole capital ship per asteroid colony.
Reply #9 Top
It would strengthen the feeling of multiple FLEETS rather than the current UBER fleet...

trust me kosc, single uber fleets are already nerfed enough as they are. they do not need to be chain-and-whip reenforced.


im curious as to why you say single uber fleets are nerfed? are you just talking from a tactical point of view or is there some sort of negative bonus?

Reply #10 Top
are you just talking from a tactical point of view or is there some sort of negative bonus?

tactically I have danced CIRCLES around everyone who has tried a one-fleet strategy, and thats more than some beta3 only noobs. I would hope you would have known the obvious strategic weaknesses as well p5y
Reply #11 Top
are you just talking from a tactical point of view or is there some sort of negative bonus?

tactically I have danced CIRCLES around everyone who has tried a one-fleet strategy, and thats more than some beta3 only noobs. I would hope you would have known the obvious strategic weaknesses as well p5y


sure

, btw its newbs not noobs   
Reply #12 Top
noob you newb.
sure

having troubles are we?

by simply outmanuvering my enemy (on a strategic scale usually) I can maintain a 3:2 death ratio, even if I have somewhat outnumbered forces. granted if I am severely outnumbered I can make no such claim, but still.
Reply #13 Top
noob you newb.

sure

having troubles are we?



newb is a player who has just started a game and sucks because he just hasnt played much but is probably willing to learn. Its not a rude term. Infact we are all probably newbs.

noob is a player who has delusions that they know how to play when infact they suck and arent willing to learn.

and no im not having any trouble thankyou very much....

Reply #14 Top
newb is a player who has just started a game and sucks because he just hasnt played much but is probably willing to learn. Its not a rude term. Infact we are all probably newbs.

1)   they have terminology, wow...
2) speak for yourself.
and no im not having any trouble thankyou very much....

sure you're not   
Reply #15 Top

are you just talking from a tactical point of view or is there some sort of negative bonus?

tactically I have danced CIRCLES around everyone who has tried a one-fleet strategy, and thats more than some beta3 only noobs. I would hope you would have known the obvious strategic weaknesses as well p5y


got any replays ? I need to see this... I have yet to see a real replay where the UBER fleet isn't used...

Blair seems to be the only person who doesn't use a UBER fleet...
Reply #16 Top
got any replays ? I need to see this... I have yet to see a real replay where the UBER fleet isn't used...

I'll play sometime soon and post a replay.
Blair seems to be the only person who doesn't use a UBER fleet...

*stands up and waves hands*

duh.

the reason blair uses it is because it works. especially if you start out with a divided fleet instead of waiting ages.
Reply #17 Top
newb is a player who has just started a game and sucks because he just hasnt played much but is probably willing to learn. Its not a rude term. Infact we are all probably newbs.


since when?
Reply #18 Top

Realism? what about this game is strictly real, and how do you figure that the system is realistic? no offense

Why would you NEED 6 whole colony's to support a capital ship, if we were being realistic you could probably support about 2-3 capital ships per planetary colony and maybe half to a whole capital ship per asteroid colony.


I guess when I was trying to figure out support requirements for each kind of ship based on how many people are on them (and again, I'm using current-day, analogous ships just for a frame of reference). That's how I established what kind of cap ship/smaller ship ratio might be good. I do rather like what lordkosc said about 20-30 support ships for every capitol ship.

When I said 6 colonies for each capitol ship, I was just throwing a number out there. A better way of calculating it, that I didn't think of before, is to base the number of capitol ships off of your total fleet capacity (or whatever it's called). That way, heavier emphasis is placed on more populated colonies like you suggested, AND you can gain more capitol ship slots by upgrading your fleet supply.

Like I said in my original post, these concepts are by no means fleshed out, balanced, or complete. I'm just throwing out ideas for discussion.
Reply #19 Top
My ideas are always amazing
Reply #20 Top
I like Lordkosc's idea as well but i think 20-30 are pushing it, i would probably go for a lower number like 12-15 because thats the size of fleets i make, about 3-4 line ships, a command cruiser, some carriers, LRM or 2 and the cap ship as the heavy heavy hitter