Imagine now, just giving yourself permission TFL to being fully emersed in a B5 Sin's mod, the intense music, the cries of shadow attack vessels, the classic sound of starfury weapons, huge Omega destroys passing by, beam weapons pulsing and bursting everywhere, ripping through the chaos of battle - worrying, thinking can I hold this point - is the battle for Xanus Prime lost! Now, who missed the moving turrets in all that excitement? What extra 100's of gamers pc's could enjoy this because it was kept within Ironclads design parameters?
Also in a recept interview (http://www.crispygamer.com/columns/2009-03-10/rush-boom-turtle-sins-of-a-sins-developer-5.aspx) Blair from Ironclad games said there was no way moving turrets/meshes are going in and it was a silly idea from a design perspective for this type of game. It would take the mod away from too many sin's players.
“Fraser: Totally. You named a great example and a bad example, and I'll explain why. In terms of turrets, a lot of people coming from Nexus or Homeworld expect that level of detail. But given what we were trying to simulate, and the system specs we were trying to hit, turrets doing that just didn't make any sense, especially at the scale we're doing it. It was absolutely silly. Waste of our resources, waste of the CPU's resources.”
I don't think I was exagerating.
Maybe B5 is now too old for enough people to get behind a sins mod? The people from that era now have young families and busy jobs? far enough I guess.
I may do a B5 mod, once I get some more cash from the government’s stimulus package. I plan to hire a team of young game developers from the local gaming/computer animation training college. All working hard, full time for money, I think it could be done in a month or two. Like many things in life it only gets done if you throw money at it.