That list I put up is the list of ships, ive done stats for, not what i was ganna add in.
As for my modding skills, im not a great texture or modeler but text based stuff i can do. Right now I have been taking my stats and converting them into the format that the current Sins ships are in, yes I am writing the code.....
As for the Minbari, they can be easily balanced, I know they dont have a great big shiplist to choose from and their ships are massively powerful, thats why you make them cost more, the number one rule to easily balance something, just change the cost.
From what i've seen writing up code and looking through the files, this game can easily be modded to add more ships in and other things, so giving players a huge list to choose from wont be that hard, except alot for modeling and texturing and code to write.
As for abilities in the game, I've come up with 2
Rank I - reduces incoming damage by 25% for 15 sec?
Rank II - reduces incoming damage by 50% for 15 sec?
Rank III - reduces incoming damage by 75% for 15 sec?
Cooldown time 5 min.
Rank I - reduces enemy fire hit chance by 10%
Rank II - reduces enemy fire hit chance by 20%
Rank III - reduces enemy fire hit chance by 30%
And for the non cap ships they get the rank I stuff if they have those tech on board.