experience and cap ships.

i have been looking for a place to stick this but i give up.


in the current beta the experience is being split amongst the cap ship in the fleet. which is good but i think any caps that have maxed out should stop being counted. this may already be taking place but i just wanted to put my 2 cents worth in.
3,645 views 12 replies
Reply #1 Top
hm...

no, because then a maxed out capship could "train" weeker ones, think about what would happen if you had 2 or 3 in a group with one other level 1?
Reply #2 Top
no, because then a maxed out capship could "train" weeker ones, think about what would happen if you had 2 or 3 in a group with one other level 1?
End of quote


agreed
Reply #3 Top
agreed X2!
Reply #4 Top
i don't know about where you live but the navy uses experienced sailors to train the rest. including the only capital ships we have the carrier.
Reply #5 Top

hm...

no, because then a maxed out capship could "train" weeker ones, think about what would happen if you had 2 or 3 in a group with one other level 1?
End of quote


If they already maxed out, I don't see a reason they should gain useless XP. I suppose you could negate the risk by sending in a couple max capital ships, but if I had a bunch of max caps I'd use them for faster ventures like attacking an enemy planet.

You could always siphon off some XP on a sliding scale depending on how many caps were in play, less than the amount the other ships would get, to discourage this style of play while not keeping a bunch of XP out of reach.

Ooo, here's an idea. You could even expand it so that ships at lower levels gain more XP than ones at higher levels. Sure, you could still send in a Lv1 Kol with a couple Lv5s, but the Kol would get a lot more XP in the long run, but not 100%. Think of it as RPG style play - weaker ships get more XP for destroying higher-level ones (if this is already in the game, it should be emphasized a bit more). This would essentially solve the problem as the low level ships would get a good (but reduced, as to be fair) chunk of the xp with the higher level ships getting a low amount further reduced by the 50/50 (or 33/33/33) split.
Reply #6 Top
Ooo, here's an idea. You could even expand it so that ships at lower levels gain more XP than ones at higher levels. Sure, you could still send in a Lv1 Kol with a couple Lv5s, but the Kol would get a lot more XP in the long run, but not 100%. Think of it as RPG style play - weaker ships get more XP for destroying higher-level ones (if this is already in the game, it should be emphasized a bit more). This would essentially solve the problem as the low level ships would get a good (but reduced, as to be fair) chunk of the xp with the higher level ships getting a low amount further reduced by the 50/50 (or 33/33/33) split.
End of quote


This is indirectly in the game already. Higher level capitals are worth more, and since lower level ships need much less xp to level up, destroying a high level capital to them is worth more than if a high level capital destroyed it. Essentially, if a level 1 capital needs 300xp to level, and say a level 8 needs 2000 (just example numbers), then destroying a capital worth 300 would mean a lot more to the level 1 than the level 8. Even if the xp is split evenly (the level 1 gets 150 and the level 8 gets 150), that still maintains the more immediate benefit to the lower level ship.

Given that there's a very limited number of capital ships in any given game compared to the other ship types and not a continuous stream as is the case in the RPGs you refer it, I think this indirect system works well enough. And it only works because progressively more xp is needed for the next level. If it was always a flat amount, then it wouldn't work

That said, I also don't see a reason why max level capital ships should siphon xp away from the rest, I think they shouldn't be included in the split at all. But, that may already be happening
Reply #7 Top
i don't know about where you live but the navy uses experienced sailors to train the rest. including the only capital ships we have the carrier.
End of quote

they dont use experienced ships to farm terrorist boats...

the point is moot, it would both ruin gameplay and realism (our two major proponents here) and this element would really do nothing benefitial anyhow.
Reply #8 Top
Right now it's the same as it works in a lot of RPGs where you can have groups and XP is shared, and for good reason. Having high-levels around doing all the killing effectively reduces the amount of XP gained in total (typically, XP is split, sometimes proportionate to level, then modified by the relationship between the character's level and the mob's level) because otherwise you could cheesily rush the lowbies just by keeping them safely behind lines while the higher levels slaughter everything.
Reply #9 Top
Right now it's the same as it works in a lot of RPGs where you can have groups and XP is shared, and for good reason. Having high-levels around doing all the killing effectively reduces the amount of XP gained in total (typically, XP is split, sometimes proportionate to level, then modified by the relationship between the character's level and the mob's level) because otherwise you could cheesily rush the lowbies just by keeping them safely behind lines while the higher levels slaughter everything.
End of quote




well i personally send everyone in to fight not to sit on the butts and wait.
Reply #10 Top
they dont use experienced ships to farm terrorist boats...
End of quote



yes they do and you know that they do.
Reply #11 Top
well i personally send everyone in to fight not to sit on the butts and wait.
End of quote


That doesn't change the fact that a lot of people would 'exploit' it the way Kryo described, though.
Reply #12 Top
by the way your caps may not be training other caps. but your frigates are.


or in my case it is the bombers off of the light carriers.