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Sins Beta 4 Technical Feedback - *POST HERE*

Sins Beta 4 Technical Feedback - *POST HERE*

And so it begins....again.

This thread is for technical feedback for Sins of a Solar Empire Beta 4. 

Please reply to this post if you'd like to make: a bug report, let us know about a compatibility issue, graphics issues, performance reports, etc. (i.e., technical stuff).

Before making a report, please be aware that the minimum system requirements for Beta 4 are:

  • Windows XP SP2 / Vista
  • 1.8 GHz Processor
  • 512 MB RAM (1 GB RAM for Vista)
  • 128 MB 3D DirectX Video Card
  • DirectX 9.0c
  • LAN or Broadband Internet Connection for Multiplayer

IMPORTANT:  When making a post about a bug, be certain to include - your system specs, a description of the bug you encountered, what you were doing when the bug occurred (how to reproduce it), and if it was reproducible or not.  We won't be able to make changes to the game without detailed information.

If you encounter a crash, Sins should automatically generate a minidump file. Please send the generated exception and a DirectX diag report to support(at)ironcladgames(dot)com along with a detailed description as outlined above. Minidump files are located in (please note these directories are hidden by Windows):

XP: C:\Documents and Settings\username\Application Data\Ironclad Games\Sins of a Solar Empire
Vista: C:\Users\username\AppData\Roaming\Ironclad Games\Sins of a Solar Empire\

If you'd like to give us some non-technical feedback, please post it here:

https://forums.sinsofasolarempire.com/index.aspx?AID=166574

By keeping this information in one place, it will go a long way towards us making Sins a better game!

Thanks!

206,189 views 269 replies
Reply #126 Top
Another bug was that my ships went "up" to jump out of a grav well, and ended up scattered on the other end of the jump... leading to a horrific defeat for me.
End of quote


I pounded this one into the thread Sent in a replay to IC when it happened the first time too. Seen it a few times now, and it's no fun.
Reply #127 Top
I'm sorry about that Ron.
End of quote


Apology accepted -- thanks for tracking me down, I wasn't looking forward to trying to track you down to apologize for my behavior. Sorry I lost my temper at you at the end.

Maybe even flashing the screen a few times, as it's a pretty important event and should cause a fierce bounty bidding.
End of quote


Thats a good idea -- give important warnings that flashing screen!

1. Imminent Pirate Threat
2. Someone actually bombing a planet -- not just attacking the grav well, but bombing the planet!

If you could actually separate out incoming enemy fleets from incoming enemy scouts, that'd be nice too -- the former is worthy of a flashing screen, the latter isn't even worthy of a vocal warning.

I think the first pirate attack was due to you building an early trade post.
End of quote


Which reminds me -- if the pirate raid warning includes an aiming to attack player XXXX message then the pirates should attack player XXXX, not hare off after someone else even when all players are at 0 bounty! Having the pirates move to attack you instead of the other player (as they "promised") is intensely annoying.
Reply #128 Top
Having them attack me despite a bounty existing on another player is also very annoying! This has happened in my past 4 games? Is it related to empire size now?
Reply #129 Top
It was said somewhere that trade ships trump bounty, to some degree at least. If you're the only one with trade ships, you're seen as the best target unless there's a fat bounty on someone else. If you have loads of trading posts you're seen as even juicier. I think.

If you do have loads of credit generating stuff you should be able to out-bid the opposition however.
Reply #130 Top
I've had 0 bounty of me and 1500 on someone else and the pirates hit me instead. I had 3 trade stations... no idea if the enemy had any.. if thats the case, i will have to be more careful
Reply #131 Top
When I play the game every once in a while the screen goes black or the game freezes but then recovers. Sometimes it doesn't. I'm running 32bit Vista on a nice machine. Any suggestions?
Reply #132 Top
It was said somewhere that trade ships trump bounty, to some degree at least.
End of quote


There there needs to be some way for players to know what that degree is! There is zero feedback on the subject, and it needs to get added -- fast!

And let me re-iterate my really ticked off aspect of that situation: With no bounties being changed, I was chosen to be the raided even after it had announced my opponent was the target. If the initial warning had told me I would be the target, I probably would have out-bountied my opponent -- instead, I got hit by pirates and spent the rest of the game running around, to busy to check to see if the incoming enemy fleet was a mere scout or an actual fleet or a pirate warning.
Reply #133 Top
playing a vaz ron? he might have used xenophobia upgrade.
Reply #134 Top

playing a vaz ron? he might have used xenophobia upgrade.
End of quote


He was TEC -- and that has nothing to do with my problem: the initial warning said it was going for him, and it went for me instead without any bounties being placed.
Reply #135 Top
well if he was vaz and he researched xenophobia in the meantime it wouldnt have warned you.
Reply #136 Top
I was TEC and did not place any bounty on him. I would guess that the pirates choose targets only at the time of launch, not necessarily by holding to their initial warning, which may only take bounty into consideration, I don't know. Perhaps his trade post was completed in between the warning and launch too.

Edit: And this might be better placed in the gameplay thread, come to think of it.
Reply #137 Top
That's correct. Who the Pirates will attack is only determined when they launch, not when the warning goes out.
Reply #138 Top

That's correct. Who the Pirates will attack is only determined when they launch, not when the warning goes out.
End of quote


I know that, my problem is that with 0 status changes, the initial warning and the launch should target the same person!
Reply #139 Top
another one to add to the potential hotfix list:

Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTLOST'. NOTE: Any following StringID failures will be supressed.
Reply #140 Top

Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTLOST'. NOTE: Any following StringID failures will be supressed.
End of quote


Pssst, thats known
Reply #141 Top
its not the vasari ships, its that planets are so far into other galaxies that the background of those other galaxies masks the unit icons, if you zoom far in enough you can still see the ships (note how its on a different colored background however)
hence hte reason for my comment

galaxies are now WAY too close together, it creates visual problems for ships in gravity wells that are between zones...

seperate them by a vast distance, please.


End of quote


Agreed, the ships in the same system when moved out of the overlapping area do have unit icons as usual.
Reply #142 Top
Agreed, the ships in the same system when moved out of the overlapping area do have unit icons as usual.
End of quote


Has been reported and already fixed internally. It only happens on random maps.
Reply #143 Top
Sublight flying out of grav wells seems to be back. On several occasions now I've seen my own ships and pirate ships fly out of grav wells on normal engines to chase jumping trade/refinery ships.

I know it has been reported that fighters/bombers from hangars do this, but I haven't seen a report with ships, though probably fixing one will fix the other.

I should be able to send one save game (from the last MP game where pirates did this), and 2 replays (same MP game, and another where my ships did it). I'll dig 'em up when I'm off work and mail them!
Reply #144 Top
I've also had several cases of "early drop-out" from phase space, highly annoying
Reply #145 Top
AFAIK, that is a bug with with one of the Vasari cruiser's abilities. I forget which, but I remember someone reported that having the ability go off while something was already incoming to the grav well would drop them out in the middle of nowhere.
Reply #146 Top
[18:20:36] <eetmorsqrls> replicate forces increases fleet supply, which can give you negative fleet supply/make ship construction start and stop a lot. also, it decreases the amount of ships you can build.
[18:21:23] <eetmorsqrls> its the vas carrier ulti
[18:24:11] <eetmorsqrls> they dont STAY though
[18:24:16] <eetmorsqrls> they disappear
[18:24:21] <eetmorsqrls> and really scew with fleet supply
Reply #147 Top
I encountered a bug with the vasari today, dunno if this happens with tec aswell:

I had ordered about 200 scouts with one shipyard.
Then i build a second shipyard, but all ships came out of the first one (2nd had animation but they popped out of the first)
Then i built a 3rd yard and those ships came out of the 2nd. (so 2 ships at a time out of the first, one out of the second and none out of the last)

Each shipyard should spawn the ships it finishes!


AFAIK, that is a bug with with one of the Vasari cruiser's abilities. I forget which, but I remember someone reported that having the ability go off while something was already incoming to the grav well would drop them out in the middle of nowhere
End of quote

That was teh overseer i think with its ability to slow phasejumps of incoming ships.
Instead it lets ship drop out of phase that are already inbound.
Reply #148 Top

That was teh overseer i think with its ability to slow phasejumps of incoming ships.
Instead it lets ship drop out of phase that are already inbound.
End of quote


Well, I was teh Vasarin player, and there were no cruisers out at that point...
Reply #149 Top
If I have ships in a planet's gravity well, is there any reason I shouldn't see ship/building icons around that planet if I am at an appropriate distance? If not, I think I have a bug.

That bug being that, only in one sector thus far, and half of another sector, I can't get building or ship icons to appear. The strangest part is that half sector business. It's like there's an area covering several planets in which I can't see icons. One sector I own, and half of another sector, are in this "area". The half sector.. if I am on the "working" half, I can see all the icons, but if I scroll over to center my view on the other half, they all disappear.

Is this a bug, or a feature I'm unaware of?
Reply #150 Top
I pre-ordered just yesterday. Have already played 5 hours. Hope I'm posting this in the right thread. I didn't see any know issues thread so not sure if anyone is aware of this or not.

When I exit out of Sins I noticed that the sinsofthesolar.exe process remains in my process list. Even after exiting the game that process remains active and constantly consumes 50% of my processor power. On top of that a rundll.exe uses up the other 50%. So my dual-core is running at a constant 100% after exiting the game. It doesn't get a high priority and so I can proceed to do other things and the cpu's just adjust to multi-task with whatever I move onto after exiting Sins.

I only noticed the problem because I just happened to have my G15 displaying the performance meter as I was curious how much Ram and proc power Sins uses. If I hadn't of had the performance meter up I would have never noticed unless I just happened to have hit ctrl-alt-del and check the processes list.

Even if I select the Sins.exe process and manually kill it my processing power remains at 100%, the load just gets transfered to some other seemingly random process. The only way I can solve it is to reboot. I reproduced this 5 times just today as I wanted to test that it was exiting out of Sins that causes this. Only Sins causes this problem. I tested just today loading up several games (NWN2, Nexus, HW2) and everything is fine until I load up Sins and exit out of Sins.

Other than this problem the game runs flawless with only a few minor problems such as icons disappearing and such.

My system:
Windows XP
E6600 core duo
2 8800 GTS in SLI
2 GB Ram
Sound Blaster Audigy 4
All my drivers are the absolute latest

I wonder if this is just a specific problem to me or if others get this as well but they just never notice because they don't open the task manager and see that sins.exe is still running even though the game closes and disappears from the application list.